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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* Creature.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Entity.h"
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class CreatureID;
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class DLL_LINKAGE Creature : public EntityWithBonuses<CreatureID>
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{
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public:
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virtual const std::string & getPluralName() const = 0;
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virtual const std::string & getSingularName() const = 0;
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virtual uint32_t getMaxHealth() const = 0;
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virtual int32_t getAdvMapAmountMin() const = 0;
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virtual int32_t getAdvMapAmountMax() const = 0;
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virtual int32_t getAIValue() const = 0;
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virtual int32_t getFightValue() const = 0;
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virtual int32_t getLevel() const = 0;
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virtual int32_t getGrowth() const = 0;
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virtual int32_t getHorde() const = 0;
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virtual int32_t getFactionIndex() const = 0;
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virtual int32_t getBaseAttack() const = 0;
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virtual int32_t getBaseDefense() const = 0;
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virtual int32_t getBaseDamageMin() const = 0;
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virtual int32_t getBaseDamageMax() const = 0;
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virtual int32_t getBaseHitPoints() const = 0;
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virtual int32_t getBaseSpellPoints() const = 0;
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virtual int32_t getBaseSpeed() const = 0;
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virtual int32_t getBaseShots() const = 0;
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virtual int32_t getCost(int32_t resIndex) const = 0;
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virtual bool isDoubleWide() const = 0;
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};
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