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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class
172 lines
5.4 KiB
C++
172 lines
5.4 KiB
C++
/*
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* QuickRecruitmentWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "QuickRecruitmentWindow.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../CPlayerInterface.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CreatureCostBox.h"
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#include "../widgets/Slider.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../../CCallback.h"
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#include "../../lib/ResourceSet.h"
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#include "../../lib/CCreatureHandler.h"
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#include "CreaturePurchaseCard.h"
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void QuickRecruitmentWindow::setButtons()
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{
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setCancelButton();
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setBuyButton();
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setMaxButton();
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}
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void QuickRecruitmentWindow::setCancelButton()
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{
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cancelButton = std::make_shared<CButton>(Point((pos.w / 2) + 48, 418), AnimationPath::builtin("ICN6432.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
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cancelButton->setImageOrder(0, 1, 2, 3);
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}
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void QuickRecruitmentWindow::setBuyButton()
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{
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buyButton = std::make_shared<CButton>(Point((pos.w / 2) - 32, 418), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(), [&](){ purchaseUnits(); }, EShortcut::GLOBAL_ACCEPT);
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buyButton->setImageOrder(0, 1, 2, 3);
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}
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void QuickRecruitmentWindow::setMaxButton()
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{
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maxButton = std::make_shared<CButton>(Point((pos.w/2)-112, 418), AnimationPath::builtin("IRCBTNS.DEF"), CButton::tooltip(), [&](){ maxAllCards(cards); }, EShortcut::RECRUITMENT_MAX);
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maxButton->setImageOrder(0, 1, 2, 3);
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}
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void QuickRecruitmentWindow::setCreaturePurchaseCards()
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{
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int availableAmount = getAvailableCreatures();
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Point position = Point((pos.w - 100*availableAmount - 8*(availableAmount-1))/2,64);
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for (int i = 0; i < town->getTown()->creatures.size(); i++)
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{
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if(!town->getTown()->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first)
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{
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cards.push_back(std::make_shared<CreaturePurchaseCard>(town->creatures[i].second, position, town->creatures[i].first, this));
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position.x += 108;
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}
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}
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totalCost = std::make_shared<CreatureCostBox>(Rect((this->pos.w/2)-45, position.y+260, 97, 74), "");
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}
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void QuickRecruitmentWindow::initWindow(Rect startupPosition)
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{
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pos.x = startupPosition.x + 238;
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pos.y = startupPosition.y + 45;
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pos.w = 332;
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pos.h = 461;
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int creaturesAmount = getAvailableCreatures();
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if(creaturesAmount > 3)
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{
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pos.w += 108 * (creaturesAmount - 3);
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pos.x -= 55 * (creaturesAmount - 3);
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}
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK.pcx"), Rect(0, 0, pos.w, pos.h));
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costBackground = std::make_shared<CPicture>(ImagePath::builtin("QuickRecruitmentWindow/costBackground.png"), pos.w/2-113, 335);
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}
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void QuickRecruitmentWindow::maxAllCards(std::vector<std::shared_ptr<CreaturePurchaseCard> > cards)
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{
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auto allAvailableResources = LOCPLINT->cb->getResourceAmount();
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for(auto i : boost::adaptors::reverse(cards))
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{
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si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources);
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vstd::amin(maxAmount, i->maxAmount);
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i->slider->setAmount(maxAmount);
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if(i->slider->getValue() != maxAmount)
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i->slider->scrollTo(maxAmount);
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else
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i->sliderMoved(maxAmount);
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i->slider->scrollToMax();
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allAvailableResources -= (i->creatureOnTheCard->getFullRecruitCost() * maxAmount);
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}
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maxButton->block(allAvailableResources == LOCPLINT->cb->getResourceAmount());
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}
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void QuickRecruitmentWindow::purchaseUnits()
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{
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for(auto selected : boost::adaptors::reverse(cards))
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{
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if(selected->slider->getValue())
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{
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int level = 0;
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int i = 0;
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for(auto c : town->getTown()->creatures)
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{
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for(auto c2 : c)
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if(c2 == selected->creatureOnTheCard->getId())
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level = i;
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i++;
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}
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auto onRecruit = [=](CreatureID id, int count){ LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level); };
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CreatureID crid = selected->creatureOnTheCard->getId();
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SlotID dstslot = town -> getSlotFor(crid);
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if(!dstslot.validSlot())
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continue;
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onRecruit(crid, selected->slider->getValue());
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}
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}
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close();
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}
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int QuickRecruitmentWindow::getAvailableCreatures()
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{
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int creaturesAmount = 0;
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for (int i=0; i< town->getTown()->creatures.size(); i++)
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if(!town->getTown()->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first)
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creaturesAmount++;
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return creaturesAmount;
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}
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void QuickRecruitmentWindow::updateAllSliders()
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{
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auto allAvailableResources = LOCPLINT->cb->getResourceAmount();
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for(auto i : boost::adaptors::reverse(cards))
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allAvailableResources -= (i->creatureOnTheCard->getFullRecruitCost() * i->slider->getValue());
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for(auto i : cards)
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{
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si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources);
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vstd::amin(maxAmount, i->maxAmount);
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if(maxAmount < 0)
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continue;
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if(i->slider->getValue() + maxAmount < i->maxAmount)
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i->slider->setAmount(i->slider->getValue() + maxAmount);
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else
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i->slider->setAmount(i->maxAmount);
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i->slider->scrollTo(i->slider->getValue());
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}
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totalCost->createItems(LOCPLINT->cb->getResourceAmount() - allAvailableResources);
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totalCost->set(LOCPLINT->cb->getResourceAmount() - allAvailableResources);
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}
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QuickRecruitmentWindow::QuickRecruitmentWindow(const CGTownInstance * townd, Rect startupPosition)
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: CWindowObject(PLAYER_COLORED | BORDERED),
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town(townd)
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{
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OBJECT_CONSTRUCTION;
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initWindow(startupPosition);
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setButtons();
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setCreaturePurchaseCards();
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maxAllCards(cards);
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center();
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}
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