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vcmi/lib/rewardable/Interface.h
2025-07-07 19:12:31 +03:00

73 lines
2.7 KiB
C++

/*
* Interface.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../spells/ExternalCaster.h"
#include "Configuration.h"
VCMI_LIB_NAMESPACE_BEGIN
class IObjectInterface;
class IGameEventCallback;
class CArmedInstance;
namespace Rewardable
{
class DLL_LINKAGE Interface
{
private:
/// caster to cast adveture spells, no serialize
mutable spells::ExternalCaster caster;
protected:
/// function that must be called if hero got level-up during grantReward call
void grantRewardAfterLevelup(IGameEventCallback & gameEvents, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
/// grants reward to hero
void grantRewardBeforeLevelup(IGameEventCallback & gameEvents, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
virtual void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
void selectRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
void grantAllRewardsWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, const std::vector<ui32>& rewardIndices, bool markAsVisit) const;
std::vector<Component> loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const;
void doHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance *h) const;
virtual const IObjectInterface * getObject() const = 0;
virtual bool wasVisitedBefore(const CGHeroInstance * hero) const = 0;
virtual bool wasVisited(PlayerColor player) const = 0;
virtual void markAsVisited(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const = 0;
virtual void markAsScouted(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const = 0;
virtual void grantReward(IGameEventCallback & gameEvents, ui32 rewardID, const CGHeroInstance * hero) const = 0;
void onBlockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance * hero, int32_t answer) const;
public:
/// filters list of visit info and returns rewards that can be granted to current hero
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
Rewardable::Configuration configuration;
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h)
{
h & configuration;
}
};
}
VCMI_LIB_NAMESPACE_END