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vcmi/lib/mapping/MapFormatH3M.cpp

2398 lines
69 KiB
C++

/*
* MapFormatH3M.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapFormatH3M.h"
#include "CMap.h"
#include "MapReaderH3M.h"
#include "MapFormat.h"
#include "../ArtifactUtils.h"
#include "../CCreatureHandler.h"
#include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h"
#include "../CSkillHandler.h"
#include "../CStopWatch.h"
#include "../GameSettings.h"
#include "../RiverHandler.h"
#include "../RoadHandler.h"
#include "../TerrainHandler.h"
#include "../TextOperations.h"
#include "../VCMI_Lib.h"
#include "../constants/StringConstants.h"
#include "../filesystem/CBinaryReader.h"
#include "../filesystem/Filesystem.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/MapObjects.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../modding/ModScope.h"
#include "../networkPacks/Component.h"
#include "../networkPacks/ArtifactLocation.h"
#include "../spells/CSpellHandler.h"
#include <boost/crc.hpp>
VCMI_LIB_NAMESPACE_BEGIN
static std::string convertMapName(std::string input)
{
boost::algorithm::to_lower(input);
boost::algorithm::trim(input);
boost::algorithm::erase_all(input, ".");
size_t slashPos = input.find_last_of('/');
if(slashPos != std::string::npos)
return input.substr(slashPos + 1);
return input;
}
CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
: map(nullptr)
, reader(new MapReaderH3M(stream))
, inputStream(stream)
, mapName(convertMapName(mapName))
, modName(modName)
, fileEncoding(encodingName)
{
}
//must be instantiated in .cpp file for access to complete types of all member fields
CMapLoaderH3M::~CMapLoaderH3M() = default;
std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
{
// Init map object by parsing the input buffer
map = new CMap();
mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
init();
return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
}
std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
{
// Read header
mapHeader = std::make_unique<CMapHeader>();
readHeader();
return std::move(mapHeader);
}
void CMapLoaderH3M::init()
{
//TODO: get rid of double input process
si64 temp_size = inputStream->getSize();
inputStream->seek(0);
auto * temp_buffer = new ui8[temp_size];
inputStream->read(temp_buffer, temp_size);
// Compute checksum
boost::crc_32_type result;
result.process_bytes(temp_buffer, temp_size);
map->checksum = result.checksum();
delete[] temp_buffer;
inputStream->seek(0);
readHeader();
readDisposedHeroes();
readMapOptions();
readAllowedArtifacts();
readAllowedSpellsAbilities();
readRumors();
readPredefinedHeroes();
readTerrain();
readObjectTemplates();
readObjects();
readEvents();
map->calculateGuardingGreaturePositions();
afterRead();
//map->banWaterContent(); //Not sure if force this for custom scenarios
}
void CMapLoaderH3M::readHeader()
{
// Map version
mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
if(mapHeader->version == EMapFormat::HOTA)
{
uint32_t hotaVersion = reader->readUInt32();
features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
reader->setFormatLevel(features);
if(hotaVersion > 0)
{
bool isMirrorMap = reader->readBool();
bool isArenaMap = reader->readBool();
//TODO: HotA
if (isMirrorMap)
logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
if (isArenaMap)
logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
}
if(hotaVersion > 1)
{
[[maybe_unused]] uint8_t unknown = reader->readUInt32();
assert(unknown == 12);
}
}
else
{
features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
reader->setFormatLevel(features);
}
MapIdentifiersH3M identifierMapper;
if (features.levelROE)
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
if (features.levelAB)
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
if (features.levelSOD)
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
if (features.levelWOG)
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
if (features.levelHOTA0)
identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
reader->setIdentifierRemapper(identifierMapper);
// include basic mod
if(mapHeader->version == EMapFormat::WOG)
mapHeader->mods["wake-of-gods"];
// Read map name, description, dimensions,...
mapHeader->areAnyPlayers = reader->readBool();
mapHeader->height = mapHeader->width = reader->readInt32();
mapHeader->twoLevel = reader->readBool();
mapHeader->name.appendTextID(readLocalizedString("header.name"));
mapHeader->description.appendTextID(readLocalizedString("header.description"));
mapHeader->difficulty = reader->readInt8();
if(features.levelAB)
mapHeader->levelLimit = reader->readUInt8();
else
mapHeader->levelLimit = 0;
readPlayerInfo();
readVictoryLossConditions();
readTeamInfo();
readAllowedHeroes();
}
void CMapLoaderH3M::readPlayerInfo()
{
for(int i = 0; i < mapHeader->players.size(); ++i)
{
auto & playerInfo = mapHeader->players[i];
playerInfo.canHumanPlay = reader->readBool();
playerInfo.canComputerPlay = reader->readBool();
// If nobody can play with this player - skip loading of these properties
if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
{
if(features.levelROE)
reader->skipUnused(6);
if(features.levelAB)
reader->skipUnused(6);
if(features.levelSOD)
reader->skipUnused(1);
continue;
}
playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
if(features.levelSOD)
reader->skipUnused(1); //TODO: check meaning?
std::set<FactionID> allowedFactions;
reader->readBitmaskFactions(allowedFactions, false);
const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
if(!allFactionsAllowed)
playerInfo.allowedFactions = allowedFactions;
playerInfo.hasMainTown = reader->readBool();
if(playerInfo.hasMainTown)
{
if(features.levelAB)
{
playerInfo.generateHeroAtMainTown = reader->readBool();
reader->skipUnused(1); //TODO: check meaning?
}
else
{
playerInfo.generateHeroAtMainTown = true;
}
playerInfo.posOfMainTown = reader->readInt3();
}
playerInfo.hasRandomHero = reader->readBool();
playerInfo.mainCustomHeroId = reader->readHero();
if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
{
playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
}
if(features.levelAB)
{
reader->skipUnused(1); //TODO: check meaning?
uint32_t heroCount = reader->readUInt32();
for(int pp = 0; pp < heroCount; ++pp)
{
SHeroName vv;
vv.heroId = reader->readHero();
vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
playerInfo.heroesNames.push_back(vv);
}
}
}
}
enum class EVictoryConditionType : uint8_t
{
ARTIFACT = 0,
GATHERTROOP = 1,
GATHERRESOURCE = 2,
BUILDCITY = 3,
BUILDGRAIL = 4,
BEATHERO = 5,
CAPTURECITY = 6,
BEATMONSTER = 7,
TAKEDWELLINGS = 8,
TAKEMINES = 9,
TRANSPORTITEM = 10,
HOTA_ELIMINATE_ALL_MONSTERS = 11,
HOTA_SURVIVE_FOR_DAYS = 12,
WINSTANDARD = 255
};
enum class ELossConditionType : uint8_t
{
LOSSCASTLE = 0,
LOSSHERO = 1,
TIMEEXPIRES = 2,
LOSSSTANDARD = 255
};
void CMapLoaderH3M::readVictoryLossConditions()
{
mapHeader->triggeredEvents.clear();
mapHeader->victoryMessage.clear();
mapHeader->defeatMessage.clear();
auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
EventCondition victoryCondition(EventCondition::STANDARD_WIN);
EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
defeatCondition.value = 7;
TriggeredEvent standardVictory;
standardVictory.effect.type = EventEffect::VICTORY;
standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
standardVictory.identifier = "standardVictory";
standardVictory.description.clear(); // TODO: display in quest window
standardVictory.onFulfill.appendTextID("core.genrltxt.659");
standardVictory.trigger = EventExpression(victoryCondition);
TriggeredEvent standardDefeat;
standardDefeat.effect.type = EventEffect::DEFEAT;
standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
standardDefeat.identifier = "standardDefeat";
standardDefeat.description.clear(); // TODO: display in quest window
standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
standardDefeat.trigger = EventExpression(defeatCondition);
// Specific victory conditions
if(vicCondition == EVictoryConditionType::WINSTANDARD)
{
// create normal condition
mapHeader->triggeredEvents.push_back(standardVictory);
mapHeader->victoryIconIndex = 11;
mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
}
else
{
TriggeredEvent specialVictory;
specialVictory.effect.type = EventEffect::VICTORY;
specialVictory.identifier = "specialVictory";
specialVictory.description.clear(); // TODO: display in quest window
mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
bool allowNormalVictory = reader->readBool();
bool appliesToAI = reader->readBool();
switch(vicCondition)
{
case EVictoryConditionType::ARTIFACT:
{
assert(allowNormalVictory == true); // not selectable in editor
EventCondition cond(EventCondition::HAVE_ARTIFACT);
cond.objectType = reader->readArtifact();
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
specialVictory.onFulfill.appendTextID("core.genrltxt.280");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
break;
}
case EVictoryConditionType::GATHERTROOP:
{
EventCondition cond(EventCondition::HAVE_CREATURES);
cond.objectType = reader->readCreature();
cond.value = reader->readInt32();
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
specialVictory.onFulfill.appendTextID("core.genrltxt.276");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
break;
}
case EVictoryConditionType::GATHERRESOURCE:
{
EventCondition cond(EventCondition::HAVE_RESOURCES);
cond.objectType = reader->readGameResID();
cond.value = reader->readInt32();
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
specialVictory.onFulfill.appendTextID("core.genrltxt.278");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
break;
}
case EVictoryConditionType::BUILDCITY:
{
assert(appliesToAI == true); // not selectable in editor
EventExpression::OperatorAll oper;
EventCondition cond(EventCondition::HAVE_BUILDING);
cond.position = reader->readInt3();
cond.objectType = BuildingID::HALL_LEVEL(reader->readUInt8() + 1);
oper.expressions.emplace_back(cond);
cond.objectType = BuildingID::FORT_LEVEL(reader->readUInt8());
oper.expressions.emplace_back(cond);
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
specialVictory.onFulfill.appendTextID("core.genrltxt.282");
specialVictory.trigger = EventExpression(oper);
mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
break;
}
case EVictoryConditionType::BUILDGRAIL:
{
assert(allowNormalVictory == true); // not selectable in editor
assert(appliesToAI == true); // not selectable in editor
EventCondition cond(EventCondition::HAVE_BUILDING);
cond.objectType = BuildingID(BuildingID::GRAIL);
cond.position = reader->readInt3();
if(cond.position.z > 2)
cond.position = int3(-1, -1, -1);
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
specialVictory.onFulfill.appendTextID("core.genrltxt.284");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
break;
}
case EVictoryConditionType::BEATHERO:
{
if (!allowNormalVictory)
logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
allowNormalVictory = true; // H3 behavior
assert(appliesToAI == false); // not selectable in editor
EventCondition cond(EventCondition::DESTROY);
cond.objectType = MapObjectID(MapObjectID::HERO);
cond.position = reader->readInt3();
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
specialVictory.onFulfill.appendTextID("core.genrltxt.252");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
break;
}
case EVictoryConditionType::CAPTURECITY:
{
EventCondition cond(EventCondition::CONTROL);
cond.objectType = MapObjectID(MapObjectID::TOWN);
cond.position = reader->readInt3();
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
specialVictory.onFulfill.appendTextID("core.genrltxt.249");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
break;
}
case EVictoryConditionType::BEATMONSTER:
{
assert(appliesToAI == true); // not selectable in editor
EventCondition cond(EventCondition::DESTROY);
cond.objectType = MapObjectID(MapObjectID::MONSTER);
cond.position = reader->readInt3();
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
specialVictory.onFulfill.appendTextID("core.genrltxt.286");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
break;
}
case EVictoryConditionType::TAKEDWELLINGS:
{
EventExpression::OperatorAll oper;
oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
specialVictory.onFulfill.appendTextID("core.genrltxt.288");
specialVictory.trigger = EventExpression(oper);
mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
break;
}
case EVictoryConditionType::TAKEMINES:
{
EventCondition cond(EventCondition::CONTROL);
cond.objectType = MapObjectID(MapObjectID::MINE);
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
specialVictory.onFulfill.appendTextID("core.genrltxt.290");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
break;
}
case EVictoryConditionType::TRANSPORTITEM:
{
assert(allowNormalVictory == true); // not selectable in editor
EventCondition cond(EventCondition::TRANSPORT);
cond.objectType = reader->readArtifact8();
cond.position = reader->readInt3();
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
specialVictory.onFulfill.appendTextID("core.genrltxt.292");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
break;
}
case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
{
assert(appliesToAI == false); // not selectable in editor
EventCondition cond(EventCondition::DESTROY);
cond.objectType = MapObjectID(MapObjectID::MONSTER);
specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
mapHeader->victoryIconIndex = 12;
break;
}
case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
{
assert(appliesToAI == false); // not selectable in editor
EventCondition cond(EventCondition::DAYS_PASSED);
cond.value = reader->readUInt32();
specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
specialVictory.trigger = EventExpression(cond);
mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
mapHeader->victoryIconIndex = 13;
break;
}
default:
assert(0);
}
if(allowNormalVictory)
{
size_t playersOnMap = boost::range::count_if(
mapHeader->players,
[](const PlayerInfo & info)
{
return info.canAnyonePlay();
}
);
if(playersOnMap == 1)
{
logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
}
}
// if condition is human-only turn it into following construction: AllOf(human, condition)
if(!appliesToAI)
{
EventExpression::OperatorAll oper;
EventCondition notAI(EventCondition::IS_HUMAN);
notAI.value = 1;
oper.expressions.emplace_back(notAI);
oper.expressions.push_back(specialVictory.trigger.get());
specialVictory.trigger = EventExpression(oper);
}
// if normal victory allowed - add one more quest
if(allowNormalVictory)
{
mapHeader->victoryMessage.appendRawString(" / ");
mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
mapHeader->triggeredEvents.push_back(standardVictory);
}
mapHeader->triggeredEvents.push_back(specialVictory);
}
// Read loss conditions
auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
if(lossCond == ELossConditionType::LOSSSTANDARD)
{
mapHeader->defeatIconIndex = 3;
mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
}
else
{
TriggeredEvent specialDefeat;
specialDefeat.effect.type = EventEffect::DEFEAT;
specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
specialDefeat.identifier = "specialDefeat";
specialDefeat.description.clear(); // TODO: display in quest window
mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
switch(lossCond)
{
case ELossConditionType::LOSSCASTLE:
{
EventExpression::OperatorNone noneOf;
EventCondition cond(EventCondition::CONTROL);
cond.objectType = Obj(Obj::TOWN);
cond.position = reader->readInt3();
noneOf.expressions.emplace_back(cond);
specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
specialDefeat.trigger = EventExpression(noneOf);
mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
break;
}
case ELossConditionType::LOSSHERO:
{
EventExpression::OperatorNone noneOf;
EventCondition cond(EventCondition::CONTROL);
cond.objectType = Obj(Obj::HERO);
cond.position = reader->readInt3();
noneOf.expressions.emplace_back(cond);
specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
specialDefeat.trigger = EventExpression(noneOf);
mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
break;
}
case ELossConditionType::TIMEEXPIRES:
{
EventCondition cond(EventCondition::DAYS_PASSED);
cond.value = reader->readUInt16();
specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
specialDefeat.trigger = EventExpression(cond);
mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
break;
}
}
// turn simple loss condition into complete one that can be evaluated later:
// - any of :
// - days without town: 7
// - all of:
// - is human
// - (expression)
EventExpression::OperatorAll allOf;
EventCondition isHuman(EventCondition::IS_HUMAN);
isHuman.value = 1;
allOf.expressions.emplace_back(isHuman);
allOf.expressions.push_back(specialDefeat.trigger.get());
specialDefeat.trigger = EventExpression(allOf);
mapHeader->triggeredEvents.push_back(specialDefeat);
}
mapHeader->triggeredEvents.push_back(standardDefeat);
}
void CMapLoaderH3M::readTeamInfo()
{
mapHeader->howManyTeams = reader->readUInt8();
if(mapHeader->howManyTeams > 0)
{
// Teams
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
mapHeader->players[i].team = TeamID(reader->readUInt8());
}
else
{
// No alliances
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
}
}
void CMapLoaderH3M::readAllowedHeroes()
{
mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
if(features.levelHOTA0)
reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
else
reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
if(features.levelAB)
{
uint32_t placeholdersQty = reader->readUInt32();
for (uint32_t i = 0; i < placeholdersQty; ++i)
{
auto heroID = reader->readHero();
mapHeader->reservedCampaignHeroes.insert(heroID);
}
}
}
void CMapLoaderH3M::readDisposedHeroes()
{
// Reading disposed heroes (20 bytes)
if(features.levelSOD)
{
ui8 disp = reader->readUInt8();
map->disposedHeroes.resize(disp);
for(int g = 0; g < disp; ++g)
{
map->disposedHeroes[g].heroId = reader->readHero();
map->disposedHeroes[g].portrait = reader->readHeroPortrait();
map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
}
}
}
void CMapLoaderH3M::readMapOptions()
{
//omitting NULLS
reader->skipZero(31);
if(features.levelHOTA0)
{
//TODO: HotA
bool allowSpecialMonths = reader->readBool();
if(!allowSpecialMonths)
logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
reader->skipZero(3);
}
if(features.levelHOTA1)
{
// Unknown, may be another "sized bitmap", e.g
// 4 bytes - size of bitmap (16)
// 2 bytes - bitmap data (16 bits / 2 bytes)
[[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
assert(unknownConstant == 16);
reader->skipZero(5);
}
if(features.levelHOTA3)
{
//TODO: HotA
int32_t roundLimit = reader->readInt32();
if(roundLimit != -1)
logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
}
}
void CMapLoaderH3M::readAllowedArtifacts()
{
map->allowedArtifact = VLC->arth->getDefaultAllowed();
if(features.levelAB)
{
if(features.levelHOTA0)
reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
else
reader->readBitmaskArtifacts(map->allowedArtifact, true);
}
// ban combo artifacts
if(!features.levelSOD)
{
for(CArtifact * artifact : VLC->arth->objects)
if(artifact->isCombined())
map->allowedArtifact.erase(artifact->getId());
}
if(!features.levelAB)
{
map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
}
// Messy, but needed
for(TriggeredEvent & event : map->triggeredEvents)
{
auto patcher = [&](EventCondition cond) -> EventExpression::Variant
{
if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
{
map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
}
return cond;
};
event.trigger = event.trigger.morph(patcher);
}
}
void CMapLoaderH3M::readAllowedSpellsAbilities()
{
map->allowedSpells = VLC->spellh->getDefaultAllowed();
map->allowedAbilities = VLC->skillh->getDefaultAllowed();
if(features.levelSOD)
{
reader->readBitmaskSpells(map->allowedSpells, true);
reader->readBitmaskSkills(map->allowedAbilities, true);
}
}
void CMapLoaderH3M::readRumors()
{
uint32_t rumorsCount = reader->readUInt32();
assert(rumorsCount < 1000); // sanity check
for(int it = 0; it < rumorsCount; it++)
{
Rumor ourRumor;
ourRumor.name = readBasicString();
ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
map->rumors.push_back(ourRumor);
}
}
void CMapLoaderH3M::readPredefinedHeroes()
{
if(!features.levelSOD)
return;
uint32_t heroesCount = features.heroesCount;
if(features.levelHOTA0)
heroesCount = reader->readUInt32();
assert(heroesCount <= features.heroesCount);
for(int heroID = 0; heroID < heroesCount; heroID++)
{
bool custom = reader->readBool();
if(!custom)
continue;
auto * hero = new CGHeroInstance();
hero->ID = Obj::HERO;
hero->subID = heroID;
bool hasExp = reader->readBool();
if(hasExp)
{
hero->exp = reader->readUInt32();
}
else
{
hero->exp = 0;
}
bool hasSecSkills = reader->readBool();
if(hasSecSkills)
{
uint32_t howMany = reader->readUInt32();
hero->secSkills.resize(howMany);
for(int yy = 0; yy < howMany; ++yy)
{
hero->secSkills[yy].first = reader->readSkill();
hero->secSkills[yy].second = reader->readUInt8();
}
}
loadArtifactsOfHero(hero);
bool hasCustomBio = reader->readBool();
if(hasCustomBio)
hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
// 0xFF is default, 00 male, 01 female
hero->gender = static_cast<EHeroGender>(reader->readUInt8());
assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
bool hasCustomSpells = reader->readBool();
if(hasCustomSpells)
reader->readBitmaskSpells(hero->spells, false);
bool hasCustomPrimSkills = reader->readBool();
if(hasCustomPrimSkills)
{
for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
{
hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
}
}
map->predefinedHeroes.emplace_back(hero);
logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
}
}
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
{
bool hasArtSet = reader->readBool();
// True if artifact set is not default (hero has some artifacts)
if(!hasArtSet)
return;
// Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
hero->spells.insert(SpellID::SPELLBOOK_PRESET);
if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
{
logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->pos.toString());
hero->artifactsInBackpack.clear();
while(!hero->artifactsWorn.empty())
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
}
for(int i = 0; i < features.artifactSlotsCount; i++)
loadArtifactToSlot(hero, i);
// bag artifacts
// number of artifacts in hero's bag
int amount = reader->readUInt16();
for(int i = 0; i < amount; ++i)
{
loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
}
}
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
{
ArtifactID artifactID = reader->readArtifact();
if(artifactID == ArtifactID::NONE)
return false;
const Artifact * art = artifactID.toEntity(VLC);
if(!art)
{
logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
return false;
}
if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
{
logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
return false;
}
// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
// Artifact seems to be missing in game, so skip artifacts that don't fit target slot
auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
{
artifact->putAt(*hero, ArtifactPosition(slot));
}
else
{
logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
return false;
}
return true;
}
void CMapLoaderH3M::readTerrain()
{
map->initTerrain();
// Read terrain
int3 pos;
for(pos.z = 0; pos.z < map->levels(); ++pos.z)
{
//OH3 format is [z][y][x]
for(pos.y = 0; pos.y < map->height; pos.y++)
{
for(pos.x = 0; pos.x < map->width; pos.x++)
{
auto & tile = map->getTile(pos);
tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
tile.terView = reader->readUInt8();
tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
tile.riverDir = reader->readUInt8();
tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
tile.roadDir = reader->readUInt8();
tile.extTileFlags = reader->readUInt8();
tile.blocked = !tile.terType->isPassable();
tile.visitable = false;
assert(tile.terType->getId() != ETerrainId::NONE);
}
}
}
map->calculateWaterContent();
}
void CMapLoaderH3M::readObjectTemplates()
{
uint32_t defAmount = reader->readUInt32();
templates.reserve(defAmount);
// Read custom defs
for(int defID = 0; defID < defAmount; ++defID)
{
auto tmpl = reader->readObjectTemplate();
templates.push_back(tmpl);
if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
}
}
CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
auto * object = new CGEvent();
readBoxContent(object, mapPosition, idToBeGiven);
reader->readBitmaskPlayers(object->availableFor, false);
object->computerActivate = reader->readBool();
object->removeAfterVisit = reader->readBool();
reader->skipZero(4);
if(features.levelHOTA3)
object->humanActivate = reader->readBool();
else
object->humanActivate = true;
return object;
}
CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
auto * object = new CGPandoraBox();
readBoxContent(object, mapPosition, idToBeGiven);
return object;
}
void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
readMessageAndGuards(object->message, object, mapPosition);
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
reward.heroExperience = reader->readUInt32();
reward.manaDiff = reader->readInt32();
if(auto val = reader->readUInt8())
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
if(auto val = reader->readUInt8())
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
reader->readResourses(reward.resources);
for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
reward.primary.at(x) = reader->readUInt8();
int gabn = reader->readUInt8(); //number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
{
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
reward.secondary[rId] = rVal;
}
int gart = reader->readUInt8(); //number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
reward.artifacts.push_back(reader->readArtifact());
int gspel = reader->readUInt8(); //number of gained spells
for(int oo = 0; oo < gspel; ++oo)
reward.spells.push_back(reader->readSpell());
int gcre = reader->readUInt8(); //number of gained creatures
for(int oo = 0; oo < gcre; ++oo)
{
auto rId = reader->readCreature();
auto rVal = reader->readUInt16();
reward.creatures.emplace_back(rId, rVal);
}
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
object->configuration.info.push_back(vinfo);
reader->skipZero(8);
}
CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
{
auto * object = new CGCreature();
if(features.levelAB)
{
object->identifier = reader->readUInt32();
map->questIdentifierToId[object->identifier] = objectInstanceID;
}
auto * hlp = new CStackInstance();
hlp->count = reader->readUInt16();
//type will be set during initialization
object->putStack(SlotID(0), hlp);
object->character = reader->readInt8();
bool hasMessage = reader->readBool();
if(hasMessage)
{
object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
reader->readResourses(object->resources);
object->gainedArtifact = reader->readArtifact();
}
object->neverFlees = reader->readBool();
object->notGrowingTeam = reader->readBool();
reader->skipZero(2);
if(features.levelHOTA3)
{
//TODO: HotA
int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
logGlobal->warn(
"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
mapName,
mapPosition.toString(),
agressionExact,
int(joinOnlyForMoney),
joinPercent,
upgradedStack,
stacksCount
);
}
return object;
}
CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
{
auto * object = new CGSignBottle();
object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
reader->skipZero(4);
return object;
}
CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = readGeneric(position, objectTemplate);
auto * rewardable = dynamic_cast<CRewardableObject*>(object);
// AB and later maps have allowed abilities defined in H3M
if(features.levelAB)
{
std::set<SecondarySkill> allowedAbilities;
reader->readBitmaskSkills(allowedAbilities, false);
if (rewardable)
{
if(allowedAbilities.size() != 1)
{
auto defaultAllowed = VLC->skillh->getDefaultAllowed();
for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
if(defaultAllowed.count(skillID))
allowedAbilities.insert(SecondarySkill(skillID));
}
JsonNode variable;
if (allowedAbilities.size() == 1)
{
variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
}
else
{
JsonVector anyOfList;
for (auto const & skill : allowedAbilities)
{
JsonNode entry;
entry.String() = VLC->skills()->getById(skill)->getJsonKey();
anyOfList.push_back(entry);
}
variable["anyOf"].Vector() = anyOfList;
}
variable.setMeta(ModScope::scopeGame()); // list may include skills from all mods
rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
}
else
{
logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
}
}
return object;
}
CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
enum class ScholarBonusType : uint8_t {
PRIM_SKILL = 0,
SECONDARY_SKILL = 1,
SPELL = 2,
RANDOM = 255
};
auto * object = readGeneric(position, objectTemplate);
auto * rewardable = dynamic_cast<CRewardableObject*>(object);
uint8_t bonusTypeRaw = reader->readUInt8();
auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
auto bonusID = reader->readUInt8();
if (rewardable)
{
switch (bonusType)
{
case ScholarBonusType::PRIM_SKILL:
{
JsonNode variable;
JsonNode dice;
variable.String() = NPrimarySkill::names[bonusID];
variable.setMeta(ModScope::scopeGame());
dice.Integer() = 80;
rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
rewardable->configuration.presetVariable("dice", "0", dice);
break;
}
case ScholarBonusType::SECONDARY_SKILL:
{
JsonNode variable;
JsonNode dice;
variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
variable.setMeta(ModScope::scopeGame());
dice.Integer() = 50;
rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
rewardable->configuration.presetVariable("dice", "0", dice);
break;
}
case ScholarBonusType::SPELL:
{
JsonNode variable;
JsonNode dice;
variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
variable.setMeta(ModScope::scopeGame());
dice.Integer() = 20;
rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
rewardable->configuration.presetVariable("dice", "0", dice);
break;
}
case ScholarBonusType::RANDOM:
break;// No-op
default:
logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
}
}
else
{
logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
}
reader->skipZero(6);
return object;
}
CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
{
auto * object = new CGGarrison();
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
readCreatureSet(object, 7);
if(features.levelAB)
object->removableUnits = reader->readBool();
else
object->removableUnits = true;
reader->skipZero(8);
return object;
}
CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
ArtifactID artID = ArtifactID::NONE; //random, set later
SpellID spellID = SpellID::NONE;
auto * object = new CGArtifact();
readMessageAndGuards(object->message, object, mapPosition);
if(objectTemplate->id == Obj::SPELL_SCROLL)
{
spellID = reader->readSpell32();
artID = ArtifactID::SPELL_SCROLL;
}
else if(objectTemplate->id == Obj::ARTIFACT)
{
//specific artifact
artID = ArtifactID(objectTemplate->subid);
}
object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
return object;
}
CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGResource();
readMessageAndGuards(object->message, object, mapPosition);
object->amount = reader->readUInt32();
if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
{
// Gold is multiplied by 100.
object->amount *= 100;
}
reader->skipZero(4);
return object;
}
CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGMine();
if(objectTemplate->subid < 7)
{
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
}
else
{
object->setOwner(PlayerColor::NEUTRAL);
reader->readBitmaskResources(object->abandonedMineResources, false);
}
return object;
}
CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
{
auto * object = new CGDwelling();
setOwnerAndValidate(position, object, reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGDwelling();
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
object->randomizationInfo = CGDwellingRandomizationInfo();
bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
if (hasFactionInfo)
{
object->randomizationInfo->identifier = reader->readUInt32();
if(object->randomizationInfo->identifier == 0)
reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
}
else
object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
if(hasLevelInfo)
{
object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
}
else
{
object->randomizationInfo->minLevel = objectTemplate->subid;
object->randomizationInfo->maxLevel = objectTemplate->subid;
}
return object;
}
CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = readGeneric(position, objectTemplate);
auto * rewardable = dynamic_cast<CRewardableObject*>(object);
SpellID spell = reader->readSpell32();
if (rewardable)
{
if(spell != SpellID::NONE)
{
JsonNode variable;
variable.String() = VLC->spells()->getById(spell)->getJsonKey();
variable.setMeta(ModScope::scopeGame()); // list may include spells from all mods
rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
}
}
else
{
logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
}
return object;
}
CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
{
auto * object = new CGHeroPlaceholder();
setOwnerAndValidate(mapPosition, object, reader->readPlayer());
HeroTypeID htid = reader->readHero(); //hero type id
if(htid.getNum() == -1)
{
object->powerRank = reader->readUInt8();
logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
}
else
{
object->heroType = htid;
logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
}
return object;
}
CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
if (objectTemplate->subid < 1000)
{
map->grailPos = mapPosition;
map->grailRadius = reader->readInt32();
}
else
{
// Battle location for arena mode in HotA
logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
}
return nullptr;
}
CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
return new CGObjectInstance();
}
CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
if(objectTemplate->subid == 0)
return new CBank();
return new CGObjectInstance();
}
CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
{
auto * guard = new CGQuestGuard();
readQuest(guard, mapPosition);
return guard;
}
CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = readGeneric(mapPosition, objectTemplate);
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
{
auto * object = new CGLighthouse();
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
if(features.levelHOTA3)
{
//TODO: HotA
// index of guards preset. -1 = random, 0-4 = index of possible guards settings
int32_t guardsPresetIndex = reader->readInt32();
// presence of upgraded stack: -1 = random, 0 = never, 1 = always
int8_t upgradedStackPresence = reader->readInt8();
assert(vstd::iswithin(guardsPresetIndex, -1, 4));
assert(vstd::iswithin(upgradedStackPresence, -1, 1));
// list of possible artifacts in reward
// - if list is empty, artifacts are either not present in reward or random
// - if non-empty, then list always have same number of elements as number of artifacts in bank
// - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
std::vector<ArtifactID> artifacts;
int artNumber = reader->readUInt32();
for(int yy = 0; yy < artNumber; ++yy)
{
artifacts.push_back(reader->readArtifact32());
}
if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
logGlobal->warn(
"Map '%s: creature bank at %s settings %d %d %d are not implemented!",
mapName,
mapPosition.toString(),
guardsPresetIndex,
int(upgradedStackPresence),
artifacts.size()
);
}
return readGeneric(mapPosition, objectTemplate);
}
CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
{
switch(objectTemplate->id.toEnum())
{
case Obj::EVENT:
return readEvent(mapPosition, objectInstanceID);
case Obj::HERO:
case Obj::RANDOM_HERO:
case Obj::PRISON:
return readHero(mapPosition, objectInstanceID);
case Obj::MONSTER:
case Obj::RANDOM_MONSTER:
case Obj::RANDOM_MONSTER_L1:
case Obj::RANDOM_MONSTER_L2:
case Obj::RANDOM_MONSTER_L3:
case Obj::RANDOM_MONSTER_L4:
case Obj::RANDOM_MONSTER_L5:
case Obj::RANDOM_MONSTER_L6:
case Obj::RANDOM_MONSTER_L7:
return readMonster(mapPosition, objectInstanceID);
case Obj::OCEAN_BOTTLE:
case Obj::SIGN:
return readSign(mapPosition);
case Obj::SEER_HUT:
return readSeerHut(mapPosition, objectInstanceID);
case Obj::WITCH_HUT:
return readWitchHut(mapPosition, objectTemplate);
case Obj::SCHOLAR:
return readScholar(mapPosition, objectTemplate);
case Obj::GARRISON:
case Obj::GARRISON2:
return readGarrison(mapPosition);
case Obj::ARTIFACT:
case Obj::RANDOM_ART:
case Obj::RANDOM_TREASURE_ART:
case Obj::RANDOM_MINOR_ART:
case Obj::RANDOM_MAJOR_ART:
case Obj::RANDOM_RELIC_ART:
case Obj::SPELL_SCROLL:
return readArtifact(mapPosition, objectTemplate);
case Obj::RANDOM_RESOURCE:
case Obj::RESOURCE:
return readResource(mapPosition, objectTemplate);
case Obj::RANDOM_TOWN:
case Obj::TOWN:
return readTown(mapPosition, objectTemplate);
case Obj::MINE:
case Obj::ABANDONED_MINE:
return readMine(mapPosition, objectTemplate);
case Obj::CREATURE_GENERATOR1:
case Obj::CREATURE_GENERATOR2:
case Obj::CREATURE_GENERATOR3:
case Obj::CREATURE_GENERATOR4:
return readDwelling(mapPosition);
case Obj::SHRINE_OF_MAGIC_INCANTATION:
case Obj::SHRINE_OF_MAGIC_GESTURE:
case Obj::SHRINE_OF_MAGIC_THOUGHT:
return readShrine(mapPosition, objectTemplate);
case Obj::PANDORAS_BOX:
return readPandora(mapPosition, objectInstanceID);
case Obj::GRAIL:
return readGrail(mapPosition, objectTemplate);
case Obj::RANDOM_DWELLING:
case Obj::RANDOM_DWELLING_LVL:
case Obj::RANDOM_DWELLING_FACTION:
return readDwellingRandom(mapPosition, objectTemplate);
case Obj::QUEST_GUARD:
return readQuestGuard(mapPosition);
case Obj::SHIPYARD:
return readShipyard(mapPosition, objectTemplate);
case Obj::HERO_PLACEHOLDER:
return readHeroPlaceholder(mapPosition);
case Obj::PYRAMID:
return readPyramid(mapPosition, objectTemplate);
case Obj::LIGHTHOUSE:
return readLighthouse(mapPosition);
case Obj::CREATURE_BANK:
case Obj::DERELICT_SHIP:
case Obj::DRAGON_UTOPIA:
case Obj::CRYPT:
case Obj::SHIPWRECK:
return readBank(mapPosition, objectTemplate);
default: //any other object
return readGeneric(mapPosition, objectTemplate);
}
}
void CMapLoaderH3M::readObjects()
{
uint32_t objectsCount = reader->readUInt32();
for(uint32_t i = 0; i < objectsCount; ++i)
{
int3 mapPosition = reader->readInt3();
uint32_t defIndex = reader->readUInt32();
ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
reader->skipZero(5);
CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
if(!newObject)
continue;
newObject->pos = mapPosition;
newObject->ID = objectTemplate->id;
newObject->id = objectInstanceID;
if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
{
newObject->subID = objectTemplate->subid;
}
newObject->appearance = objectTemplate;
assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
{
//TODO: define valid typeName and subtypeName for H3M maps
//boost::format fmt("%s_%d");
//fmt % nobj->typeName % nobj->id.getNum();
boost::format fmt("obj_%d");
fmt % newObject->id.getNum();
newObject->instanceName = fmt.str();
}
map->addNewObject(newObject);
}
std::sort(
map->heroesOnMap.begin(),
map->heroesOnMap.end(),
[](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
{
return a->subID < b->subID;
}
);
}
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
{
for(int index = 0; index < number; ++index)
{
CreatureID creatureID = reader->readCreature();
int count = reader->readUInt16();
// Empty slot
if(creatureID == CreatureID::NONE)
continue;
auto * result = new CStackInstance();
result->count = count;
if(creatureID < CreatureID::NONE)
{
int value = -creatureID.getNum() - 2;
assert(value >= 0 && value < 14);
uint8_t level = value / 2;
uint8_t upgrade = value % 2;
//this will happen when random object has random army
result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
}
else
{
result->setType(creatureID);
}
out->putStack(SlotID(index), result);
}
out->validTypes(true);
}
void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
{
assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
if(owner == PlayerColor::NEUTRAL)
{
object->setOwner(PlayerColor::NEUTRAL);
return;
}
if(!owner.isValidPlayer())
{
object->setOwner(PlayerColor::NEUTRAL);
logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
return;
}
if(!mapHeader->players[owner.getNum()].canAnyonePlay())
{
object->setOwner(PlayerColor::NEUTRAL);
logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
);
return;
}
object->setOwner(owner);
}
CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
{
auto * object = new CGHeroInstance();
if(features.levelAB)
{
unsigned int identifier = reader->readUInt32();
map->questIdentifierToId[identifier] = objectInstanceID;
}
PlayerColor owner = reader->readPlayer();
object->subID = reader->readHero().getNum();
//If hero of this type has been predefined, use that as a base.
//Instance data will overwrite the predefined values where appropriate.
for(auto & elem : map->predefinedHeroes)
{
if(elem->subID == object->subID)
{
logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
delete object;
object = elem;
break;
}
}
setOwnerAndValidate(mapPosition, object, owner);
for(auto & elem : map->disposedHeroes)
{
if(elem.heroId == object->getHeroType())
{
object->nameCustomTextId = elem.name;
object->customPortraitSource = elem.portrait;
break;
}
}
bool hasName = reader->readBool();
if(hasName)
object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
if(features.levelSOD)
{
bool hasCustomExperience = reader->readBool();
if(hasCustomExperience)
object->exp = reader->readUInt32();
}
else
{
object->exp = reader->readUInt32();
//0 means "not set" in <=AB maps
if(!object->exp)
object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
}
bool hasPortrait = reader->readBool();
if(hasPortrait)
object->customPortraitSource = reader->readHeroPortrait();
bool hasSecSkills = reader->readBool();
if(hasSecSkills)
{
if(!object->secSkills.empty())
{
if(object->secSkills[0].first != SecondarySkill::NONE)
logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
object->secSkills.clear();
}
uint32_t skillsCount = reader->readUInt32();
object->secSkills.resize(skillsCount);
for(int i = 0; i < skillsCount; ++i)
{
object->secSkills[i].first = reader->readSkill();
object->secSkills[i].second = reader->readUInt8();
}
}
bool hasGarison = reader->readBool();
if(hasGarison)
readCreatureSet(object, 7);
object->formation = static_cast<EArmyFormation>(reader->readUInt8());
assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
loadArtifactsOfHero(object);
object->patrol.patrolRadius = reader->readUInt8();
object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
if(features.levelAB)
{
bool hasCustomBiography = reader->readBool();
if(hasCustomBiography)
object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
object->gender = static_cast<EHeroGender>(reader->readUInt8());
assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
}
else
{
object->gender = EHeroGender::DEFAULT;
}
// Spells
if(features.levelSOD)
{
bool hasCustomSpells = reader->readBool();
if(hasCustomSpells)
{
if(!object->spells.empty())
{
object->spells.clear();
logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
}
reader->readBitmaskSpells(object->spells, false);
object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
}
}
else if(features.levelAB)
{
//we can read one spell
SpellID spell = reader->readSpell();
if(spell != SpellID::NONE)
object->spells.insert(spell);
}
if(features.levelSOD)
{
bool hasCustomPrimSkills = reader->readBool();
if(hasCustomPrimSkills)
{
auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
if(ps->size())
{
logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
for(const auto & b : *ps)
object->removeBonus(b);
}
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
{
object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
}
}
}
if (object->subID != MapObjectSubID())
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
else
logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
reader->skipZero(16);
return object;
}
CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
{
auto * hut = new CGSeerHut();
uint32_t questsCount = 1;
if(features.levelHOTA3)
questsCount = reader->readUInt32();
//TODO: HotA
if(questsCount > 1)
logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
for(size_t i = 0; i < questsCount; ++i)
readSeerHutQuest(hut, position, idToBeGiven);
if(features.levelHOTA3)
{
uint32_t repeateableQuestsCount = reader->readUInt32();
hut->quest->repeatedQuest = repeateableQuestsCount != 0;
if(repeateableQuestsCount != 0)
logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
for(size_t i = 0; i < repeateableQuestsCount; ++i)
readSeerHutQuest(hut, position, idToBeGiven);
}
reader->skipZero(2);
return hut;
}
enum class ESeerHutRewardType : uint8_t
{
NOTHING = 0,
EXPERIENCE = 1,
MANA_POINTS = 2,
MORALE = 3,
LUCK = 4,
RESOURCES = 5,
PRIMARY_SKILL = 6,
SECONDARY_SKILL = 7,
ARTIFACT = 8,
SPELL = 9,
CREATURE = 10,
};
enum class EQuestMission {
NONE = 0,
LEVEL = 1,
PRIMARY_SKILL = 2,
KILL_HERO = 3,
KILL_CREATURE = 4,
ARTIFACT = 5,
ARMY = 6,
RESOURCES = 7,
HERO = 8,
PLAYER = 9,
HOTA_MULTI = 10,
// end of H3 missions
KEYMASTER = 100,
HOTA_HERO_CLASS = 101,
HOTA_REACH_DATE = 102
};
void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
{
EQuestMission missionType = EQuestMission::NONE;
if(features.levelAB)
{
missionType = static_cast<EQuestMission>(readQuest(hut, position));
}
else
{
//RoE
auto artID = reader->readArtifact();
if(artID != ArtifactID::NONE)
{
//not none quest
hut->quest->mission.artifacts.push_back(artID);
missionType = EQuestMission::ARTIFACT;
}
hut->quest->lastDay = -1; //no timeout
hut->quest->isCustomFirst = false;
hut->quest->isCustomNext = false;
hut->quest->isCustomComplete = false;
}
if(missionType != EQuestMission::NONE)
{
auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
switch(rewardType)
{
case ESeerHutRewardType::NOTHING:
{
// no-op
break;
}
case ESeerHutRewardType::EXPERIENCE:
{
reward.heroExperience = reader->readUInt32();
break;
}
case ESeerHutRewardType::MANA_POINTS:
{
reward.manaDiff = reader->readUInt32();
break;
}
case ESeerHutRewardType::MORALE:
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
break;
}
case ESeerHutRewardType::LUCK:
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
break;
}
case ESeerHutRewardType::RESOURCES:
{
auto rId = reader->readUInt8();
auto rVal = reader->readUInt32();
assert(rId < features.resourcesCount);
reward.resources[rId] = rVal;
break;
}
case ESeerHutRewardType::PRIMARY_SKILL:
{
auto rId = reader->readUInt8();
auto rVal = reader->readUInt8();
reward.primary.at(rId) = rVal;
break;
}
case ESeerHutRewardType::SECONDARY_SKILL:
{
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
reward.secondary[rId] = rVal;
break;
}
case ESeerHutRewardType::ARTIFACT:
{
reward.artifacts.push_back(reader->readArtifact());
break;
}
case ESeerHutRewardType::SPELL:
{
reward.spells.push_back(reader->readSpell());
break;
}
case ESeerHutRewardType::CREATURE:
{
auto rId = reader->readCreature();
auto rVal = reader->readUInt16();
reward.creatures.emplace_back(rId, rVal);
break;
}
default:
{
assert(0);
}
}
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
hut->configuration.info.push_back(vinfo);
}
else
{
// missionType==255
reader->skipZero(1);
}
}
int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
{
auto missionId = reader->readUInt8();
switch(static_cast<EQuestMission>(missionId))
{
case EQuestMission::NONE:
return missionId;
case EQuestMission::PRIMARY_SKILL:
{
for(int x = 0; x < 4; ++x)
{
guard->quest->mission.primary[x] = reader->readUInt8();
}
break;
}
case EQuestMission::LEVEL:
{
guard->quest->mission.heroLevel = reader->readUInt32();
break;
}
case EQuestMission::KILL_HERO:
case EQuestMission::KILL_CREATURE:
{
guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
break;
}
case EQuestMission::ARTIFACT:
{
int artNumber = reader->readUInt8();
for(int yy = 0; yy < artNumber; ++yy)
{
auto artid = reader->readArtifact();
guard->quest->mission.artifacts.push_back(artid);
map->allowedArtifact.erase(artid); //these are unavailable for random generation
}
break;
}
case EQuestMission::ARMY:
{
int typeNumber = reader->readUInt8();
guard->quest->mission.creatures.resize(typeNumber);
for(int hh = 0; hh < typeNumber; ++hh)
{
guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
guard->quest->mission.creatures[hh].count = reader->readUInt16();
}
break;
}
case EQuestMission::RESOURCES:
{
for(int x = 0; x < 7; ++x)
guard->quest->mission.resources[x] = reader->readUInt32();
break;
}
case EQuestMission::HERO:
{
guard->quest->mission.heroes.push_back(reader->readHero());
break;
}
case EQuestMission::PLAYER:
{
guard->quest->mission.players.push_back(reader->readPlayer());
break;
}
case EQuestMission::HOTA_MULTI:
{
uint32_t missionSubID = reader->readUInt32();
if(missionSubID == 0)
{
missionId = int(EQuestMission::HOTA_HERO_CLASS);
std::set<HeroClassID> heroClasses;
reader->readBitmaskHeroClassesSized(heroClasses, false);
for(auto & hc : heroClasses)
guard->quest->mission.heroClasses.push_back(hc);
break;
}
if(missionSubID == 1)
{
missionId = int(EQuestMission::HOTA_REACH_DATE);
guard->quest->mission.daysPassed = reader->readUInt32() + 1;
break;
}
break;
}
default:
{
assert(0);
}
}
guard->quest->lastDay = reader->readInt32();
guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
guard->quest->isCustomComplete = !guard->quest->completedText.empty();
return missionId;
}
CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGTownInstance();
if(features.levelAB)
object->identifier = reader->readUInt32();
setOwnerAndValidate(position, object, reader->readPlayer());
std::optional<FactionID> faction;
if (objectTemplate->id == Obj::TOWN)
faction = FactionID(objectTemplate->subid);
bool hasName = reader->readBool();
if(hasName)
object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
bool hasGarrison = reader->readBool();
if(hasGarrison)
readCreatureSet(object, 7);
object->formation = static_cast<EArmyFormation>(reader->readUInt8());
assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
bool hasCustomBuildings = reader->readBool();
if(hasCustomBuildings)
{
reader->readBitmaskBuildings(object->builtBuildings, faction);
reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
}
// Standard buildings
else
{
bool hasFort = reader->readBool();
if(hasFort)
object->builtBuildings.insert(BuildingID::FORT);
//means that set of standard building should be included
object->builtBuildings.insert(BuildingID::DEFAULT);
}
if(features.levelAB)
{
std::set<SpellID> spellsMask;
reader->readBitmaskSpells(spellsMask, false);
std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
}
{
std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
reader->readBitmaskSpells(spellsMask, true);
std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
}
if(features.levelHOTA1)
{
// TODO: HOTA support
[[maybe_unused]] bool spellResearchAvailable = reader->readBool();
}
// Read castle events
uint32_t eventsCount = reader->readUInt32();
for(int eventID = 0; eventID < eventsCount; ++eventID)
{
CCastleEvent event;
event.name = readBasicString();
event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
reader->readResourses(event.resources);
event.players = reader->readUInt8();
if(features.levelSOD)
event.humanAffected = reader->readBool();
else
event.humanAffected = true;
event.computerAffected = reader->readUInt8();
event.firstOccurence = reader->readUInt16();
event.nextOccurence = reader->readUInt8();
reader->skipZero(17);
// New buildings
reader->readBitmaskBuildings(event.buildings, faction);
event.creatures.resize(7);
for(int i = 0; i < 7; ++i)
event.creatures[i] = reader->readUInt16();
reader->skipZero(4);
object->events.push_back(event);
}
if(features.levelSOD)
{
object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
uint8_t alignment = reader->readUInt8();
if(alignment != 255)
{
if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
{
if (mapHeader->players[alignment].canAnyonePlay())
object->alignmentToPlayer = PlayerColor(alignment);
else
logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
}
else
{
// TODO: HOTA support
uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
{
logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
}
else
{
logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
}
}
}
}
reader->skipZero(3);
return object;
}
void CMapLoaderH3M::readEvents()
{
uint32_t eventsCount = reader->readUInt32();
for(int eventID = 0; eventID < eventsCount; ++eventID)
{
CMapEvent event;
event.name = readBasicString();
event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
reader->readResourses(event.resources);
event.players = reader->readUInt8();
if(features.levelSOD)
{
event.humanAffected = reader->readBool();
}
else
{
event.humanAffected = true;
}
event.computerAffected = reader->readBool();
event.firstOccurence = reader->readUInt16();
event.nextOccurence = reader->readUInt8();
reader->skipZero(17);
map->events.push_back(event);
}
}
void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
{
bool hasMessage = reader->readBool();
if(hasMessage)
{
message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
bool hasGuards = reader->readBool();
if(hasGuards)
readCreatureSet(guards, 7);
reader->skipZero(4);
}
}
std::string CMapLoaderH3M::readBasicString()
{
return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
}
std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
{
std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
if(mapString.empty())
return "";
return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
}
void CMapLoaderH3M::afterRead()
{
//convert main town positions for all players to actual object position, in H3M it is position of active tile
for(auto & p : map->players)
{
int3 posOfMainTown = p.posOfMainTown;
if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
{
const TerrainTile & t = map->getTile(posOfMainTown);
const CGObjectInstance * mainTown = nullptr;
for(auto * obj : t.visitableObjects)
{
if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
{
mainTown = obj;
break;
}
}
if(mainTown == nullptr)
continue;
p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
}
}
}
VCMI_LIB_NAMESPACE_END