mirror of
https://github.com/vcmi/vcmi.git
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321 lines
9.6 KiB
C++
321 lines
9.6 KiB
C++
#include "stdafx.h"
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#include "CMessage.h"
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#include "SDL_TTF.h"
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#include "hch\CSemiDefHandler.h"
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#include "hch\CDefHandler.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "hch\CLodHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "CGameInterface.h"
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#include "hch\CDefHandler.h"
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#include "hch\CSemiDefHandler.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include <sstream>
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SDL_Color tytulowy, tlo, zwykly ;
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SDL_Rect genRect(int hh, int ww, int xx, int yy);
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extern SDL_Surface * ekran;
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extern TTF_Font * TNRB16, *TNR, *GEOR13;
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SDL_Color genRGB(int r, int g, int b, int a=0);
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//void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2);
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bool isItIn(const SDL_Rect * rect, int x, int y);
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using namespace NMessage;
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namespace NMessage
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{
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std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
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SDL_Surface * background = NULL;
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}
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CMessage::CMessage()
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{
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//if (!NMessage::background)
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// init();
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}
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void CMessage::init()
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{
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{
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for (int i=0;i<PLAYER_LIMIT;i++)
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{
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CDefHandler * bluePieces = CGI->spriteh->giveDef("DIALGBOX.DEF");
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std::vector<SDL_Surface *> n;
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piecesOfBox.push_back(n);
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if (i==1)
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{
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for (int j=0;j<bluePieces->ourImages.size();j++)
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{
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piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
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}
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}
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for (int j=0;j<bluePieces->ourImages.size();j++)
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{
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CSDL_Ext::blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
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piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
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}
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}
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NMessage::background = CGI->bitmaph->loadBitmap("DIBOXBCK.BMP");
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SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
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}
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}
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void CMessage::dispose()
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{
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for (int i=0;i<PLAYER_LIMIT;i++)
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{
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for (int j=0;j<piecesOfBox[i].size();j++)
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{
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SDL_FreeSurface(piecesOfBox[i][j]);
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}
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}
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SDL_FreeSurface(background);
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}
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SDL_Surface * CMessage::drawBox1(int w, int h, int playerColor)
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{
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//prepare surface
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SDL_Surface * ret = SDL_CreateRGBSurface(ekran->flags, w, h, ekran->format->BitsPerPixel, ekran->format->Rmask, ekran->format->Gmask, ekran->format->Bmask, ekran->format->Amask);
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for (int i=0; i<h; i+=background->h)//background
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{
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for (int j=0; j<w; j+=background->w-1)
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SDL_BlitSurface(background,&genRect(background->h,background->w-1,1,0),ret,&genRect(h,w,j,i));
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}
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//obwodka I-szego rzedu pozioma
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for (int i=0; i<w; i+=piecesOfBox[playerColor][6]->w)
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{
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SDL_BlitSurface
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(piecesOfBox[playerColor][6],NULL,ret,&genRect(piecesOfBox[playerColor][6]->h,piecesOfBox[playerColor][6]->w,i,0));
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SDL_BlitSurface
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(piecesOfBox[playerColor][7],NULL,ret,&genRect(piecesOfBox[playerColor][7]->h,piecesOfBox[playerColor][7]->w,i,h-piecesOfBox[playerColor][7]->h));
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}
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//obwodka I-szego rzedu pionowa
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for (int i=0; i<h; i+=piecesOfBox[playerColor][4]->h)
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{
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SDL_BlitSurface
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(piecesOfBox[playerColor][4],NULL,ret,&genRect(piecesOfBox[playerColor][4]->h,piecesOfBox[playerColor][4]->w,0,i));
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SDL_BlitSurface
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(piecesOfBox[playerColor][5],NULL,ret,&genRect(piecesOfBox[playerColor][5]->h,piecesOfBox[playerColor][5]->w,w-piecesOfBox[playerColor][5]->w,i));
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}
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//corners
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SDL_BlitSurface
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(piecesOfBox[playerColor][0],NULL,ret,&genRect(piecesOfBox[playerColor][0]->h,piecesOfBox[playerColor][0]->w,0,0));
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SDL_BlitSurface
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(piecesOfBox[playerColor][1],NULL,ret,&genRect(piecesOfBox[playerColor][1]->h,piecesOfBox[playerColor][1]->w,w-piecesOfBox[playerColor][1]->w,0));
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SDL_BlitSurface
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(piecesOfBox[playerColor][2],NULL,ret,&genRect(piecesOfBox[playerColor][2]->h,piecesOfBox[playerColor][2]->w,0,h-piecesOfBox[playerColor][2]->h));
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SDL_BlitSurface
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(piecesOfBox[playerColor][3],NULL,ret,&genRect(piecesOfBox[playerColor][3]->h,piecesOfBox[playerColor][3]->w,w-piecesOfBox[playerColor][3]->w,h-piecesOfBox[playerColor][3]->h));
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//box gotowy!
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return ret;
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}
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std::vector<std::string> * CMessage::breakText(std::string text, int line, bool userBreak, bool ifor)
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{
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std::vector<std::string> * ret = new std::vector<std::string>();
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while (text.length()>line)
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{
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int whereCut = -1, braces=0;
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bool pom = true, opened=false;
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for (int i=0; i<line+braces; i++)
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{
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if (text[i]==10) //end of line sign
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{
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whereCut=i+1;
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pom=false;
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break;
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}
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else if (ifor && (text[i]=='{') || (text[i]=='}')) // ignore braces
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{
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if (text[i]=='{')
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opened=true;
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else
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opened=false;
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braces++;
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}
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}
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for (int i=line+braces; i>0&&pom; i--)
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{
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if (text[i]==' ')
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{
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whereCut = i;
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break;
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}
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else if (opened && text[i]=='{')
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opened = false;
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else if (text[i]=='}')
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opened = true;
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}
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ret->push_back(text.substr(0,whereCut));
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text.erase(0,whereCut);
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boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(" "));
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if (opened)
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{
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(*(ret->end()-1))+='}';
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text.insert(0,"{");
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}
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}
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for (int i=0;i<text.length();i++)
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{
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if (text[i]==10) //end of line sign
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{
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ret->push_back(text.substr(0,i));
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text.erase(0,i);
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i=0;
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}
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}
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if (text.length() > 0)
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ret->push_back(text);
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for (int i=0; i<ret->size(); i++)
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{
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boost::algorithm::trim((*ret)[i]);
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}
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return ret;
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}
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CSimpleWindow * CMessage::genWindow(std::string text, int player, int Lmar, int Rmar, int Tmar, int Bmar)
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{
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CSimpleWindow * ret = new CSimpleWindow();
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std::vector<std::string> * brtext = breakText(text,32,true,true);
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std::vector<std::vector<SDL_Surface*> > txtg;
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txtg.resize(brtext->size());
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for (int i=0; i<brtext->size();i++) //foreach line
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{
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while((*brtext)[i].length()) //jesli zostalo cos
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{
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int z=0; bool br=true;
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while( ((*brtext)[i][z]) != ('{') )
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{
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if (z >= (((*brtext)[i].length())-1))
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{
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br=false;
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break;
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}
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z++;
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}
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if (!br)
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z++;
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if (z)
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txtg[i].push_back(TTF_RenderText_Blended(TNRB16,(*brtext)[i].substr(0,z).c_str(),zwykly));
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(*brtext)[i].erase(0,z);
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z=0;
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if ( ((*brtext)[i].length()==0) || ((*brtext)[i][z]!='{') )
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{
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continue;
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}
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while( ((*brtext)[i][++z]) != ('}') )
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{}
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//tyemp = (*brtext)[i].substr(1,z-1); //od 1 bo pomijamy otwierajaca klamre
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txtg[i].push_back(TTF_RenderText_Blended(TNRB16,(*brtext)[i].substr(1,z-1).c_str(),tytulowy));
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(*brtext)[i].erase(0,z+1); //z+1 bo dajemy zamykajaca klamre
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} //ends while((*brtext)[i].length())
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} //ends for(int i=0; i<brtext->size();i++)
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int max = -1, lh=0;
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for (int i=0; i<txtg.size();i++) //szukamy najszerszej linii i lacznej wysokosci
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{
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int lw=0;
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for (int j=0;j<txtg[i].size();j++)
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{
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lw+=txtg[i][j]->w;
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lh+=txtg[i][j]->h;
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}
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if (max<lw)
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max=lw;
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}
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ret->bitmap = drawBox1(max+Lmar+Rmar,lh+Tmar+Bmar,0);
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ret->pos.h=ret->bitmap->h;
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ret->pos.w=ret->bitmap->w;
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for (int i=0; i<txtg.size();i++)
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{
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int lw=0;
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for (int j=0;j<txtg[i].size();j++)
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lw+=txtg[i][j]->w;
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int pw = ret->bitmap->w/2, ph = ret->bitmap->h/2;
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//int pw = Tmar, ph = Lmar;
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pw -= lw/2;
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ph -= (19*txtg.size())/2;
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int tw = pw;
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for (int j=0;j<txtg[i].size();j++)
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{
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//std::stringstream n;
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//n <<"temp_"<<i<<"__"<<j<<".bmp";
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blitAt(txtg[i][j],tw,ph+i*19,ret->bitmap);
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//SDL_SaveBMP(ret->bitmap,n.str().c_str());
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tw+=txtg[i][j]->w;
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SDL_FreeSurface(txtg[i][j]);
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}
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}
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return ret;
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}
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SDL_Surface * CMessage::genMessage
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(std::string title, std::string text, EWindowType type, std::vector<CDefHandler*> *addPics, void * cb)
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{
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//max x 320 okolo 30 znakow
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std::vector<std::string> * tekst;
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if (text.length() < 30) //nie trzeba polamac
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{
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tekst = new std::vector<std::string>();
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tekst->push_back(text);
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}
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else tekst = breakText(text);
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int ww, hh; //wymiary boksa
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if (319>30+13*text.length())
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ww = 30+13*text.length();
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else ww = 319;
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if (title.length())
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hh=110+(21*tekst->size());
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else hh=60+(21*tekst->size());
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if (type==EWindowType::yesOrNO) //make place for buttons
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{
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if (ww<200) ww=200;
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hh+=70;
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}
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SDL_Surface * ret = drawBox1(ww,hh,0);
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//prepare title text
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if (title.length())
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{
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//SDL_Surface * titleText = TTF_RenderText_Shaded(TNRB16,title.c_str(),tytulowy,tlo);
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SDL_Surface * titleText = TTF_RenderText_Blended(TNRB16,title.c_str(),tytulowy);
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//draw title
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SDL_Rect tytul = genRect(titleText->h,titleText->w,((ret->w/2)-(titleText->w/2)),37);
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SDL_BlitSurface(titleText,NULL,ret,&tytul);
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SDL_FreeSurface(titleText);
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}
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//draw text
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for (int i=0; i<tekst->size(); i++)
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{
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int by = 37+i*21;
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if (title.length()) by+=40;
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//SDL_Surface * tresc = TTF_RenderText_Shaded(TNRB16,(*tekst)[i].c_str(),zwykly,tlo);
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SDL_Surface * tresc = TTF_RenderText_Blended(TNRB16,(*tekst)[i].c_str(),zwykly);
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SDL_Rect trescRect = genRect(tresc->h,tresc->w,((ret->w/2)-(tresc->w/2)),by);
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SDL_BlitSurface(tresc,NULL,ret,&trescRect);
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SDL_FreeSurface(tresc);
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}
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if (type==EWindowType::yesOrNO) // add buttons
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{
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int by = 77+tekst->size()*21;
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if (title.length()) by+=40;
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int hwo = (*addPics)[0]->ourImages[0].bitmap->w, hwc=(*addPics)[0]->ourImages[0].bitmap->w;
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//ok
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SDL_Rect trescRect = genRect((*addPics)[0]->ourImages[0].bitmap->h,hwo,((ret->w/2)-hwo-10),by);
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SDL_BlitSurface((*addPics)[0]->ourImages[0].bitmap,NULL,ret,&trescRect);
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((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
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//cancel
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trescRect = genRect((*addPics)[1]->ourImages[0].bitmap->h,hwc,((ret->w/2)+10),by);
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SDL_BlitSurface((*addPics)[1]->ourImages[0].bitmap,NULL,ret,&trescRect);
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((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
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}
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delete tekst;
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return ret;
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} |