..
artifact.json
Unified war machine mechanics.
2017-06-06 19:18:26 +03:00
bonus.json
Make bonus stacking configurable + fix duplicate propagation/inheritance ( #433 )
2018-03-27 14:54:58 +07:00
creature.json
- Fixed some warnings from cppcheck
2013-11-06 13:42:58 +00:00
faction.json
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
hero.json
added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense
2018-02-18 20:59:05 +13:00
heroClass.json
- Implemented "mapObject" entry for hero classes
2014-06-16 19:27:26 +03:00
mapHeader.json
Data for campaign win/loss conditions. All campaigns should now have
2014-01-01 13:30:31 +00:00
mod.json
reworked mod loading to follow standard approach
2017-09-03 23:49:36 +12:00
object.json
config: add ambient, visit and removal sounds to schemas / objects
2018-01-02 09:48:17 +01:00
objectTemplate.json
Introduce configuration option for editor animation of map object and setup it for hero classes.
2015-06-10 14:21:33 +03:00
objectType.json
config: add ambient, visit and removal sounds to schemas / objects
2018-01-02 09:48:17 +01:00
settings.json
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
skill.json
Enabled new secondary skills to be created ( #438 )
2018-03-31 12:56:40 +07:00
spell.json
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
template.json
- Use straight paths for some connections
2015-06-02 16:40:32 +02:00
townBuilding.json
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
townSiege.json
- catapult attacks should be identical to H3
2013-08-06 11:20:28 +00:00
townStructure.json
More string ID's for buildings:
2013-12-04 10:36:39 +00:00