mirror of
https://github.com/vcmi/vcmi.git
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297 lines
17 KiB
C++
297 lines
17 KiB
C++
/*
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* ShortcutHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ShortcutHandler.h"
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#include "Shortcut.h"
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#include <SDL_keycode.h>
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std::vector<EShortcut> ShortcutHandler::translateKeycode(SDL_Keycode key) const
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{
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static const std::multimap<SDL_Keycode, EShortcut> keyToShortcut = {
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{SDLK_RETURN, EShortcut::GLOBAL_ACCEPT },
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{SDLK_KP_ENTER, EShortcut::GLOBAL_ACCEPT },
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{SDLK_ESCAPE, EShortcut::GLOBAL_CANCEL },
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{SDLK_RETURN, EShortcut::GLOBAL_RETURN },
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{SDLK_KP_ENTER, EShortcut::GLOBAL_RETURN },
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{SDLK_ESCAPE, EShortcut::GLOBAL_RETURN },
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{SDLK_F4, EShortcut::GLOBAL_FULLSCREEN },
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{SDLK_BACKSPACE, EShortcut::GLOBAL_BACKSPACE },
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{SDLK_TAB, EShortcut::GLOBAL_MOVE_FOCUS },
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{SDLK_o, EShortcut::GLOBAL_OPTIONS },
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{SDLK_LEFT, EShortcut::MOVE_LEFT },
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{SDLK_RIGHT, EShortcut::MOVE_RIGHT },
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{SDLK_UP, EShortcut::MOVE_UP },
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{SDLK_DOWN, EShortcut::MOVE_DOWN },
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{SDLK_HOME, EShortcut::MOVE_FIRST },
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{SDLK_END, EShortcut::MOVE_LAST },
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{SDLK_PAGEUP, EShortcut::MOVE_PAGE_UP },
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{SDLK_PAGEDOWN, EShortcut::MOVE_PAGE_DOWN },
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{SDLK_1, EShortcut::SELECT_INDEX_1 },
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{SDLK_2, EShortcut::SELECT_INDEX_2 },
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{SDLK_3, EShortcut::SELECT_INDEX_3 },
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{SDLK_4, EShortcut::SELECT_INDEX_4 },
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{SDLK_5, EShortcut::SELECT_INDEX_5 },
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{SDLK_6, EShortcut::SELECT_INDEX_6 },
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{SDLK_7, EShortcut::SELECT_INDEX_7 },
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{SDLK_8, EShortcut::SELECT_INDEX_8 },
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{SDLK_n, EShortcut::MAIN_MENU_NEW_GAME },
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{SDLK_l, EShortcut::MAIN_MENU_LOAD_GAME },
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{SDLK_h, EShortcut::MAIN_MENU_HIGH_SCORES },
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{SDLK_c, EShortcut::MAIN_MENU_CREDITS },
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{SDLK_q, EShortcut::MAIN_MENU_QUIT },
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{SDLK_b, EShortcut::MAIN_MENU_BACK },
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{SDLK_s, EShortcut::MAIN_MENU_SINGLEPLAYER },
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{SDLK_m, EShortcut::MAIN_MENU_MULTIPLAYER },
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{SDLK_c, EShortcut::MAIN_MENU_CAMPAIGN },
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{SDLK_t, EShortcut::MAIN_MENU_TUTORIAL },
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{SDLK_s, EShortcut::MAIN_MENU_CAMPAIGN_SOD },
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{SDLK_r, EShortcut::MAIN_MENU_CAMPAIGN_ROE },
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{SDLK_a, EShortcut::MAIN_MENU_CAMPAIGN_AB },
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{SDLK_c, EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },
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{SDLK_b, EShortcut::LOBBY_BEGIN_GAME },
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{SDLK_RETURN, EShortcut::LOBBY_BEGIN_GAME },
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{SDLK_KP_ENTER, EShortcut::LOBBY_BEGIN_GAME },
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{SDLK_l, EShortcut::LOBBY_LOAD_GAME },
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{SDLK_RETURN, EShortcut::LOBBY_LOAD_GAME },
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{SDLK_KP_ENTER, EShortcut::LOBBY_LOAD_GAME },
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{SDLK_s, EShortcut::LOBBY_SAVE_GAME },
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{SDLK_RETURN, EShortcut::LOBBY_SAVE_GAME },
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{SDLK_KP_ENTER, EShortcut::LOBBY_SAVE_GAME },
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{SDLK_r, EShortcut::LOBBY_RANDOM_MAP },
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{SDLK_h, EShortcut::LOBBY_HIDE_CHAT },
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{SDLK_a, EShortcut::LOBBY_ADDITIONAL_OPTIONS },
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{SDLK_s, EShortcut::LOBBY_SELECT_SCENARIO },
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{SDLK_e, EShortcut::GAME_END_TURN },
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{SDLK_l, EShortcut::GAME_LOAD_GAME },
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{SDLK_s, EShortcut::GAME_SAVE_GAME },
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{SDLK_r, EShortcut::GAME_RESTART_GAME },
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{SDLK_m, EShortcut::GAME_TO_MAIN_MENU },
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{SDLK_q, EShortcut::GAME_QUIT_GAME },
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{SDLK_b, EShortcut::GAME_OPEN_MARKETPLACE },
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{SDLK_g, EShortcut::GAME_OPEN_THIEVES_GUILD },
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{SDLK_TAB, EShortcut::GAME_ACTIVATE_CONSOLE },
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{SDLK_o, EShortcut::ADVENTURE_GAME_OPTIONS },
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{SDLK_F6, EShortcut::ADVENTURE_TOGGLE_GRID },
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{SDLK_z, EShortcut::ADVENTURE_SET_HERO_ASLEEP },
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{SDLK_w, EShortcut::ADVENTURE_SET_HERO_AWAKE },
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{SDLK_m, EShortcut::ADVENTURE_MOVE_HERO },
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{SDLK_SPACE, EShortcut::ADVENTURE_VISIT_OBJECT },
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{SDLK_KP_1, EShortcut::ADVENTURE_MOVE_HERO_SW },
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{SDLK_KP_2, EShortcut::ADVENTURE_MOVE_HERO_SS },
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{SDLK_KP_3, EShortcut::ADVENTURE_MOVE_HERO_SE },
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{SDLK_KP_4, EShortcut::ADVENTURE_MOVE_HERO_WW },
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{SDLK_KP_6, EShortcut::ADVENTURE_MOVE_HERO_EE },
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{SDLK_KP_7, EShortcut::ADVENTURE_MOVE_HERO_NW },
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{SDLK_KP_8, EShortcut::ADVENTURE_MOVE_HERO_NN },
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{SDLK_KP_9, EShortcut::ADVENTURE_MOVE_HERO_NE },
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{SDLK_DOWN, EShortcut::ADVENTURE_MOVE_HERO_SS },
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{SDLK_LEFT, EShortcut::ADVENTURE_MOVE_HERO_WW },
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{SDLK_RIGHT, EShortcut::ADVENTURE_MOVE_HERO_EE },
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{SDLK_UP, EShortcut::ADVENTURE_MOVE_HERO_NN },
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{SDLK_RETURN, EShortcut::ADVENTURE_VIEW_SELECTED },
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{SDLK_KP_ENTER, EShortcut::ADVENTURE_VIEW_SELECTED },
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// {SDLK_, EShortcut::ADVENTURE_NEXT_OBJECT },
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{SDLK_t, EShortcut::ADVENTURE_NEXT_TOWN },
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{SDLK_h, EShortcut::ADVENTURE_NEXT_HERO },
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// {SDLK_, EShortcut::ADVENTURE_FIRST_TOWN },
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// {SDLK_, EShortcut::ADVENTURE_FIRST_HERO },
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{SDLK_i, EShortcut::ADVENTURE_VIEW_SCENARIO },
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{SDLK_d, EShortcut::ADVENTURE_DIG_GRAIL },
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{SDLK_p, EShortcut::ADVENTURE_VIEW_PUZZLE },
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{SDLK_v, EShortcut::ADVENTURE_VIEW_WORLD },
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{SDLK_1, EShortcut::ADVENTURE_VIEW_WORLD_X1 },
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{SDLK_2, EShortcut::ADVENTURE_VIEW_WORLD_X2 },
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{SDLK_4, EShortcut::ADVENTURE_VIEW_WORLD_X4 },
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{SDLK_u, EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
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{SDLK_k, EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
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{SDLK_q, EShortcut::ADVENTURE_QUEST_LOG },
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{SDLK_c, EShortcut::ADVENTURE_CAST_SPELL },
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{SDLK_g, EShortcut::ADVENTURE_THIEVES_GUILD },
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{SDLK_KP_PLUS, EShortcut::ADVENTURE_ZOOM_IN },
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{SDLK_KP_MINUS, EShortcut::ADVENTURE_ZOOM_OUT },
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{SDLK_BACKSPACE, EShortcut::ADVENTURE_ZOOM_RESET },
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{SDLK_q, EShortcut::BATTLE_TOGGLE_QUEUE },
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{SDLK_f, EShortcut::BATTLE_USE_CREATURE_SPELL },
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{SDLK_s, EShortcut::BATTLE_SURRENDER },
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{SDLK_r, EShortcut::BATTLE_RETREAT },
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{SDLK_a, EShortcut::BATTLE_AUTOCOMBAT },
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{SDLK_c, EShortcut::BATTLE_CAST_SPELL },
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{SDLK_w, EShortcut::BATTLE_WAIT },
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{SDLK_d, EShortcut::BATTLE_DEFEND },
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{SDLK_SPACE, EShortcut::BATTLE_DEFEND },
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{SDLK_UP, EShortcut::BATTLE_CONSOLE_UP },
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{SDLK_DOWN, EShortcut::BATTLE_CONSOLE_DOWN },
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{SDLK_SPACE, EShortcut::BATTLE_TACTICS_NEXT },
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{SDLK_RETURN, EShortcut::BATTLE_TACTICS_END },
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{SDLK_KP_ENTER, EShortcut::BATTLE_TACTICS_END },
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{SDLK_s, EShortcut::BATTLE_SELECT_ACTION },
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{SDLK_i, EShortcut::BATTLE_TOGGLE_HEROES_STATS},
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{SDLK_t, EShortcut::TOWN_OPEN_TAVERN },
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{SDLK_SPACE, EShortcut::TOWN_SWAP_ARMIES },
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{SDLK_END, EShortcut::RECRUITMENT_MAX },
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{SDLK_HOME, EShortcut::RECRUITMENT_MIN },
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{SDLK_u, EShortcut::RECRUITMENT_UPGRADE },
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{SDLK_a, EShortcut::RECRUITMENT_UPGRADE_ALL },
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{SDLK_u, EShortcut::RECRUITMENT_UPGRADE_ALL },
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{SDLK_h, EShortcut::KINGDOM_HEROES_TAB },
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{SDLK_t, EShortcut::KINGDOM_TOWNS_TAB },
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{SDLK_d, EShortcut::HERO_DISMISS },
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{SDLK_c, EShortcut::HERO_COMMANDER },
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{SDLK_l, EShortcut::HERO_LOOSE_FORMATION },
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{SDLK_t, EShortcut::HERO_TIGHT_FORMATION },
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{SDLK_b, EShortcut::HERO_TOGGLE_TACTICS },
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{SDLK_a, EShortcut::SPELLBOOK_TAB_ADVENTURE },
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{SDLK_c, EShortcut::SPELLBOOK_TAB_COMBAT }
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};
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auto range = keyToShortcut.equal_range(key);
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// FIXME: some code expects calls to keyPressed / captureThisKey even without defined hotkeys
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if (range.first == range.second)
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return {EShortcut::NONE};
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std::vector<EShortcut> result;
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for (auto it = range.first; it != range.second; ++it)
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result.push_back(it->second);
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return result;
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}
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EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
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{
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static const std::map<std::string, EShortcut> shortcutNames = {
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{"globalAccept", EShortcut::GLOBAL_ACCEPT },
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{"globalCancel", EShortcut::GLOBAL_CANCEL },
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{"globalReturn", EShortcut::GLOBAL_RETURN },
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{"globalFullscreen", EShortcut::GLOBAL_FULLSCREEN },
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{"globalOptions", EShortcut::GLOBAL_OPTIONS },
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{"globalBackspace", EShortcut::GLOBAL_BACKSPACE },
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{"globalMoveFocus", EShortcut::GLOBAL_MOVE_FOCUS },
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{"moveLeft", EShortcut::MOVE_LEFT },
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{"moveRight", EShortcut::MOVE_RIGHT },
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{"moveUp", EShortcut::MOVE_UP },
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{"moveDown", EShortcut::MOVE_DOWN },
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{"moveFirst", EShortcut::MOVE_FIRST },
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{"moveLast", EShortcut::MOVE_LAST },
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{"movePageUp", EShortcut::MOVE_PAGE_UP },
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{"movePageDown", EShortcut::MOVE_PAGE_DOWN },
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{"selectIndex1", EShortcut::SELECT_INDEX_1 },
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{"selectIndex2", EShortcut::SELECT_INDEX_2 },
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{"selectIndex3", EShortcut::SELECT_INDEX_3 },
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{"selectIndex4", EShortcut::SELECT_INDEX_4 },
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{"selectIndex5", EShortcut::SELECT_INDEX_5 },
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{"selectIndex6", EShortcut::SELECT_INDEX_6 },
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{"selectIndex7", EShortcut::SELECT_INDEX_7 },
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{"selectIndex8", EShortcut::SELECT_INDEX_8 },
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{"mainMenuNewGame", EShortcut::MAIN_MENU_NEW_GAME },
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{"mainMenuLoadGame", EShortcut::MAIN_MENU_LOAD_GAME },
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{"mainMenuHighScores", EShortcut::MAIN_MENU_HIGH_SCORES },
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{"mainMenuCredits", EShortcut::MAIN_MENU_CREDITS },
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{"mainMenuQuit", EShortcut::MAIN_MENU_QUIT },
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{"mainMenuBack", EShortcut::MAIN_MENU_BACK },
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{"mainMenuSingleplayer", EShortcut::MAIN_MENU_SINGLEPLAYER },
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{"mainMenuMultiplayer", EShortcut::MAIN_MENU_MULTIPLAYER },
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{"mainMenuCampaign", EShortcut::MAIN_MENU_CAMPAIGN },
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{"mainMenuTutorial", EShortcut::MAIN_MENU_TUTORIAL },
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{"mainMenuCampaignSod", EShortcut::MAIN_MENU_CAMPAIGN_SOD },
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{"mainMenuCampaignRoe", EShortcut::MAIN_MENU_CAMPAIGN_ROE },
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{"mainMenuCampaignAb", EShortcut::MAIN_MENU_CAMPAIGN_AB },
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{"mainMenuCampaignCustom", EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },
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{"lobbyBeginGame", EShortcut::LOBBY_BEGIN_GAME },
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{"lobbyLoadGame", EShortcut::LOBBY_LOAD_GAME },
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{"lobbySaveGame", EShortcut::LOBBY_SAVE_GAME },
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{"lobbyRandomMap", EShortcut::LOBBY_RANDOM_MAP },
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{"lobbyHideChat", EShortcut::LOBBY_HIDE_CHAT },
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{"lobbyAdditionalOptions", EShortcut::LOBBY_ADDITIONAL_OPTIONS },
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{"lobbySelectScenario", EShortcut::LOBBY_SELECT_SCENARIO },
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{"gameEndTurn", EShortcut::GAME_END_TURN },
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{"gameLoadGame", EShortcut::GAME_LOAD_GAME },
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{"gameSaveGame", EShortcut::GAME_SAVE_GAME },
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{"gameRestartGame", EShortcut::GAME_RESTART_GAME },
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{"gameMainMenu", EShortcut::GAME_TO_MAIN_MENU },
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{"gameQuitGame", EShortcut::GAME_QUIT_GAME },
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{"gameOpenMarketplace", EShortcut::GAME_OPEN_MARKETPLACE },
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{"gameOpenThievesGuild", EShortcut::GAME_OPEN_THIEVES_GUILD },
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{"gameActivateConsole", EShortcut::GAME_ACTIVATE_CONSOLE },
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{"adventureGameOptions", EShortcut::ADVENTURE_GAME_OPTIONS },
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{"adventureToggleGrid", EShortcut::ADVENTURE_TOGGLE_GRID },
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{"adventureToggleSleep", EShortcut::ADVENTURE_TOGGLE_SLEEP },
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{"adventureSetHeroAsleep", EShortcut::ADVENTURE_SET_HERO_ASLEEP },
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{"adventureSetHeroAwake", EShortcut::ADVENTURE_SET_HERO_AWAKE },
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{"adventureMoveHero", EShortcut::ADVENTURE_MOVE_HERO },
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{"adventureVisitObject", EShortcut::ADVENTURE_VISIT_OBJECT },
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{"adventureMoveHeroSW", EShortcut::ADVENTURE_MOVE_HERO_SW },
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{"adventureMoveHeroSS", EShortcut::ADVENTURE_MOVE_HERO_SS },
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{"adventureMoveHeroSE", EShortcut::ADVENTURE_MOVE_HERO_SE },
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{"adventureMoveHeroWW", EShortcut::ADVENTURE_MOVE_HERO_WW },
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{"adventureMoveHeroEE", EShortcut::ADVENTURE_MOVE_HERO_EE },
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{"adventureMoveHeroNW", EShortcut::ADVENTURE_MOVE_HERO_NW },
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{"adventureMoveHeroNN", EShortcut::ADVENTURE_MOVE_HERO_NN },
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{"adventureMoveHeroNE", EShortcut::ADVENTURE_MOVE_HERO_NE },
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{"adventureViewSelected", EShortcut::ADVENTURE_VIEW_SELECTED },
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{"adventureNextObject", EShortcut::ADVENTURE_NEXT_OBJECT },
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{"adventureNextTown", EShortcut::ADVENTURE_NEXT_TOWN },
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{"adventureNextHero", EShortcut::ADVENTURE_NEXT_HERO },
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{"adventureFirstTown", EShortcut::ADVENTURE_FIRST_TOWN },
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{"adventureFirstHero", EShortcut::ADVENTURE_FIRST_HERO },
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{"adventureViewScenario", EShortcut::ADVENTURE_VIEW_SCENARIO },
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{"adventureDigGrail", EShortcut::ADVENTURE_DIG_GRAIL },
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{"adventureViewPuzzle", EShortcut::ADVENTURE_VIEW_PUZZLE },
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{"adventureViewWorld", EShortcut::ADVENTURE_VIEW_WORLD },
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{"adventureViewWorld1", EShortcut::ADVENTURE_VIEW_WORLD_X1 },
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{"adventureViewWorld2", EShortcut::ADVENTURE_VIEW_WORLD_X2 },
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{"adventureViewWorld4", EShortcut::ADVENTURE_VIEW_WORLD_X4 },
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{"adventureToggleMapLevel", EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
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{"adventureKingdomOverview", EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
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{"adventureQuestLog", EShortcut::ADVENTURE_QUEST_LOG },
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{"adventureCastSpell", EShortcut::ADVENTURE_CAST_SPELL },
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{"adventureThievesGuild", EShortcut::ADVENTURE_THIEVES_GUILD },
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{"adventureExitWorldView", EShortcut::ADVENTURE_EXIT_WORLD_VIEW },
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{"adventureZoomIn", EShortcut::ADVENTURE_ZOOM_IN },
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{"adventureZoomOut", EShortcut::ADVENTURE_ZOOM_OUT },
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{"adventureZoomReset", EShortcut::ADVENTURE_ZOOM_RESET },
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{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
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{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
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{"battleSurrender", EShortcut::BATTLE_SURRENDER },
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{"battleRetreat", EShortcut::BATTLE_RETREAT },
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{"battleAutocombat", EShortcut::BATTLE_AUTOCOMBAT },
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{"battleCastSpell", EShortcut::BATTLE_CAST_SPELL },
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{"battleWait", EShortcut::BATTLE_WAIT },
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{"battleDefend", EShortcut::BATTLE_DEFEND },
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{"battleConsoleUp", EShortcut::BATTLE_CONSOLE_UP },
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{"battleConsoleDown", EShortcut::BATTLE_CONSOLE_DOWN },
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{"battleTacticsNext", EShortcut::BATTLE_TACTICS_NEXT },
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{"battleTacticsEnd", EShortcut::BATTLE_TACTICS_END },
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{"battleSelectAction", EShortcut::BATTLE_SELECT_ACTION },
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{"townOpenTavern", EShortcut::TOWN_OPEN_TAVERN },
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{"townSwapArmies", EShortcut::TOWN_SWAP_ARMIES },
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{"recruitmentMax", EShortcut::RECRUITMENT_MAX },
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{"recruitmentMin", EShortcut::RECRUITMENT_MIN },
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{"recruitmentUpgrade", EShortcut::RECRUITMENT_UPGRADE },
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{"recruitmentUpgradeAll", EShortcut::RECRUITMENT_UPGRADE_ALL },
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{"kingdomHeroesTab", EShortcut::KINGDOM_HEROES_TAB },
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{"kingdomTownsTab", EShortcut::KINGDOM_TOWNS_TAB },
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{"heroDismiss", EShortcut::HERO_DISMISS },
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{"heroCommander", EShortcut::HERO_COMMANDER },
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{"heroLooseFormation", EShortcut::HERO_LOOSE_FORMATION },
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{"heroTightFormation", EShortcut::HERO_TIGHT_FORMATION },
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{"heroToggleTactics", EShortcut::HERO_TOGGLE_TACTICS },
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{"spellbookTabAdventure", EShortcut::SPELLBOOK_TAB_ADVENTURE },
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{"spellbookTabCombat", EShortcut::SPELLBOOK_TAB_COMBAT }
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};
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if (shortcutNames.count(identifier))
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return shortcutNames.at(identifier);
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return EShortcut::NONE;
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}
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