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vcmi/CGameInfo.h

69 lines
1.7 KiB
C++

#ifndef CGAMEINFO_H
#define CGAMEINFO_H
#include "CPreGame.h"
#include "StartInfo.h"
#include "CSpellHandler.h"
#include "CAbilityHandler.h"
#include "CCreaturehandler.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CAmbarCendamo.h"
#include "CBuildingHandler.h"
#include "CObjectHandler.h"
#include "CMusicHandler.h"
#include "CSemiLodHandler.h"
#include "CDefObjInfoHandler.h"
#include "CLodHandler.h"
#include "CTownHandler.h"
#include "CGeneralTextHandler.h"
#include "CGameInterface.h"
#include "CGameState.h"
#include "mapHandler.h"
#include "CConsoleHandler.h"
#include "CPathfinder.h"
#include "CCursorHandler.h"
#include "CScreenHandler.h"
#include "SDL.h"
#include <vector>
/*
CGameInfo class
for allowing different functions for modifying game informations
*/
class CMapHandler;
class CGameInfo
{
public:
static CGameInfo * mainObj; //pointer to main CGameInfo object
CGameState * state;
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CAbilityHandler * abilh;
CSpellHandler * spellh;
CMapHandler * mh;
CAmbarCendamo * ac;
CPreGameTextHandler * preth ;
CBuildingHandler * buildh;
CObjectHandler * objh;
CMusicHandler * mush;
CSemiLodHandler * sspriteh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CLodHandler * spriteh;
CLodHandler * bitmaph;
CGeneralTextHandler * generaltexth;
CConsoleHandler * consoleh;
CPathfinder * pathf;
CCursorHandler * curh;
CScreenHandler * screenh;
int localPlayer;
std::vector<CGameInterface *> playerint;
std::vector<SDL_Color> playerColors;
SDL_Color neutralColor;
StartInfo scenarioOps;
};
#endif //CGAMEINFO_H