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75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/*
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* GameSettings.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "IGameSettings.h"
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#include "json/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE GameSettings final : public IGameSettings, boost::noncopyable
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{
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struct SettingOption
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{
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EGameSettings setting;
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std::string group;
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std::string key;
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};
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static constexpr int32_t OPTIONS_COUNT = static_cast<int32_t>(EGameSettings::OPTIONS_COUNT);
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static const std::vector<SettingOption> settingProperties;
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// contains base settings, like those defined in base game or mods
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std::array<JsonNode, OPTIONS_COUNT> baseSettings;
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// contains settings that were overriden, in map or in random map template
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std::array<JsonNode, OPTIONS_COUNT> overridenSettings;
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// for convenience / performance, contains actual settings - combined version of base and override settings
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std::array<JsonNode, OPTIONS_COUNT> actualSettings;
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// converts all existing overrides into a single json node for serialization
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JsonNode getAllOverrides() const;
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public:
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GameSettings();
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~GameSettings();
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/// Loads settings as 'base settings' that can be overriden
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/// For settings defined in vcmi or in mods
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void loadBase(const JsonNode & input);
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/// Loads setting as an override, for use in maps or rmg templates
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/// undefined behavior if setting was already overriden (TODO: decide which approach is better - replace or append)
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void addOverride(EGameSettings option, const JsonNode & input);
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// loads all overrides from provided json node, for deserialization
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void loadOverrides(const JsonNode &);
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JsonNode getFullConfig() const override;
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const JsonNode & getValue(EGameSettings option) const override;
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template<typename Handler>
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void serialize(Handler & h)
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{
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if (h.saving)
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{
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JsonNode overrides = getAllOverrides();
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h & overrides;
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}
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else
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{
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JsonNode overrides;
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h & overrides;
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loadOverrides(overrides);
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}
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}
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};
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VCMI_LIB_NAMESPACE_END
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