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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/config/schemas
Henning Koehler 6ddcb079a4 Enabled new secondary skills to be created (#438)
* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
..
artifact.json Unified war machine mechanics. 2017-06-06 19:18:26 +03:00
bonus.json Make bonus stacking configurable + fix duplicate propagation/inheritance (#433) 2018-03-27 14:54:58 +07:00
creature.json - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
faction.json moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
hero.json added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense 2018-02-18 20:59:05 +13:00
heroClass.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
mapHeader.json Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
mod.json reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
object.json config: add ambient, visit and removal sounds to schemas / objects 2018-01-02 09:48:17 +01:00
objectTemplate.json Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
objectType.json config: add ambient, visit and removal sounds to schemas / objects 2018-01-02 09:48:17 +01:00
settings.json Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
skill.json Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
spell.json Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
template.json - Use straight paths for some connections 2015-06-02 16:40:32 +02:00
townBuilding.json Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
townSiege.json - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
townStructure.json More string ID's for buildings: 2013-12-04 10:36:39 +00:00