mirror of
https://github.com/vcmi/vcmi.git
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300 lines
7.1 KiB
C++
300 lines
7.1 KiB
C++
/*
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* EventDispatcher.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "EventDispatcher.h"
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#include "EventsReceiver.h"
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#include "FramerateManager.h"
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#include "CGuiHandler.h"
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#include "MouseButton.h"
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#include "../../lib/Point.h"
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template<typename Functor>
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void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
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{
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auto processList = [&](ui16 mask, EventReceiversList & lst)
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{
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if(mask & activityFlag)
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cb(lst);
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};
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processList(AEventsReceiver::LCLICK, lclickable);
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processList(AEventsReceiver::RCLICK, rclickable);
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processList(AEventsReceiver::HOVER, hoverable);
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processList(AEventsReceiver::MOVE, motioninterested);
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processList(AEventsReceiver::KEYBOARD, keyinterested);
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processList(AEventsReceiver::TIME, timeinterested);
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processList(AEventsReceiver::WHEEL, wheelInterested);
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processList(AEventsReceiver::DOUBLECLICK, doubleClickInterested);
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processList(AEventsReceiver::TEXTINPUT, textInterested);
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processList(AEventsReceiver::GESTURE_PANNING, panningInterested);
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}
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void EventDispatcher::activateElement(AEventsReceiver * elem, ui16 activityFlag)
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{
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processLists(activityFlag,[&](EventReceiversList & lst){
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lst.push_front(elem);
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});
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elem->activeState |= activityFlag;
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}
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void EventDispatcher::deactivateElement(AEventsReceiver * elem, ui16 activityFlag)
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{
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processLists(activityFlag,[&](EventReceiversList & lst){
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auto hlp = std::find(lst.begin(),lst.end(),elem);
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assert(hlp != lst.end());
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lst.erase(hlp);
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});
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elem->activeState &= ~activityFlag;
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}
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void EventDispatcher::dispatchTimer(uint32_t msPassed)
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{
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EventReceiversList hlp = timeinterested;
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for (auto & elem : hlp)
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{
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if(!vstd::contains(timeinterested,elem)) continue;
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(elem)->tick(msPassed);
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}
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}
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void EventDispatcher::dispatchShortcutPressed(const std::vector<EShortcut> & shortcutsVector)
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{
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bool keysCaptured = false;
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for(auto & i : keyinterested)
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for(EShortcut shortcut : shortcutsVector)
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if(i->captureThisKey(shortcut))
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keysCaptured = true;
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EventReceiversList miCopy = keyinterested;
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for(auto & i : miCopy)
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{
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for(EShortcut shortcut : shortcutsVector)
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if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
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{
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i->keyPressed(shortcut);
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if (keysCaptured)
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return;
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}
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}
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}
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void EventDispatcher::dispatchShortcutReleased(const std::vector<EShortcut> & shortcutsVector)
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{
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bool keysCaptured = false;
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for(auto & i : keyinterested)
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for(EShortcut shortcut : shortcutsVector)
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if(i->captureThisKey(shortcut))
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keysCaptured = true;
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EventReceiversList miCopy = keyinterested;
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for(auto & i : miCopy)
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{
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for(EShortcut shortcut : shortcutsVector)
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if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
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{
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i->keyReleased(shortcut);
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if (keysCaptured)
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return;
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}
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}
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}
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EventDispatcher::EventReceiversList & EventDispatcher::getListForMouseButton(MouseButton button)
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{
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switch (button)
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{
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case MouseButton::LEFT:
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return lclickable;
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case MouseButton::RIGHT:
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return rclickable;
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}
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throw std::runtime_error("Invalid mouse button in getListForMouseButton");
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}
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void EventDispatcher::dispatchMouseDoubleClick(const Point & position)
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{
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bool doubleClicked = false;
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auto hlp = doubleClickInterested;
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for(auto & i : hlp)
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{
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if(!vstd::contains(doubleClickInterested, i))
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continue;
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if(i->receiveEvent(position, AEventsReceiver::DOUBLECLICK))
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{
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i->clickDouble();
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doubleClicked = true;
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}
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}
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if(!doubleClicked)
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dispatchMouseButtonPressed(MouseButton::LEFT, position);
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}
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void EventDispatcher::dispatchMouseButtonPressed(const MouseButton & button, const Point & position)
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{
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handleMouseButtonClick(getListForMouseButton(button), button, true);
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}
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void EventDispatcher::dispatchMouseButtonReleased(const MouseButton & button, const Point & position)
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{
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handleMouseButtonClick(getListForMouseButton(button), button, false);
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}
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void EventDispatcher::handleMouseButtonClick(EventReceiversList & interestedObjs, MouseButton btn, bool isPressed)
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{
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auto hlp = interestedObjs;
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for(auto & i : hlp)
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{
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if(!vstd::contains(interestedObjs, i))
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continue;
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auto prev = i->isMouseButtonPressed(btn);
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if(!isPressed)
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i->currentMouseState[btn] = isPressed;
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if( btn == MouseButton::LEFT && i->receiveEvent(GH.getCursorPosition(), AEventsReceiver::LCLICK))
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{
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if(isPressed)
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i->currentMouseState[btn] = isPressed;
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i->clickLeft(isPressed, prev);
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}
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else if( btn == MouseButton::RIGHT && i->receiveEvent(GH.getCursorPosition(), AEventsReceiver::RCLICK))
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{
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if(isPressed)
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i->currentMouseState[btn] = isPressed;
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i->clickRight(isPressed, prev);
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}
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else if(!isPressed)
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{
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if (btn == MouseButton::LEFT)
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i->clickLeft(boost::logic::indeterminate, prev);
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if (btn == MouseButton::RIGHT)
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i->clickRight(boost::logic::indeterminate, prev);
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}
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}
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}
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void EventDispatcher::dispatchMouseScrolled(const Point & distance, const Point & position)
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{
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EventReceiversList hlp = wheelInterested;
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for(auto & i : hlp)
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{
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if(!vstd::contains(wheelInterested,i))
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continue;
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// ignore distance value and only provide its sign - we expect one scroll "event" to move sliders and such by 1 point,
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// and not by system-specific "number of lines to scroll", which is what 'distance' represents
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if (i->receiveEvent(position, AEventsReceiver::WHEEL))
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i->wheelScrolled( std::clamp(distance.y, -1, 1));
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}
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}
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void EventDispatcher::dispatchTextInput(const std::string & text)
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{
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for(auto it : textInterested)
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{
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it->textInputed(text);
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}
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}
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void EventDispatcher::dispatchTextEditing(const std::string & text)
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{
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for(auto it : textInterested)
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{
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it->textEdited(text);
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}
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}
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void EventDispatcher::dispatchGesturePanningStarted(const Point & initialPosition)
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{
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for(auto it : panningInterested)
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{
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if (it->receiveEvent(initialPosition, AEventsReceiver::GESTURE_PANNING))
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{
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assert(it->panningState == false);
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it->panning(true);
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it->panningState = true;
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}
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}
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}
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void EventDispatcher::dispatchGesturePanningEnded()
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{
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for(auto it : panningInterested)
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{
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if (it->isPanning())
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{
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it->panning(false);
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it->panningState = false;
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}
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}
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}
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void EventDispatcher::dispatchGesturePanning(const Point & distance)
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{
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auto copied = panningInterested;
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for(auto it : copied)
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{
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if (it->isPanning())
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it->gesturePanning(distance);
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}
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}
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void EventDispatcher::dispatchMouseMoved(const Point & position)
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{
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EventReceiversList newlyHovered;
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auto hoverableCopy = hoverable;
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for(auto & elem : hoverableCopy)
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{
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if(elem->receiveEvent(position, AEventsReceiver::HOVER))
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{
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if (!elem->isHovered())
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{
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newlyHovered.push_back((elem));
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}
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}
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else
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{
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if (elem->isHovered())
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{
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(elem)->hover(false);
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(elem)->hoveredState = false;
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}
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}
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}
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for(auto & elem : newlyHovered)
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{
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elem->hover(true);
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elem->hoveredState = true;
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}
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//sending active, MotionInterested objects mouseMoved() call
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EventReceiversList miCopy = motioninterested;
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for(auto & elem : miCopy)
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{
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if(elem->receiveEvent(position, AEventsReceiver::HOVER))
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{
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(elem)->mouseMoved(position);
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}
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}
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}
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