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vcmi/CGameState.h
Michał W. Urbańczyk 6d0bcef157 * fixed initialization of map of players
* functions in callback for getting info about towns
* added info about towns to CGameState
* minor changes
2007-09-18 13:30:26 +00:00

33 lines
767 B
C++

#ifndef CGAMESTATE_H
#define CGAMESTATE_H
class CHeroInstance;
class CTownInstance;
class CCallback;
struct PlayerState
{
public:
int color;
std::vector<std::vector<std::vector<char> > >fogOfWarMap; //true - visible, false - hidden
std::vector<int> resources;
std::vector<CHeroInstance *> heroes;
std::vector<CTownInstance *> towns;
PlayerState():color(-1){};
};
class CGameState
{
int currentPlayer;
int day; //total number of days in game
std::map<int,PlayerState> players; //color <-> playerstate
public:
friend CCallback;
friend int _tmain(int argc, _TCHAR* argv[]);
friend void initGameState(CGameInfo * cgi);
CCallback * cb; //for communication between PlayerInterface/AI and GameState
};
#endif //CGAMESTATE_H