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vcmi/lib/spells/ProxyCaster.cpp
2018-03-04 11:15:24 +03:00

88 lines
2.0 KiB
C++

/*
* ProxyCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ProxyCaster.h"
#include "../GameConstants.h"
namespace spells
{
ProxyCaster::ProxyCaster(const Caster * actualCaster_)
: actualCaster(actualCaster_)
{
}
ProxyCaster::~ProxyCaster() = default;
int32_t ProxyCaster::getCasterUnitId() const
{
return actualCaster->getCasterUnitId();
}
ui8 ProxyCaster::getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool) const
{
return actualCaster->getSpellSchoolLevel(spell, outSelectedSchool);
}
int ProxyCaster::getEffectLevel(const Spell * spell) const
{
return actualCaster->getEffectLevel(spell);
}
int64_t ProxyCaster::getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const
{
return actualCaster->getSpellBonus(spell, base, affectedStack);
}
int64_t ProxyCaster::getSpecificSpellBonus(const Spell * spell, int64_t base) const
{
return actualCaster->getSpecificSpellBonus(spell, base);
}
int ProxyCaster::getEffectPower(const Spell * spell) const
{
return actualCaster->getEffectPower(spell);
}
int ProxyCaster::getEnchantPower(const Spell * spell) const
{
return actualCaster->getEnchantPower(spell);
}
int64_t ProxyCaster::getEffectValue(const Spell * spell) const
{
return actualCaster->getEffectValue(spell);
}
const PlayerColor ProxyCaster::getOwner() const
{
return actualCaster->getOwner();
}
void ProxyCaster::getCasterName(MetaString & text) const
{
return actualCaster->getCasterName(text);
}
void ProxyCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
actualCaster->getCastDescription(spell, attacked, text);
}
void ProxyCaster::spendMana(const PacketSender * server, const int spellCost) const
{
actualCaster->spendMana(server, spellCost);
}
}