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vcmi/VCMI_server.cbp
alexvins 2942e2e824 [c::b] update projects
-boost::iostreams
*link with release boost libs always
2012-10-06 15:12:07 +00:00

92 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCMI_server" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-ggdb" />
</Compiler>
<Linker>
<Add directory="bin\Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="bin\Release" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add directory="$(#boost.include)" />
<Add directory="$(#sdl.include)" />
<Add directory="." />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add option="-lws2_32" />
<Add option="-lmswsock" />
<Add option="-lboost_program_options-mgw47-mt-1_51" />
<Add option="-lboost_filesystem-mgw47-mt-1_51" />
<Add option="-lboost_system-mgw47-mt-1_51" />
<Add option="-lboost_thread-mgw47-mt-1_51" />
<Add option="-lboost_chrono-mgw47-mt-1_51" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
</Linker>
<Unit filename="server\CGameHandler.cpp" />
<Unit filename="server\CGameHandler.h" />
<Unit filename="server\CVCMIServer.cpp" />
<Unit filename="server\CVCMIServer.h" />
<Unit filename="server\NetPacksServer.cpp" />
<Unit filename="server\StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
<DoxyBlocks>
<comment_style block="0" line="0" />
<doxyfile_project />
<doxyfile_build />
<doxyfile_warnings />
<doxyfile_output />
<doxyfile_dot />
<general />
</DoxyBlocks>
</Extensions>
</Project>
</CodeBlocks_project_file>