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battle
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Workaround - check also for valueType when updating bonuses
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2024-05-28 17:01:30 +00:00 |
bonuses
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Create separate instance of updater for every bonus
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2024-05-28 16:43:28 +00:00 |
campaign
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Fix crash on selecting scenario with "start with strongest hero from
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2024-04-06 15:59:08 +03:00 |
constants
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thievesGuild support
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2024-05-30 21:58:35 +02:00 |
events
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Replace redundant types with auto for the lvalues of template factory functions for smart pointers
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2024-01-17 12:50:00 +00:00 |
filesystem
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use 32-bit minizip file funcs on old Android
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2024-06-08 00:09:03 +03:00 |
gameState
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"Transport Artifact" victory condition will no longer trigger if another
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2024-06-01 07:40:13 +00:00 |
json
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Re-enable code that was not restored after terrain rework
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2024-06-07 12:24:36 +00:00 |
logging
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NKAI: graph add battle layer
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2024-03-02 15:54:05 +02:00 |
mapObjectConstructors
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Basic config for regular unit placement in Black Tower
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2024-05-29 20:20:33 +02:00 |
mapObjects
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Fix Admiral's Hat whirlpool immunity. Reduce usage of
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2024-06-11 14:31:11 +00:00 |
mapping
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Fixes Adrienne starting without Inferno spell in campaign
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2024-05-29 14:28:36 +00:00 |
minizip
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Merge pull request #3674 from 678098/patch-2
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2024-03-28 11:33:54 +01:00 |
modding
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Removed no longer needed pseudo-languages
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2024-06-08 15:31:40 +00:00 |
network
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Downgrade fatal exception to disconnection message
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2024-05-19 12:54:51 +00:00 |
networkPacks
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Implemented simple versioning system for multiplayer
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2024-05-29 20:08:32 +00:00 |
pathfinder
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Better comments, remove dead code
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2024-05-28 13:43:16 +00:00 |
registerTypes
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Guest can also use & renaming
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2024-05-01 15:58:22 +02:00 |
rewardable
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Fixed possible crash on having selectable reward with no visual image
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2024-04-25 14:04:45 +03:00 |
rmg
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Merge pull request #3973 from vcmi/master
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2024-05-14 16:59:10 +03:00 |
serializer
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Implemented simple versioning system for multiplayer
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2024-05-29 20:08:32 +00:00 |
spells
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Do not check for guards when teleporting using means other than DD
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2024-05-07 20:05:23 +00:00 |
vstd
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |
AI_Base.h
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ArtifactUtils.cpp
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Switching costume
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2024-04-27 21:35:37 +03:00 |
ArtifactUtils.h
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Switching costume
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2024-04-27 21:35:37 +03:00 |
BasicTypes.cpp
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
BattleFieldHandler.cpp
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Moved bonus parsing to a new file
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2024-02-14 15:48:06 +02:00 |
BattleFieldHandler.h
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Remove more redundant virtual specifiers
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2024-02-13 15:21:30 +01:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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Handle corrupted H3 data - show message box instead of silent crash
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2024-05-13 15:41:47 +00:00 |
CArtHandler.h
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class CArtifactsOfHeroMain : public CKeyShortcut
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2024-04-27 21:35:38 +03:00 |
CArtifactInstance.cpp
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split getBonusLocalFirst into two distinct method:
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2024-01-19 13:56:06 +02:00 |
CArtifactInstance.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CBonusTypeHandler.cpp
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Register vcmi-only strings as part of 'vcmi' mod instead of 'core'
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2024-04-08 13:16:54 +03:00 |
CBonusTypeHandler.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CBuildingHandler.cpp
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Minor fixes
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2023-11-03 16:03:29 +02:00 |
CBuildingHandler.h
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Minor fixes
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2023-11-03 16:03:29 +02:00 |
CConfigHandler.cpp
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Rename toJson to toString/toCompactString for consistency
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2024-02-26 12:55:49 +02:00 |
CConfigHandler.h
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
CConsoleHandler.cpp
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Try to handle uncaught c++ exception on Windows and create crashdump
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2024-06-06 20:08:48 +00:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Also check for json when checking for battle animation existance
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2024-06-07 11:57:46 +00:00 |
CCreatureHandler.h
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Exclude some AB creatures from randomization picks
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2024-05-16 09:53:37 +00:00 |
CCreatureSet.cpp
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Merge pull request #3473 from IvanSavenko/const_lib
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2024-01-20 19:22:46 +02:00 |
CCreatureSet.h
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Remove more redundant virtual specifiers
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2024-02-13 15:21:30 +01:00 |
CGameInfoCallback.cpp
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thievesGuild support
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2024-05-30 21:58:35 +02:00 |
CGameInfoCallback.h
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Small refactoring of adventure map spell casting:
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2024-04-10 20:04:08 +03:00 |
CGameInterface.cpp
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CGameInterface.h
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Add handling for yes/no dialogs that can be safely skipped by player
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2024-04-17 01:08:27 +02:00 |
CGeneralTextHandler.cpp
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Add mutex as a quick fix for concurrent access to text handler by client
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2024-05-18 09:02:21 +00:00 |
CGeneralTextHandler.h
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Add compatibility for 64-bit 1.5.1 vs any 1.5.2 MP game
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2024-05-23 12:46:28 +00:00 |
CHeroHandler.cpp
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Fixed possible crash if hero class has no valid commander ID
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2024-06-01 07:40:48 +00:00 |
CHeroHandler.h
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Fixed possible crash if hero class has no valid commander ID
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2024-06-01 07:40:48 +00:00 |
CMakeLists.txt
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Added semi-workaround method for network thread shutdown:
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2024-05-18 11:04:10 +00:00 |
Color.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
ConstTransitivePtr.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CPlayerState.cpp
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Slight simplification of bonus system node class
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2024-01-19 13:54:49 +02:00 |
CPlayerState.h
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Fix save compatibility with 1.4 that was broken by artifact costumes
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2024-04-28 20:54:33 +03:00 |
CRandomGenerator.cpp
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Replaced assertions with exceptions for invalid input in RNG
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2024-02-19 00:35:21 +02:00 |
CRandomGenerator.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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Fix formatting of luck/morale bonuses
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2024-04-09 16:13:30 +03:00 |
CSkillHandler.h
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
CSoundBase.h
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CStack.cpp
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Attempt to make constant bonus system nodes (CCreature / CArtifact)
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2024-01-19 13:54:49 +02:00 |
CStack.h
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
CStopWatch.h
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |
CThreadHelper.cpp
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Added changing thread name for FreeBSD
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2024-05-12 15:10:29 +00:00 |
CThreadHelper.h
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Show human-readable thread name in log
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2024-02-11 17:55:02 +02:00 |
CTownHandler.cpp
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creature/town biography/description
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2024-04-12 23:35:39 +02:00 |
CTownHandler.h
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creature/town biography/description
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2024-04-12 23:35:39 +02:00 |
ExceptionsCommon.h
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Show error message on load if mod has broken creature instead of
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2024-06-01 11:49:51 +00:00 |
ExtraOptionsInfo.cpp
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moved to gameconfig
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2024-01-20 17:54:15 +01:00 |
ExtraOptionsInfo.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
FunctionList.h
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GameCallbackHolder.h
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Stabilization
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2024-01-19 13:55:22 +02:00 |
GameConstants.h
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GameSettings.cpp
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Small refactoring of adventure map spell casting:
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2024-04-10 20:04:08 +03:00 |
GameSettings.h
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Small refactoring of adventure map spell casting:
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2024-04-10 20:04:08 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Merge remote-tracking branch 'vcmi/develop' into lobby
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2024-02-03 21:11:34 +02:00 |
IGameCallback.h
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Do not check for guards when teleporting using means other than DD
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2024-05-07 20:05:23 +00:00 |
IGameEventsReceiver.h
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IHandlerBase.cpp
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IHandlerBase.h
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Removed most of non-const static fields in lib. Reduced header includes.
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2024-01-19 13:55:22 +02:00 |
int3.h
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Fix SonarCloud issues
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2024-03-02 14:08:03 +01:00 |
Languages.h
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Removed no longer needed pseudo-languages
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2024-06-08 15:31:40 +00:00 |
LoadProgress.cpp
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Fix issues introduced by automated replacement of redundant types
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2024-01-17 20:12:57 +00:00 |
LoadProgress.h
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Fixes
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2024-03-29 12:28:14 +02:00 |
LogicalExpression.cpp
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LogicalExpression.h
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
MetaString.cpp
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artifact parts calc
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2024-05-24 21:22:08 +02:00 |
MetaString.h
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artifact parts calc
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2024-05-24 21:22:08 +02:00 |
ObstacleHandler.cpp
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
ObstacleHandler.h
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |
Point.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
Rect.cpp
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Rect.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
ResourceSet.cpp
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
ResourceSet.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
RiverHandler.cpp
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
RiverHandler.h
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Remove more redundant virtual specifiers
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2024-02-13 15:21:30 +01:00 |
RoadHandler.cpp
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
RoadHandler.h
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Remove more redundant virtual specifiers
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2024-02-13 15:21:30 +01:00 |
ScopeGuard.h
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Fix undefined behavior
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2024-02-12 12:33:09 +02:00 |
ScriptHandler.cpp
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Replace redundant types with auto for the lvalues of template factory functions for smart pointers
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2024-01-17 12:50:00 +00:00 |
ScriptHandler.h
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
StartInfo.cpp
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Implemented join room dialog
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2024-04-23 17:15:59 +03:00 |
StartInfo.h
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Contact between allies will no longer break simturns
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2024-05-19 20:18:14 +00:00 |
StdInc.cpp
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |
StdInc.h
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |
TerrainHandler.cpp
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
TerrainHandler.h
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Remove more redundant virtual specifiers
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2024-02-13 15:21:30 +01:00 |
TextOperations.cpp
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Implement various todo's and review suggestions
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2024-03-27 13:10:55 +02:00 |
TextOperations.h
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Implement various todo's and review suggestions
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2024-03-27 13:10:55 +02:00 |
TurnTimerInfo.cpp
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Reworked timer widget to show timers for all players
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2023-12-22 18:40:28 +02:00 |
TurnTimerInfo.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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VCMI_Lib.cpp
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Proof of concept with OH3 obstacles
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2024-04-04 21:39:01 +02:00 |
VCMI_Lib.h
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Proof of concept with OH3 obstacles
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2024-04-04 21:39:01 +02:00 |
VCMI_lib.vcxproj
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VCMI_lib.vcxproj.filters
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VCMIDirs.cpp
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Fix handling of 'developmentMode' for lobby-only builds
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2024-03-30 10:24:54 +02:00 |
VCMIDirs.h
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