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It disables following effects: * random dmg range. Now dmg dealt = (min_dmg + max_dmg) / 2 * REBIRTH - no random premy for tha last stack (only "fully reborn" stacks will be resurrected) * obstacles placement * MAGIC_RESISTANCE * luck & morale (both positive and negative) * DOUBLE_DAMAGE_CHANCE * BALLISTA_DOUBLE_DMG chance * catapult % chance for hitting wall (it will always hit) * catapult and first aid tent random default targets (when hero has no appropriate sec skill) * MAGIC_MIRROR * SPELL_BEFORE_ATTACK * SPELL_AFTER_ATTACK * DEATH_STARE * ACID_BREATH