mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
196 lines
4.6 KiB
C++
196 lines
4.6 KiB
C++
/*
|
|
* AbstractGoal.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../../lib/VCMI_Lib.h"
|
|
#include "../../../lib/CBuildingHandler.h"
|
|
#include "../../../lib/CCreatureHandler.h"
|
|
#include "../../../lib/CTownHandler.h"
|
|
#include "../AIUtility.h"
|
|
|
|
struct HeroPtr;
|
|
class VCAI;
|
|
class FuzzyHelper;
|
|
class CCallback;
|
|
|
|
namespace Goals
|
|
{
|
|
class AbstractGoal;
|
|
class Explore;
|
|
class RecruitHero;
|
|
class VisitTile;
|
|
class VisitObj;
|
|
class VisitHero;
|
|
class BuildThis;
|
|
class DigAtTile;
|
|
class CollectRes;
|
|
class Build;
|
|
class BuyArmy;
|
|
class BuildBoat;
|
|
class GatherArmy;
|
|
class ClearWayTo;
|
|
class Invalid;
|
|
class Trade;
|
|
class CompleteQuest;
|
|
class AdventureSpellCast;
|
|
|
|
enum EGoals
|
|
{
|
|
INVALID = -1,
|
|
WIN, CONQUER, BUILD, //build needs to get a real reasoning
|
|
EXPLORE, GATHER_ARMY,
|
|
BOOST_HERO,
|
|
RECRUIT_HERO,
|
|
BUILD_STRUCTURE, //if hero set, then in visited town
|
|
COLLECT_RES,
|
|
GATHER_TROOPS, // val of creatures with objid
|
|
|
|
VISIT_OBJ, //visit or defeat or collect the object
|
|
FIND_OBJ, //find and visit any obj with objid + resid //TODO: consider universal subid for various types (aid, bid)
|
|
VISIT_HERO, //heroes can move around - set goal abstract and track hero every turn
|
|
|
|
GET_ART_TYPE,
|
|
|
|
VISIT_TILE, //tile, in conjunction with hero elementar; assumes tile is reachable
|
|
CLEAR_WAY_TO,
|
|
DIG_AT_TILE,//elementar with hero on tile
|
|
BUY_ARMY, //at specific town
|
|
TRADE, //val resID at object objid
|
|
BUILD_BOAT,
|
|
COMPLETE_QUEST,
|
|
ADVENTURE_SPELL_CAST
|
|
};
|
|
|
|
class DLL_EXPORT TSubgoal : public std::shared_ptr<AbstractGoal>
|
|
{
|
|
public:
|
|
bool operator==(const TSubgoal & rhs) const;
|
|
bool operator<(const TSubgoal & rhs) const;
|
|
//TODO: serialize?
|
|
};
|
|
|
|
using TGoalVec = std::vector<TSubgoal>;
|
|
|
|
//method chaining + clone pattern
|
|
#define VSETTER(type, field) virtual AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
|
|
#define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) override { field = rhs; return *this; };
|
|
|
|
#if 0
|
|
#define SETTER
|
|
#endif // _DEBUG
|
|
|
|
enum { LOW_PR = -1 };
|
|
|
|
DLL_EXPORT TSubgoal sptr(const AbstractGoal & tmp);
|
|
|
|
struct DLL_EXPORT EvaluationContext
|
|
{
|
|
float movementCost;
|
|
int manaCost;
|
|
uint64_t danger;
|
|
|
|
EvaluationContext()
|
|
: movementCost(0.0),
|
|
manaCost(0),
|
|
danger(0)
|
|
{
|
|
}
|
|
};
|
|
|
|
class DLL_EXPORT AbstractGoal
|
|
{
|
|
public:
|
|
bool isElementar; VSETTER(bool, isElementar)
|
|
bool isAbstract; VSETTER(bool, isAbstract)
|
|
float priority; VSETTER(float, priority)
|
|
int value; VSETTER(int, value)
|
|
int resID; VSETTER(int, resID)
|
|
int objid; VSETTER(int, objid)
|
|
int aid; VSETTER(int, aid)
|
|
int3 tile; VSETTER(int3, tile)
|
|
HeroPtr hero; VSETTER(HeroPtr, hero)
|
|
const CGTownInstance *town; VSETTER(CGTownInstance *, town)
|
|
int bid; VSETTER(int, bid)
|
|
TSubgoal parent; VSETTER(TSubgoal, parent)
|
|
EvaluationContext evaluationContext; VSETTER(EvaluationContext, evaluationContext)
|
|
|
|
AbstractGoal(EGoals goal = EGoals::INVALID): goalType(goal)
|
|
{
|
|
priority = 0;
|
|
isElementar = false;
|
|
isAbstract = false;
|
|
value = 0;
|
|
aid = -1;
|
|
resID = -1;
|
|
objid = -1;
|
|
tile = int3(-1, -1, -1);
|
|
town = nullptr;
|
|
bid = -1;
|
|
}
|
|
virtual ~AbstractGoal() {}
|
|
//FIXME: abstract goal should be abstract, but serializer fails to instantiate subgoals in such case
|
|
virtual AbstractGoal * clone() const
|
|
{
|
|
return const_cast<AbstractGoal *>(this);
|
|
}
|
|
virtual TGoalVec getAllPossibleSubgoals()
|
|
{
|
|
return TGoalVec();
|
|
}
|
|
virtual TSubgoal whatToDoToAchieve()
|
|
{
|
|
return sptr(AbstractGoal());
|
|
}
|
|
|
|
EGoals goalType;
|
|
|
|
virtual std::string name() const;
|
|
virtual std::string completeMessage() const
|
|
{
|
|
return "This goal is unspecified!";
|
|
}
|
|
|
|
bool invalid() const;
|
|
|
|
///Visitor pattern
|
|
//TODO: make accept work for std::shared_ptr... somehow
|
|
virtual void accept(VCAI * ai); //unhandled goal will report standard error
|
|
virtual float accept(FuzzyHelper * f);
|
|
|
|
virtual bool operator==(const AbstractGoal & g) const;
|
|
// bool operator<(AbstractGoal & g); //final
|
|
virtual bool fulfillsMe(Goals::TSubgoal goal) //TODO: multimethod instead of type check
|
|
{
|
|
return false; //use this method to check if goal is fulfilled by another (not equal) goal, operator == is handled spearately
|
|
}
|
|
|
|
// bool operator!=(const AbstractGoal & g) const
|
|
// {
|
|
// return !(*this == g);
|
|
// }
|
|
|
|
template<typename Handler> void serialize(Handler & h)
|
|
{
|
|
h & goalType;
|
|
h & isElementar;
|
|
h & isAbstract;
|
|
h & priority;
|
|
h & value;
|
|
h & resID;
|
|
h & objid;
|
|
h & aid;
|
|
h & tile;
|
|
h & hero;
|
|
h & town;
|
|
h & bid;
|
|
}
|
|
};
|
|
}
|