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- CClient now inherits directly from CPrivilegedInfoCallback, like IGameCallback did before. However CClient no longer needs dummy implementation of IGameEventCallback - CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for callback. Actual events can only be emitted in calls that receive IGameEventCallback pointer, e.g. heroVisit - CGameHandler now inherits directly from both CPrivilegedInfoCallback and IGameEventCallback as it did before via IGameCallback
43 lines
846 B
C++
43 lines
846 B
C++
/*
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* ArtSlotInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ArtSlotInfo.h"
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#include "../../callback/CPrivilegedInfoCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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ArtSlotInfo::ArtSlotInfo(CPrivilegedInfoCallback * cb)
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: GameCallbackHolder(cb)
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{
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}
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ArtSlotInfo::ArtSlotInfo(const CArtifactInstance * artifact, bool locked)
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: GameCallbackHolder(artifact->cb)
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, artifactID(artifact->getId())
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, locked(locked)
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{
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}
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const CArtifactInstance * ArtSlotInfo::getArt() const
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{
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if(!artifactID.hasValue())
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return nullptr;
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return cb->getArtInstance(artifactID);
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}
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ArtifactInstanceID ArtSlotInfo::getID() const
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{
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return artifactID;
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}
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VCMI_LIB_NAMESPACE_END
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