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- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
27 lines
484 B
C++
27 lines
484 B
C++
/*
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* GameCallbackHolder.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class CPrivilegedInfoCallback;
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class DLL_LINKAGE GameCallbackHolder
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{
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public:
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CPrivilegedInfoCallback * cb;
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explicit GameCallbackHolder(CPrivilegedInfoCallback *cb):
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cb(cb)
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{}
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};
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VCMI_LIB_NAMESPACE_END
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