.. |
CBattleActionsController.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleActionsController.h
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleAnimations.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleAnimations.h
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Refactoring/cleanup of classes in CBattleAnimations.cpp
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2022-11-28 16:02:46 +02:00 |
CBattleControlPanel.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleControlPanel.h
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleEffectsController.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleEffectsController.h
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Most of rendering in BattleInt is done via canvas
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2022-11-26 23:12:20 +02:00 |
CBattleFieldController.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleFieldController.h
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Fix blitting order of battlefield objects
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2022-11-27 23:42:18 +02:00 |
CBattleInterface.cpp
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Fix blitting order of battlefield objects
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2022-11-27 23:42:18 +02:00 |
CBattleInterface.h
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Refactoring/cleanup of classes in CBattleAnimations.cpp
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2022-11-28 16:02:46 +02:00 |
CBattleInterfaceClasses.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleInterfaceClasses.h
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBattleObstacleController.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleObstacleController.h
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Fixing sieges, part 1
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2022-11-27 20:21:51 +02:00 |
CBattleProjectileController.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleProjectileController.h
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Fixes for projectile playback. TODO: check catapult projectile
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2022-11-27 17:24:45 +02:00 |
CBattleSiegeController.cpp
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Fix blitting order of battlefield objects
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2022-11-27 23:42:18 +02:00 |
CBattleSiegeController.h
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Next batch of siege fixes
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2022-11-27 22:50:18 +02:00 |
CBattleStacksController.cpp
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Formatting cleanup
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2022-11-28 16:43:38 +02:00 |
CBattleStacksController.h
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Refactoring/cleanup of classes in CBattleAnimations.cpp
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2022-11-28 16:02:46 +02:00 |
CCreatureAnimation.cpp
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Next batch of siege fixes
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2022-11-27 22:50:18 +02:00 |
CCreatureAnimation.h
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Fixes for projectile playback. TODO: check catapult projectile
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2022-11-27 17:24:45 +02:00 |