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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
/*
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* ModVerificationInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CModVersion.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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struct ModVerificationInfo;
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using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
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enum class ModVerificationStatus
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{
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NOT_INSTALLED, /// Mod is not installed locally
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DISABLED, /// Mod is installed locally but not enabled
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EXCESSIVE, /// Mod is enabled locally but must be disabled
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VERSION_MISMATCH, /// Mod is present on both sides, but has different version
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FULL_MATCH, /// No issues detected, everything matches
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};
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using ModListVerificationStatus = std::map<std::string, ModVerificationStatus>;
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struct DLL_LINKAGE ModVerificationInfo
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{
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/// human-readable mod name
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std::string name;
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/// version of the mod
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CModVersion version;
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/// CRC-32 checksum of the mod
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ui32 checksum = 0;
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/// parent mod ID, empty if root-level mod
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TModID parent;
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/// for serialization purposes
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bool impactsGameplay = true;
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static JsonNode jsonSerializeList(const ModCompatibilityInfo & input);
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static ModCompatibilityInfo jsonDeserializeList(const JsonNode & input);
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static ModListVerificationStatus verifyListAgainstLocalMods(const ModCompatibilityInfo & input);
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template <typename Handler>
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void serialize(Handler & h)
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{
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h & name;
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h & version;
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h & checksum;
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h & parent;
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h & impactsGameplay;
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}
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};
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VCMI_LIB_NAMESPACE_END
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