mirror of
https://github.com/vcmi/vcmi.git
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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
268 lines
6.3 KiB
C++
268 lines
6.3 KiB
C++
/*
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* mainwindow_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mainwindow_moc.h"
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#include "ui_mainwindow_moc.h"
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#include <QDir>
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#include "../lib/CConfigHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/texts/Languages.h"
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#include "updatedialog_moc.h"
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#include "main.h"
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#include "helper.h"
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void MainWindow::load()
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{
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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#ifndef VCMI_MOBILE
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console = new CConsoleHandler();
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#endif
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CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
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logConfig.configureDefault();
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CResourceHandler::initialize();
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CResourceHandler::load("config/filesystem.json");
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Helper::loadSettings();
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}
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void MainWindow::computeSidePanelSizes()
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{
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QVector<QToolButton*> widgets = {
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ui->modslistButton,
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ui->settingsButton,
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ui->aboutButton,
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ui->startEditorButton,
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ui->startGameButton
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};
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for(auto & widget : widgets)
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{
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QFontMetrics metrics(widget->font());
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QSize iconSize = widget->iconSize();
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// this is minimal space that is needed for our button to avoid text clipping
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int buttonHeight = iconSize.height() + metrics.height() + 4;
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widget->setMinimumHeight(buttonHeight);
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widget->setMaximumHeight(buttonHeight * 1.2);
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}
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}
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MainWindow::MainWindow(QWidget * parent)
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: QMainWindow(parent), ui(new Ui::MainWindow)
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{
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load(); // load FS before UI
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bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
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if (!setupCompleted)
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detectPreferredLanguage();
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updateTranslation(); // load translation
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ui->setupUi(this);
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setWindowIcon(QIcon{":/icons/menu-game.png"});
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ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
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ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
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ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
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ui->startEditorButton->setIcon(QIcon{":/icons/menu-editor.png"});
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ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
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#ifndef VCMI_MOBILE
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//load window settings
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QSettings s(Ui::teamName, Ui::appName);
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auto size = s.value("MainWindow/Size").toSize();
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if(size.isValid())
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{
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resize(size);
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}
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auto position = s.value("MainWindow/Position").toPoint();
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if(!position.isNull())
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{
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move(position);
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}
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#endif
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#ifndef ENABLE_EDITOR
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ui->startEditorButton->hide();
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#endif
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computeSidePanelSizes();
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bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
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if (h3DataFound && setupCompleted)
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ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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else
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enterSetup();
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ui->settingsView->setDisplayList();
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if(settings["launcher"]["updateOnStartup"].Bool())
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UpdateDialog::showUpdateDialog(false);
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}
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void MainWindow::detectPreferredLanguage()
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{
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auto preferredLanguages = QLocale::system().uiLanguages();
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std::string selectedLanguage;
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for (auto const & userLang : preferredLanguages)
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{
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logGlobal->info("Preferred language: %s", userLang.toStdString());
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for (auto const & vcmiLang : Languages::getLanguageList())
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if (vcmiLang.tagIETF == userLang.toStdString())
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selectedLanguage = vcmiLang.identifier;
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if (!selectedLanguage.empty())
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{
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logGlobal->info("Selected language: %s", selectedLanguage);
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Settings node = settings.write["general"]["language"];
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node->String() = selectedLanguage;
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return;
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}
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}
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}
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void MainWindow::enterSetup()
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{
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ui->startGameButton->setEnabled(false);
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ui->startEditorButton->setEnabled(false);
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ui->settingsButton->setEnabled(false);
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ui->aboutButton->setEnabled(false);
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ui->modslistButton->setEnabled(false);
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ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
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}
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void MainWindow::exitSetup()
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{
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Settings writer = settings.write["launcher"]["setupCompleted"];
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writer->Bool() = true;
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ui->startGameButton->setEnabled(true);
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ui->startEditorButton->setEnabled(true);
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ui->settingsButton->setEnabled(true);
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ui->aboutButton->setEnabled(true);
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ui->modslistButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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}
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void MainWindow::switchToModsTab()
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{
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ui->startGameButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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}
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void MainWindow::changeEvent(QEvent * event)
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{
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if(event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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}
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QMainWindow::changeEvent(event);
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}
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MainWindow::~MainWindow()
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{
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#ifndef VCMI_MOBILE
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//save window settings
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QSettings s(Ui::teamName, Ui::appName);
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s.setValue("MainWindow/Size", size());
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s.setValue("MainWindow/Position", pos());
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#endif
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delete ui;
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}
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void MainWindow::on_startGameButton_clicked()
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{
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hide();
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startGame({});
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}
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void MainWindow::on_startEditorButton_clicked()
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{
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hide();
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startEditor({});
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}
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const CModList & MainWindow::getModList() const
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{
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return ui->modlistView->getModList();
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}
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CModListView * MainWindow::getModView()
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{
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return ui->modlistView;
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}
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void MainWindow::on_modslistButton_clicked()
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{
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switchToModsTab();
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}
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void MainWindow::on_settingsButton_clicked()
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{
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ui->startGameButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
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}
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void MainWindow::on_aboutButton_clicked()
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{
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ui->startGameButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
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}
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void MainWindow::updateTranslation()
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{
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#ifdef ENABLE_QT_TRANSLATIONS
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const std::string translationFile = settings["general"]["language"].String()+ ".qm";
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QString translationFileResourcePath = QString{":/translation/%1"}.arg(translationFile.c_str());
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logGlobal->info("Loading translation %s", translationFile);
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if(!QFile::exists(translationFileResourcePath))
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{
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logGlobal->debug("Translation file %s does not exist", translationFileResourcePath.toStdString());
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return;
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}
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if (!translator.load(translationFileResourcePath))
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{
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logGlobal->error("Failed to load translation file %s", translationFileResourcePath.toStdString());
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return;
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}
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if(translationFile == "english.qm")
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{
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// translator doesn't need to be installed for English
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return;
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}
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if (!qApp->installTranslator(&translator))
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{
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logGlobal->error("Failed to install translator for translation file %s", translationFileResourcePath.toStdString());
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}
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#endif
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}
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