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mirror of https://github.com/vcmi/vcmi.git synced 2025-05-27 22:47:48 +02:00
vcmi/lib/callback/GameCallbackHolder.h
Ivan Savenko 716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00

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C++

/*
* GameCallbackHolder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class CPrivilegedInfoCallback;
class DLL_LINKAGE GameCallbackHolder
{
public:
CPrivilegedInfoCallback * cb;
explicit GameCallbackHolder(CPrivilegedInfoCallback *cb):
cb(cb)
{}
};
VCMI_LIB_NAMESPACE_END