1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/networkPacks/ArtifactLocation.h
2023-10-23 19:02:28 +03:00

77 lines
2.0 KiB
C++

/*
* ArtifactLocation.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../ConstTransitivePtr.h"
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CStackInstance;
class CArmedInstance;
class CArtifactSet;
class CBonusSystemNode;
struct ArtSlotInfo;
using TArtHolder = std::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>>;
struct ArtifactLocation
{
TArtHolder artHolder;//TODO: identify holder by id
ArtifactPosition slot = ArtifactPosition::PRE_FIRST;
ArtifactLocation()
: artHolder(ConstTransitivePtr<CGHeroInstance>())
{
}
template<typename T>
ArtifactLocation(const T * ArtHolder, ArtifactPosition Slot)
: artHolder(const_cast<T *>(ArtHolder)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
, slot(Slot)
{
}
ArtifactLocation(TArtHolder ArtHolder, const ArtifactPosition & Slot)
: artHolder(std::move(std::move(ArtHolder)))
, slot(Slot)
{
}
template <typename T>
bool isHolder(const T *t) const
{
if(auto ptrToT = std::get<ConstTransitivePtr<T>>(artHolder))
{
return ptrToT == t;
}
return false;
}
DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner
DLL_LINKAGE PlayerColor owningPlayer() const;
DLL_LINKAGE CArtifactSet *getHolderArtSet();
DLL_LINKAGE CBonusSystemNode *getHolderNode();
DLL_LINKAGE CArtifactSet *getHolderArtSet() const;
DLL_LINKAGE const CBonusSystemNode *getHolderNode() const;
DLL_LINKAGE const CArtifactInstance *getArt() const;
DLL_LINKAGE CArtifactInstance *getArt();
DLL_LINKAGE const ArtSlotInfo *getSlot() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artHolder;
h & slot;
}
};
VCMI_LIB_NAMESPACE_END