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vcmi/lib/mapObjects/FlaggableMapObject.h
Ivan Savenko 716da918f8 Completely remove IGameCallback class
- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00

43 lines
1.2 KiB
C++

/*
* FlaggableMapObject.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGObjectInstance.h"
#include "IOwnableObject.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
class FlaggableInstanceConstructor;
class DLL_LINKAGE FlaggableMapObject : public CGObjectInstance, public IOwnableObject
{
std::shared_ptr<FlaggableInstanceConstructor> getFlaggableHandler() const;
void giveBonusTo(IGameEventCallback & gameEvents, const PlayerColor & player, bool onInit = false) const;
void takeBonusFrom(IGameEventCallback & gameEvents, const PlayerColor & player) const;
public:
using CGObjectInstance::CGObjectInstance;
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void markAsDeleted() const;
void initObj(vstd::RNG & rand) override;
const IOwnableObject * asOwnable() const final;
ResourceSet dailyIncome() const override;
std::vector<CreatureID> providedCreatures() const override;
protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
};
VCMI_LIB_NAMESPACE_END