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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/renderSDL
Ivan Savenko 7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
..
CBitmapFont.cpp Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
CBitmapFont.h Fixed encoding of strings in h3m maps 2023-03-05 17:39:27 +02:00
CBitmapHanFont.cpp Unicode conversion functions now require source encoding 2023-03-05 17:39:27 +02:00
CBitmapHanFont.h
CTrueTypeFont.cpp renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
CTrueTypeFont.h
CursorHardware.cpp Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
CursorHardware.h
CursorSoftware.cpp Removed some instances of access to screen surface 2023-02-03 18:23:53 +02:00
CursorSoftware.h
SDL_Extensions.cpp Grail digging check is now in library 2023-03-05 17:48:02 +02:00
SDL_Extensions.h Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
SDL_PixelAccess.h
SDLImage.cpp Fix battle rendering 2023-03-05 17:48:02 +02:00
SDLImage.h Use SDL BlitMode's to speed up image rendering 2023-03-05 17:48:02 +02:00
SDLImageLoader.cpp
SDLImageLoader.h
SDLRWwrapper.cpp
SDLRWwrapper.h