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settings
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Use ResourcePath for referencing texts and json's
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2023-09-04 18:22:34 +03:00 |
CCastleInterface.cpp
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
CCastleInterface.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CCreatureWindow.cpp
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Merge branch 'vcmi/master' into 'vcmi/develop'
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2023-09-15 13:59:02 +03:00 |
CCreatureWindow.h
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Merge branch 'vcmi/master' into 'vcmi/develop'
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2023-09-15 13:59:02 +03:00 |
CHeroBackpackWindow.cpp
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-09-08 18:49:06 +03:00 |
CHeroBackpackWindow.h
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Support for different backpack capacities
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2023-09-04 20:59:24 +03:00 |
CHeroWindow.cpp
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Merge branch 'vcmi/master' into 'vcmi/develop'
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2023-09-15 13:59:02 +03:00 |
CHeroWindow.h
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Refactoring of CGarrisonInt
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2023-07-21 15:47:42 +03:00 |
CKingdomInterface.cpp
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Fix regressions
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2023-09-04 18:22:34 +03:00 |
CKingdomInterface.h
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Fix regressions
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2023-09-04 18:22:34 +03:00 |
CMessage.cpp
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
CMessage.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
CPuzzleWindow.cpp
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Fix regressions
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2023-09-04 18:22:34 +03:00 |
CPuzzleWindow.h
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show/showAll methods now use Canvas instead of SDL_Surface
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2023-06-02 16:42:18 +03:00 |
CQuestLog.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CQuestLog.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CreaturePurchaseCard.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CreaturePurchaseCard.h
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Replaced clickLeft with clickPressed clickReleased methods
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2023-07-08 14:33:04 +03:00 |
CSpellWindow.cpp
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Merge pull request #2757 from IvanSavenko/filesystem_refactor
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2023-09-07 10:51:02 +03:00 |
CSpellWindow.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
CTradeWindow.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CTradeWindow.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CWindowObject.cpp
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
CWindowObject.h
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
GUIClasses.cpp
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Easy choosing for a secondary skill in Level Up Dialog by double clicking it
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2023-09-15 15:24:17 +02:00 |
GUIClasses.h
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CHeroArea fix
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2023-09-07 11:54:50 +03:00 |
InfoWindows.cpp
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extend for all selections
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2023-09-15 15:24:17 +02:00 |
InfoWindows.h
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extend for all selections
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2023-09-15 15:24:17 +02:00 |
QuickRecruitmentWindow.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
QuickRecruitmentWindow.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |