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vcmi/lib/CConfigHandler.h
Ivan Savenko a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00

118 lines
3.1 KiB
C++

/*
* CConfigHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class Settings;
class SettingsListener;
/// Main storage of game settings
class DLL_LINKAGE SettingsStorage
{
//Helper struct to access specific node either via chain of operator[] or with one operator() (vector)
template<typename Accessor>
struct DLL_LINKAGE NodeAccessor
{
SettingsStorage & parent;
std::vector<std::string> path;
NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path);
NodeAccessor<Accessor> operator[](const std::string & nextNode) const;
NodeAccessor<Accessor> operator () (std::vector<std::string> _path) const;
operator Accessor() const;
};
std::set<SettingsListener*> listeners;
JsonNode config;
JsonNode & getNode(const std::vector<std::string> & path);
// Calls all required listeners
void invalidateNode(const std::vector<std::string> &changedPath);
Settings get(const std::vector<std::string> & path);
public:
// Initialize config structure
SettingsStorage();
void init();
// Get write access to config node at path
const NodeAccessor<Settings> write;
// Get access to listener at path
const NodeAccessor<SettingsListener> listen;
//Read access, see JsonNode::operator[]
const JsonNode & operator[](const std::string & value) const;
const JsonNode & toJsonNode() const;
friend class SettingsListener;
friend class Settings;
};
/// Class for listening changes in specific part of configuration (e.g. change of music volume)
class DLL_LINKAGE SettingsListener
{
SettingsStorage &parent;
// Path to this node
std::vector<std::string> path;
// Callback
std::function<void(const JsonNode&)> callback;
SettingsListener(SettingsStorage & _parent, std::vector<std::string> _path);
// Executes callback if changedpath begins with path
void nodeInvalidated(const std::vector<std::string> & changedPath);
public:
SettingsListener(const SettingsListener &sl);
~SettingsListener();
// assign callback function
void operator()(std::function<void(const JsonNode&)> _callback);
friend class SettingsStorage;
};
/// System options, provides write access to config tree with auto-saving on change
class DLL_LINKAGE Settings
{
SettingsStorage &parent;
//path to this node
std::vector<std::string> path;
JsonNode &node;
JsonNode copy;
//Get access to node pointed by path
Settings(SettingsStorage &_parent, const std::vector<std::string> &_path);
public:
//Saves config if it was modified
~Settings();
//Returns node selected during construction
JsonNode* operator ->();
const JsonNode* operator ->() const;
//Helper, replaces JsonNode::operator[]
JsonNode & operator[](const std::string & value);
const JsonNode & operator[](const std::string & value) const;
friend class SettingsStorage;
};
extern DLL_LINKAGE SettingsStorage settings;
VCMI_LIB_NAMESPACE_END