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1d34c73c2d
More splitting of HeroBonus.h
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* Propagators.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Propagators.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
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{
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{"BATTLE_WIDE", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)},
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{"VISITED_TOWN_AND_VISITOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)},
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{"PLAYER_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)},
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{"HERO", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)},
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{"TEAM_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)}, //untested
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{"GLOBAL_EFFECT", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)}
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}; //untested
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bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
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{
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return false;
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}
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CBonusSystemNode::ENodeTypes IPropagator::getPropagatorType() const
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{
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return CBonusSystemNode::ENodeTypes::NONE;
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}
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CPropagatorNodeType::CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType)
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: nodeType(NodeType)
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{
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}
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CBonusSystemNode::ENodeTypes CPropagatorNodeType::getPropagatorType() const
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{
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return nodeType;
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}
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bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
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{
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return nodeType == dest->getNodeType();
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}
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VCMI_LIB_NAMESPACE_END |