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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 6f6cd6814e - fixed wrong battlefield (#961)
- minor tweaks
2012-05-19 11:47:26 +00:00
..
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
BattleHex.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
BattleState.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
BattleState.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CArtHandler.cpp Various fixes. 2012-04-22 19:56:03 +00:00
CArtHandler.h - Commanders will now be properly intialized 2012-04-28 11:41:20 +00:00
CBuildingHandler.cpp Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
CBuildingHandler.h - (linux) replaced Genius with VCAI 2012-02-16 17:10:58 +00:00
CCampaignHandler.cpp Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
CCampaignHandler.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CConsoleHandler.cpp * Final commit 2011-12-13 21:35:28 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CCreatureHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CCreatureSet.cpp Commanders can level up. It's non-interactive yet. 2012-05-18 14:02:27 +00:00
CCreatureSet.h Lots of fixes and improvements for Commander interface. 2012-05-18 19:44:15 +00:00
CDefObjInfoHandler.cpp * fixed #863 — all members of team will receive notification about FoW change 2012-02-20 21:01:54 +00:00
CDefObjInfoHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInterface.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CGameInterface.h Commanders can level up. It's non-interactive yet. 2012-05-18 14:02:27 +00:00
CGameState.cpp - fixed wrong battlefield (#961) 2012-05-19 11:47:26 +00:00
CGameState.h - Basic Commander window 2012-05-16 17:29:05 +00:00
CGeneralTextHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGeneralTextHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CHeroHandler.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CHeroHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CLodHandler.cpp * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
CLodHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMapInfo.cpp Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 2012-04-23 19:56:37 +00:00
CMapInfo.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CObjectHandler.cpp - fixed wrong battlefield (#961) 2012-05-19 11:47:26 +00:00
CObjectHandler.h - Basic Commander window 2012-05-16 17:29:05 +00:00
CObstacleInstance.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CObstacleInstance.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
Connection.h Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CSpellHandler.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
CStopWatch.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
CThreadHelper.cpp - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
CThreadHelper.h * Final commit 2011-12-13 21:35:28 +00:00
CTownHandler.cpp - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
CTownHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
GameConstants.h Commanders can level up. It's non-interactive yet. 2012-05-18 14:02:27 +00:00
HeroBonus.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
HeroBonus.h Various fixes. 2012-04-22 19:56:03 +00:00
IGameCallback.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
IGameCallback.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
IGameEventsReceiver.h Advanced work on support for Quicksand and Land Mine spells. 2012-05-04 21:16:39 +00:00
int3.h * Final commit 2011-12-13 21:35:28 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 2012-01-12 15:23:00 +00:00
JsonNode.h Compile fix #945. 2012-04-30 10:40:19 +00:00
Makefile.am - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
map.cpp - bugfixing: 2012-05-11 19:03:40 +00:00
map.h - More commanders 2012-04-22 17:38:36 +00:00
NetPacks.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
NetPacksLib.cpp * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
RegisterTypes.h * Implemented Moat functionality during siege (stops movement and deals dmg) 2012-05-18 20:50:16 +00:00
ResourceSet.cpp - Extended cap or removed sign for some values that may potentially overflow 2012-01-26 16:48:53 +00:00
ResourceSet.h Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. 2012-02-20 16:26:14 +00:00
StartInfo.h Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h - fixes for gcc-4.7 2012-04-08 10:34:23 +00:00
vcmi_endian.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
VCMI_Lib.cpp Fixed #216 and #907. 2012-04-08 01:15:18 +00:00
VCMI_Lib.h Fixed #216 and #907. 2012-04-08 01:15:18 +00:00
VCMI_lib.vcxproj Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 2012-04-23 19:56:37 +00:00
VCMIDirs.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00