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9fd1cff090
Long time ago it's was used without prefix to make future switch from boost to std version easier. I discusses this with Ivan and decide to drop these using from Global.h now. This change wouldn't break anything because there was already code with prefix for each of three cases.
124 lines
3.0 KiB
C++
124 lines
3.0 KiB
C++
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/*
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* CMapGenerator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../CRandomGenerator.h"
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#include "CMapGenOptions.h"
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#include "CRmgTemplateZone.h"
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#include "../int3.h"
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class CMap;
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class CRmgTemplate;
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class CRmgTemplateZone;
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class CMapGenOptions;
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class CTerrainViewPatternConfig;
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class CMapEditManager;
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class JsonNode;
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class CMapGenerator;
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class CTileInfo;
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typedef std::vector<JsonNode> JsonVector;
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class rmgException : std::exception
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{
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std::string msg;
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public:
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explicit rmgException(const std::string& _Message) : msg(_Message)
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{
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}
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virtual ~rmgException() throw ()
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{
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};
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const char *what() const throw () override
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{
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return msg.c_str();
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}
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};
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/// The map generator creates a map randomly.
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class DLL_LINKAGE CMapGenerator
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{
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public:
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explicit CMapGenerator();
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~CMapGenerator(); // required due to std::unique_ptr
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std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
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CMapGenOptions * mapGenOptions;
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std::unique_ptr<CMap> map;
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CRandomGenerator rand;
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int randomSeed;
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CMapEditManager * editManager;
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
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void createConnections();
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void findZonesForQuestArts();
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void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
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void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
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bool isBlocked(const int3 &tile) const;
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bool shouldBeBlocked(const int3 &tile) const;
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bool isPossible(const int3 &tile) const;
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bool isFree(const int3 &tile) const;
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bool isUsed(const int3 &tile) const;
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bool isRoad(const int3 &tile) const;
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void setOccupied(const int3 &tile, ETileType::ETileType state);
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void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
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CTileInfo getTile(const int3 & tile) const;
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bool isAllowedSpell(SpellID sid) const;
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float getNearestObjectDistance(const int3 &tile) const;
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void setNearestObjectDistance(int3 &tile, float value);
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int getNextMonlithIndex();
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int getPrisonsRemaning() const;
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void decreasePrisonsRemaining();
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std::vector<ArtifactID> getQuestArtsRemaning() const;
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void banQuestArt(ArtifactID id);
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void registerZone (TFaction faction);
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ui32 getZoneCount(TFaction faction);
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ui32 getTotalZoneCount() const;
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private:
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
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std::map<TFaction, ui32> zonesPerFaction;
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ui32 zonesTotal; //zones that have their main town only
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CTileInfo*** tiles;
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int prisonsRemaining;
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//int questArtsRemaining;
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int monolithIndex;
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std::vector<ArtifactID> questArtifacts;
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void checkIsOnMap(const int3 &tile) const; //throws
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/// Generation methods
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std::string getMapDescription() const;
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void initPrisonsRemaining();
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void initQuestArtsRemaining();
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void addPlayerInfo();
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void addHeaderInfo();
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void initTiles();
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void genZones();
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void fillZones();
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void createObstaclesCommon1();
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void createObstaclesCommon2();
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};
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