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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/mapping
Andrii Danylchenko 9c8d776398 Merge branch 'develop' into handlersAbstraction
# Conflicts:
#	CI/linux/before_install.sh
#	CI/mac/before_install.sh
#	CI/mxe/before_install.sh
#	lib/CModHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.h
#	lib/mapObjects/CommonConstructors.cpp
#	server/CGameHandler.cpp
#	test/CMakeLists.txt
#	test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
..
CCampaignHandler.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CCampaignHandler.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CDrawRoadsOperation.cpp Simplify statements 2019-03-31 09:43:14 +03:00
CDrawRoadsOperation.h Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
CMap.cpp Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
CMap.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapDefines.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CMapEditManager.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CMapEditManager.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMapInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapInfo.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapService.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMapService.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
MapFormatH3M.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
MapFormatH3M.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MapFormatJson.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
MapFormatJson.h Improved map format tests 2017-08-03 13:50:54 +03:00