mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
101 lines
2.0 KiB
C++
101 lines
2.0 KiB
C++
/*
|
|
* CPlayerState.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "CPlayerState.h"
|
|
#include "gameState/QuestInfo.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
PlayerState::PlayerState()
|
|
: color(-1), human(false), enteredWinningCheatCode(false),
|
|
enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
|
|
{
|
|
setNodeType(PLAYER);
|
|
}
|
|
|
|
PlayerState::PlayerState(PlayerState && other) noexcept:
|
|
CBonusSystemNode(std::move(other)),
|
|
color(other.color),
|
|
human(other.human),
|
|
team(other.team),
|
|
resources(other.resources),
|
|
enteredWinningCheatCode(other.enteredWinningCheatCode),
|
|
enteredLosingCheatCode(other.enteredLosingCheatCode),
|
|
status(other.status),
|
|
daysWithoutCastle(other.daysWithoutCastle)
|
|
{
|
|
std::swap(visitedObjects, other.visitedObjects);
|
|
std::swap(heroes, other.heroes);
|
|
std::swap(towns, other.towns);
|
|
std::swap(dwellings, other.dwellings);
|
|
std::swap(quests, other.quests);
|
|
}
|
|
|
|
PlayerState::~PlayerState() = default;
|
|
|
|
std::string PlayerState::nodeName() const
|
|
{
|
|
return "Player " + color.getStrCap(false);
|
|
}
|
|
|
|
PlayerColor PlayerState::getId() const
|
|
{
|
|
return color;
|
|
}
|
|
|
|
int32_t PlayerState::getIndex() const
|
|
{
|
|
return color.getNum();
|
|
}
|
|
|
|
int32_t PlayerState::getIconIndex() const
|
|
{
|
|
return color.getNum();
|
|
}
|
|
std::string PlayerState::getJsonKey() const
|
|
{
|
|
return color.getStr(false);
|
|
}
|
|
std::string PlayerState::getNameTranslated() const
|
|
{
|
|
return color.getStr(true);
|
|
}
|
|
std::string PlayerState::getNameTextID() const
|
|
{
|
|
return color.getStr(false);
|
|
}
|
|
void PlayerState::registerIcons(const IconRegistar & cb) const
|
|
{
|
|
//We cannot register new icons for players
|
|
}
|
|
|
|
TeamID PlayerState::getTeam() const
|
|
{
|
|
return team;
|
|
}
|
|
|
|
bool PlayerState::isHuman() const
|
|
{
|
|
return human;
|
|
}
|
|
|
|
const IBonusBearer * PlayerState::getBonusBearer() const
|
|
{
|
|
return this;
|
|
}
|
|
|
|
int PlayerState::getResourceAmount(int type) const
|
|
{
|
|
return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|