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115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
#pragma once
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//templates for registering object types
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//first set of types - derivatives of CGObjectInstance
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template<typename Serializer> DLL_EXPORT void registerTypes1(Serializer &s)
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{
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s.registerType<CGHeroInstance>();
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s.registerType<CGTownInstance>();
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s.registerType<CGEvent>();
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s.registerType<CGVisitableOPH>();
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s.registerType<CGVisitableOPW>();
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s.registerType<CGTeleport>();
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s.registerType<CGPickable>();
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s.registerType<CGCreature>();
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s.registerType<CGSignBottle>();
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s.registerType<CGSeerHut>();
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s.registerType<CGWitchHut>();
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s.registerType<CGScholar>();
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s.registerType<CGGarrison>();
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s.registerType<CGArtifact>();
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s.registerType<CGResource>();
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s.registerType<CGMine>();
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s.registerType<CGShrine>();
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s.registerType<CGPandoraBox>();
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s.registerType<CGQuestGuard>();
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s.registerType<CGBonusingObject>();
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s.registerType<CGMagicWell>();
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s.registerType<CGObservatory>();
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s.registerType<CGObjectInstance>();
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}
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//second set of types - derivatives of CPack for client (network VCMI packages)
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template<typename Serializer> DLL_EXPORT void registerTypes2(Serializer &s)
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{
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s.registerType<SystemMessage>();
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s.registerType<YourTurn>();
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s.registerType<SetResource>();
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s.registerType<SetResources>();
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s.registerType<SetPrimSkill>();
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s.registerType<SetSecSkill>();
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s.registerType<HeroVisitCastle>();
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s.registerType<ChangeSpells>();
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s.registerType<SetMana>();
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s.registerType<SetMovePoints>();
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s.registerType<FoWChange>();
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s.registerType<SetAvailableHeroes>();
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s.registerType<GiveBonus>();
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s.registerType<ChangeObjPos>();
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s.registerType<RemoveObject>();
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s.registerType<TryMoveHero>();
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s.registerType<SetGarrisons>();
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s.registerType<NewStructures>();
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s.registerType<SetAvailableCreatures>();
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s.registerType<SetHeroesInTown>();
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s.registerType<SetHeroArtifacts>();
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s.registerType<HeroRecruited>();
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s.registerType<GiveHero>();
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s.registerType<NewTurn>();
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s.registerType<InfoWindow>();
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s.registerType<SetObjectProperty>();
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s.registerType<SetHoverName>();
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s.registerType<HeroLevelUp>();
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s.registerType<SelectionDialog>();
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s.registerType<YesNoDialog>();
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s.registerType<BattleStart>();
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s.registerType<BattleNextRound>();
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s.registerType<BattleSetActiveStack>();
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s.registerType<BattleResult>();
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s.registerType<BattleStackMoved>();
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s.registerType<BattleStackAttacked>();
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s.registerType<BattleAttack>();
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s.registerType<StartAction>();
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s.registerType<EndAction>();
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s.registerType<SpellCasted>();
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s.registerType<SetStackEffect>();
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s.registerType<ShowInInfobox>();
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s.registerType<SetSelection>();
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s.registerType<PlayerMessage>();
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}
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template<typename Serializer> DLL_EXPORT void registerTypes3(Serializer &s)
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{
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s.registerType<SaveGame>();
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s.registerType<CloseServer>();
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s.registerType<EndTurn>();
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s.registerType<DismissHero>();
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s.registerType<MoveHero>();
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s.registerType<ArrangeStacks>();
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s.registerType<DisbandCreature>();
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s.registerType<BuildStructure>();
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s.registerType<RecruitCreatures>();
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s.registerType<UpgradeCreature>();
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s.registerType<GarrisonHeroSwap>();
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s.registerType<ExchangeArtifacts>();
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s.registerType<BuyArtifact>();
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s.registerType<TradeOnMarketplace>();
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s.registerType<SetFormation>();
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s.registerType<HireHero>();
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s.registerType<QueryReply>();
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s.registerType<MakeAction>();
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s.registerType<MakeCustomAction>();
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s.registerType<SetSelection>();
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s.registerType<PlayerMessage>();
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}
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//register all
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template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s)
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{
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registerTypes1(s);
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registerTypes2(s);
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registerTypes3(s);
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} |