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vcmi/lib/spells/effects/LocationEffect.h
2023-02-08 15:38:26 +03:00

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842 B
C++

/*
* LocationEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Effect.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
class LocationEffect : public Effect
{
public:
void adjustTargetTypes(std::vector<TargetType> & types) const override;
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
protected:
private:
};
}
}
VCMI_LIB_NAMESPACE_END