mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
255 lines
8.0 KiB
C++
255 lines
8.0 KiB
C++
/*
|
|
* ResourceManagerTest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "gtest/gtest.h"
|
|
|
|
#include "../AI/VCAI/VCAI.h"
|
|
#include "ResourceManagerTest.h"
|
|
#include "../AI/VCAI/Goals/Goals.h"
|
|
#include "mock_VCAI_CGoal.h"
|
|
#include "mock_VCAI.h"
|
|
#include "mock_ResourceManager.h"
|
|
#include "../mock/mock_CPSICallback.h"
|
|
#include "../lib/CGameInfoCallback.h"
|
|
|
|
using namespace Goals;
|
|
using namespace ::testing;
|
|
|
|
struct ResourceManagerTest : public Test//, public IResourceManager
|
|
{
|
|
std::unique_ptr<ResourceManagerMock> rm;
|
|
|
|
NiceMock<CPSICallbackMock> gcm;
|
|
NiceMock<VCAIMock> aim;
|
|
TSubgoal invalidGoal, gatherArmy, buildThis, buildAny, recruitHero;
|
|
|
|
ResourceManagerTest()
|
|
{
|
|
rm = make_unique<NiceMock<ResourceManagerMock>>(&gcm, &aim);
|
|
|
|
//note: construct new goal for modfications
|
|
invalidGoal = sptr(StrictMock<InvalidGoalMock>());
|
|
gatherArmy = sptr(StrictMock<GatherArmyGoalMock>());
|
|
buildThis = sptr(StrictMock<BuildThis>());
|
|
buildAny = sptr(StrictMock<Build>());
|
|
recruitHero = sptr(StrictMock<RecruitHero>());
|
|
|
|
//auto AI = CDynLibHandler::getNewAI("VCAI.dll");
|
|
//SET_GLOBAL_STATE(AI);
|
|
|
|
//gtest couldn't deduce default return value;
|
|
ON_CALL(gcm, getTownsInfo(_))
|
|
.WillByDefault(Return(std::vector < const CGTownInstance *>()));
|
|
|
|
ON_CALL(gcm, getTownsInfo())
|
|
.WillByDefault(Return(std::vector < const CGTownInstance *>()));
|
|
|
|
ON_CALL(aim, getFlaggedObjects())
|
|
.WillByDefault(Return(std::vector < const CGObjectInstance *>()));
|
|
|
|
//enable if get unexpected exceptions
|
|
//ON_CALL(gcm, getResourceAmount())
|
|
// .WillByDefault(Return(TResources()));
|
|
}
|
|
};
|
|
|
|
TEST_F(ResourceManagerTest, canAffordMaths)
|
|
{
|
|
//mocking cb calls inside canAfford()
|
|
|
|
ON_CALL(gcm, getResourceAmount())
|
|
.WillByDefault(Return(TResources(10, 0, 11, 0, 0, 0, 12345)));
|
|
|
|
TResources buildingCost(10, 0, 10, 0, 0, 0, 5000);
|
|
//EXPECT_CALL(gcm, getResourceAmount()).RetiresOnSaturation();
|
|
//EXPECT_CALL(gcm, getTownsInfo(_)).RetiresOnSaturation();
|
|
EXPECT_NO_THROW(rm->canAfford(buildingCost));
|
|
EXPECT_TRUE(rm->canAfford(buildingCost));
|
|
|
|
TResources armyCost(0, 0, 0, 0, 0, 0, 54321);
|
|
EXPECT_FALSE(rm->canAfford(armyCost));
|
|
|
|
rm->reserveResoures(armyCost, gatherArmy);
|
|
EXPECT_FALSE(rm->canAfford(buildingCost)) << "Reserved value should be substracted from free resources";
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, notifyGoalImplemented)
|
|
{
|
|
ASSERT_FALSE(rm->hasTasksLeft());
|
|
|
|
EXPECT_FALSE(rm->notifyGoalCompleted(invalidGoal));
|
|
EXPECT_FALSE(rm->hasTasksLeft());
|
|
|
|
TResources res(0,0,0,0,0,0,12345);;
|
|
rm->reserveResoures(res, invalidGoal);
|
|
ASSERT_FALSE(rm->hasTasksLeft()) << "Can't push Invalid goal";
|
|
EXPECT_FALSE(rm->notifyGoalCompleted(invalidGoal));
|
|
|
|
EXPECT_FALSE(rm->notifyGoalCompleted(gatherArmy)) << "Queue should be empty";
|
|
rm->reserveResoures(res, gatherArmy);
|
|
EXPECT_TRUE(rm->notifyGoalCompleted(gatherArmy)) << "Not implemented"; //TODO: try it with not a copy
|
|
EXPECT_FALSE(rm->notifyGoalCompleted(gatherArmy)); //already completed
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, notifyFulfillsAll)
|
|
{
|
|
TResources res;
|
|
ASSERT_TRUE(buildAny->fulfillsMe(buildThis)) << "Goal dependency implemented incorrectly"; //TODO: goal mock?
|
|
rm->reserveResoures(res, buildAny);
|
|
rm->reserveResoures(res, buildAny);
|
|
rm->reserveResoures(res, buildAny);
|
|
ASSERT_TRUE(rm->hasTasksLeft()); //regardless if duplicates are allowed or not
|
|
rm->notifyGoalCompleted(buildThis);
|
|
ASSERT_FALSE(rm->hasTasksLeft()) << "BuildThis didn't remove Build Any!";
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, queueOrder)
|
|
{
|
|
ASSERT_FALSE(rm->hasTasksLeft());
|
|
|
|
TSubgoal buildLow = sptr(StrictMock<BuildThis>()),
|
|
buildBit = sptr(StrictMock<BuildThis>()),
|
|
buildMed = sptr(StrictMock<BuildThis>()),
|
|
buildHigh = sptr(StrictMock<BuildThis>()),
|
|
buildVeryHigh = sptr(StrictMock<BuildThis>()),
|
|
buildExtra = sptr(StrictMock<BuildThis>()),
|
|
buildNotSoExtra = sptr(StrictMock<BuildThis>());
|
|
|
|
buildLow->setpriority(0).setbid(1);
|
|
buildLow->setpriority(1).setbid(2);
|
|
buildMed->setpriority(2).setbid(3);
|
|
buildHigh->setpriority(5).setbid(4);
|
|
buildVeryHigh->setpriority(10).setbid(5);
|
|
|
|
TResources price(0, 0, 0, 0, 0, 0, 1000);
|
|
rm->reserveResoures(price, buildLow);
|
|
rm->reserveResoures(price, buildHigh);
|
|
rm->reserveResoures(price, buildMed);
|
|
|
|
ON_CALL(gcm, getResourceAmount())
|
|
.WillByDefault(Return(TResources(0,0,0,0,0,0,4000,0))); //we can afford 4 top goals
|
|
|
|
auto goal = rm->whatToDo();
|
|
EXPECT_EQ(goal->goalType, Goals::BUILD_STRUCTURE);
|
|
ASSERT_EQ(rm->whatToDo()->bid, 4);
|
|
rm->reserveResoures(price, buildBit);
|
|
rm->reserveResoures(price, buildVeryHigh);
|
|
goal = rm->whatToDo();
|
|
EXPECT_EQ(goal->goalType, Goals::BUILD_STRUCTURE);
|
|
ASSERT_EQ(goal->bid, 5);
|
|
|
|
buildExtra->setpriority(3).setbid(100);
|
|
EXPECT_EQ(rm->whatToDo(price, buildExtra)->bid, 100);
|
|
|
|
buildNotSoExtra->setpriority(0.7f).setbid(7);
|
|
goal = rm->whatToDo(price, buildNotSoExtra);
|
|
EXPECT_NE(goal->bid, 7);
|
|
EXPECT_EQ(goal->goalType, Goals::COLLECT_RES) << "We can't afford this goal, need to collect resources";
|
|
EXPECT_EQ(goal->resID, EGameResID::GOLD) << "We need to collect gold";
|
|
|
|
goal = rm->whatToDo();
|
|
EXPECT_NE(goal->goalType, Goals::COLLECT_RES);
|
|
EXPECT_EQ(goal->bid, 5) << "Should return highest-priority goal";
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, updateGoalImplemented)
|
|
{
|
|
ASSERT_FALSE(rm->hasTasksLeft());
|
|
|
|
TResources res;
|
|
res[EGameResID::GOLD] = 12345;
|
|
|
|
buildThis->setpriority(1);
|
|
buildThis->bid = 666;
|
|
|
|
EXPECT_FALSE(rm->updateGoal(buildThis)); //try update with no objectives -> fail
|
|
|
|
rm->reserveResoures(res, buildThis);
|
|
ASSERT_TRUE(rm->hasTasksLeft());
|
|
buildThis->setpriority(4.444f);
|
|
|
|
auto buildThis2 = sptr(StrictMock<BuildThis>());
|
|
buildThis2->bid = 777;
|
|
buildThis2->setpriority(3.33f);
|
|
|
|
EXPECT_FALSE(rm->updateGoal(buildThis2)) << "Shouldn't update with wrong goal";
|
|
EXPECT_TRUE(rm->updateGoal(buildThis)) << "Not implemented"; //try update with copy of reserved goal -> true
|
|
|
|
EXPECT_FALSE(rm->updateGoal(invalidGoal)) << "Can't update Invalid goal";
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, complexGoalUpdates)
|
|
{
|
|
//TODO
|
|
ASSERT_FALSE(rm->hasTasksLeft());
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, tasksLeft)
|
|
{
|
|
ASSERT_FALSE(rm->hasTasksLeft());
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, reservedResources)
|
|
{
|
|
//TOOO, not worth it now
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, freeResources)
|
|
{
|
|
ON_CALL(gcm, getResourceAmount()) //in case callback or gs gets crazy
|
|
.WillByDefault(Return(TResources(-1, 0, -13, -38763, -93764, -464, -12, -98765)));
|
|
|
|
auto res = rm->freeResources();
|
|
ASSERT_GE(res[EGameResID::WOOD], 0);
|
|
ASSERT_GE(res[EGameResID::MERCURY], 0);
|
|
ASSERT_GE(res[EGameResID::ORE], 0);
|
|
ASSERT_GE(res[EGameResID::SULFUR], 0);
|
|
ASSERT_GE(res[EGameResID::CRYSTAL], 0);
|
|
ASSERT_GE(res[EGameResID::GEMS], 0);
|
|
ASSERT_GE(res[EGameResID::GOLD], 0);
|
|
ASSERT_GE(res[EGameResID::MITHRIL], 0);
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, freeResourcesWithManyGoals)
|
|
{
|
|
ON_CALL(gcm, getResourceAmount())
|
|
.WillByDefault(Return(TResources(20, 10, 20, 10, 10, 10, 20000, 0)));
|
|
|
|
ASSERT_EQ(rm->freeResources(), TResources(20, 10, 20, 10, 10, 10, 20000, 0));
|
|
|
|
rm->reserveResoures(TResources(0, 4, 0, 0, 0, 0, 13000), gatherArmy);
|
|
ASSERT_EQ(rm->freeResources(), TResources(20, 6, 20, 10, 10, 10, 7000, 0));
|
|
rm->reserveResoures(TResources(5, 4, 5, 4, 4, 4, 5000), buildThis);
|
|
ASSERT_EQ(rm->freeResources(), TResources(15, 2, 15, 6, 6, 6, 2000, 0));
|
|
rm->reserveResoures(TResources(0, 0, 0, 0, 0, 0, 2500), recruitHero);
|
|
auto res = rm->freeResources();
|
|
EXPECT_EQ(res[EGameResID::GOLD], 0) << "We should have 0 gold left";
|
|
|
|
ON_CALL(gcm, getResourceAmount())
|
|
.WillByDefault(Return(TResources(20, 10, 20, 10, 10, 10, 30000, 0))); //+10000 gold
|
|
|
|
res = rm->freeResources();
|
|
EXPECT_EQ(res[EGameResID::GOLD], 9500) << "We should have extra savings now";
|
|
}
|
|
|
|
TEST_F(ResourceManagerTest, freeGold)
|
|
{
|
|
ON_CALL(gcm, getResourceAmount())
|
|
.WillByDefault(Return(TResources(0, 0, 0, 0, 0, 0, 666)));
|
|
|
|
ASSERT_EQ(rm->freeGold(), 666);
|
|
|
|
ON_CALL(gcm, getResourceAmount())
|
|
.WillByDefault(Return(TResources(0, 0, 0, 0, 0, 0, -3762363)));
|
|
|
|
ASSERT_GE(rm->freeGold(), 0) << "We should never see negative savings";
|
|
}
|