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vcmi/include/vcmi/Creature.h
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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C++

/*
* Creature.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Entity.h"
class CreatureID;
class DLL_LINKAGE Creature : public EntityWithBonuses<CreatureID>
{
public:
virtual const std::string & getPluralName() const = 0;
virtual const std::string & getSingularName() const = 0;
virtual uint32_t getMaxHealth() const = 0;
virtual int32_t getAdvMapAmountMin() const = 0;
virtual int32_t getAdvMapAmountMax() const = 0;
virtual int32_t getAIValue() const = 0;
virtual int32_t getFightValue() const = 0;
virtual int32_t getLevel() const = 0;
virtual int32_t getGrowth() const = 0;
virtual int32_t getHorde() const = 0;
virtual int32_t getFactionIndex() const = 0;
virtual int32_t getBaseAttack() const = 0;
virtual int32_t getBaseDefense() const = 0;
virtual int32_t getBaseDamageMin() const = 0;
virtual int32_t getBaseDamageMax() const = 0;
virtual int32_t getBaseHitPoints() const = 0;
virtual int32_t getBaseSpellPoints() const = 0;
virtual int32_t getBaseSpeed() const = 0;
virtual int32_t getBaseShots() const = 0;
virtual int32_t getCost(int32_t resIndex) const = 0;
virtual bool isDoubleWide() const = 0;
};