1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/battle
2022-12-17 00:10:12 +02:00
..
BattleActionsController.cpp Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
BattleActionsController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleAnimationClasses.cpp Clean up logging 2022-12-16 22:37:44 +02:00
BattleAnimationClasses.h Fix stack rendering order during movement 2022-12-16 22:07:46 +02:00
BattleConstants.h Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
BattleControlPanel.cpp Cleaned up BattleHero class 2022-12-13 21:31:49 +02:00
BattleControlPanel.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleEffectsController.cpp Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
BattleEffectsController.h Cleaned up BattleAnimationClasses file 2022-12-13 21:31:49 +02:00
BattleFieldController.cpp Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleFieldController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleInterface.cpp Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
BattleInterface.h Fixes #831 - do not process any incoming Packs until opening is over 2022-12-16 23:22:04 +02:00
BattleInterfaceClasses.cpp Spell animation will now wait for hero animation before playing 2022-12-13 21:31:49 +02:00
BattleInterfaceClasses.h Spell animation will now wait for hero animation before playing 2022-12-13 21:31:49 +02:00
BattleObstacleController.cpp Cleaned up BattleAnimationClasses file 2022-12-13 21:31:49 +02:00
BattleObstacleController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleProjectileController.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleProjectileController.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleRenderer.cpp Changes according to review 2022-12-13 15:10:31 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
BattleSiegeController.h Applied suggestions from review 2022-12-13 13:58:16 +02:00
BattleStacksController.cpp Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
BattleStacksController.h Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
CreatureAnimation.cpp Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
CreatureAnimation.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00