mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/*
|
|
* BuildBoat.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "BuildBoat.h"
|
|
#include "../VCAI.h"
|
|
#include "../FuzzyHelper.h"
|
|
#include "../AIhelper.h"
|
|
#include "../../../lib/CPathfinder.h"
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
extern boost::thread_specific_ptr<VCAI> ai;
|
|
extern FuzzyHelper * fh;
|
|
|
|
using namespace Goals;
|
|
|
|
bool BuildBoat::operator==(const BuildBoat & other) const
|
|
{
|
|
return shipyard == other.shipyard;
|
|
}
|
|
|
|
TSubgoal BuildBoat::whatToDoToAchieve()
|
|
{
|
|
if(cb->getPlayerRelations(ai->playerID, shipyard->getObject()->getOwner()) == PlayerRelations::ENEMIES)
|
|
{
|
|
return fh->chooseSolution(ai->ah->howToVisitObj(dynamic_cast<const CGObjectInstance*>(shipyard)));
|
|
}
|
|
|
|
if(shipyard->shipyardStatus() != IShipyard::GOOD)
|
|
{
|
|
throw cannotFulfillGoalException("Shipyard is busy.");
|
|
}
|
|
|
|
TResources boatCost;
|
|
shipyard->getBoatCost(boatCost);
|
|
|
|
return ai->ah->whatToDo(boatCost, this->iAmElementar());
|
|
}
|
|
|
|
void BuildBoat::accept(VCAI * ai)
|
|
{
|
|
TResources boatCost;
|
|
shipyard->getBoatCost(boatCost);
|
|
|
|
if(!cb->getResourceAmount().canAfford(boatCost))
|
|
{
|
|
throw cannotFulfillGoalException("Can not afford boat");
|
|
}
|
|
|
|
if(cb->getPlayerRelations(ai->playerID, shipyard->getObject()->getOwner()) == PlayerRelations::ENEMIES)
|
|
{
|
|
throw cannotFulfillGoalException("Can not build boat in enemy shipyard");
|
|
}
|
|
|
|
if(shipyard->shipyardStatus() != IShipyard::GOOD)
|
|
{
|
|
throw cannotFulfillGoalException("Shipyard is busy.");
|
|
}
|
|
|
|
logAi->trace(
|
|
"Building boat at shipyard located at %s, estimated boat position %s",
|
|
shipyard->getObject()->visitablePos().toString(),
|
|
shipyard->bestLocation().toString());
|
|
|
|
cb->buildBoat(shipyard);
|
|
|
|
throw goalFulfilledException(sptr(*this));
|
|
}
|
|
|
|
std::string BuildBoat::name() const
|
|
{
|
|
return "BuildBoat";
|
|
}
|
|
|
|
std::string BuildBoat::completeMessage() const
|
|
{
|
|
return "Boat have been built at " + shipyard->getObject()->visitablePos().toString();
|
|
}
|