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vcmi/lib/spells/effects/Effect.h

83 lines
2.1 KiB
C++

/*
* Effect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/spells/Magic.h>
VCMI_LIB_NAMESPACE_BEGIN
struct BattleHex;
class CBattleInfoCallback;
class JsonSerializeFormat;
class ServerCallback;
namespace vstd
{
class RNG;
}
namespace spells
{
using EffectTarget = Target;
namespace effects
{
using RNG = vstd::RNG;
class Effects;
class Effect;
class Registry;
using TargetType = spells::AimType;
class DLL_LINKAGE Effect
{
public:
bool indirect = false;
bool optional = false;
std::string name;
virtual ~Effect() = default; //Required for child classes
// TODO: document me
virtual void adjustTargetTypes(std::vector<TargetType> & types) const = 0;
/// Generates list of hexes affected by spell, if spell were to cast at specified target
virtual void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const = 0;
/// Returns whether effect has any valid targets on the battlefield
virtual bool applicable(Problem & problem, const Mechanics * m) const;
/// Returns whether effect is valid and can be applied onto selected target
virtual bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const;
virtual void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const = 0;
/// Processes input target and generates subset-result that contains only valid targets
virtual EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const = 0;
// TODO: document me
virtual EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const = 0;
/// Serializes (or deserializes) parameters of Effect
void serializeJson(JsonSerializeFormat & handler);
static std::shared_ptr<Effect> create(const Registry * registry, const std::string & type);
protected:
virtual void serializeJsonEffect(JsonSerializeFormat & handler) = 0;
};
}
}
VCMI_LIB_NAMESPACE_END