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42 lines
883 B
C++
42 lines
883 B
C++
/*
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* SpecialAction.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../AIUtility.h"
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#include "../../Goals/AbstractGoal.h"
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struct AIPathNode;
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class SpecialAction
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{
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public:
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virtual bool canAct(const AIPathNode * source) const
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{
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return true;
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}
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virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const;
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virtual void execute(const CGHeroInstance * hero) const;
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virtual void applyOnDestination(
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const CGHeroInstance * hero,
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source,
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AIPathNode * dstMode,
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const AIPathNode * srcNode) const
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{
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}
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virtual std::string toString() const = 0;
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virtual const CGObjectInstance * targetObject() const { return nullptr; }
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}; |