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48c92711f2
Was broken in my previous PR, since pointer graph serialization was enabled by default, leading to deserializationFix triggering on netpack apply. Cleaned up / clarified code
173 lines
4.3 KiB
C++
173 lines
4.3 KiB
C++
/*
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* Connection.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Connection.h"
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#include "BinaryDeserializer.h"
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#include "BinarySerializer.h"
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#include "../gameState/CGameState.h"
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#include "../networkPacks/NetPacksBase.h"
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#include "../network/NetworkInterface.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE ConnectionPackWriter final : public IBinaryWriter
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{
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public:
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std::vector<std::byte> buffer;
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int write(const std::byte * data, unsigned size) final;
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};
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class DLL_LINKAGE ConnectionPackReader final : public IBinaryReader
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{
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public:
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const std::vector<std::byte> * buffer;
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size_t position;
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int read(std::byte * data, unsigned size) final;
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};
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int ConnectionPackWriter::write(const std::byte * data, unsigned size)
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{
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buffer.insert(buffer.end(), data, data + size);
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return size;
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}
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int ConnectionPackReader::read(std::byte * data, unsigned size)
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{
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if (position + size > buffer->size())
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throw std::runtime_error("End of file reached when reading received network pack!");
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std::copy_n(buffer->begin() + position, size, data);
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position += size;
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return size;
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}
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CConnection::CConnection(std::weak_ptr<INetworkConnection> networkConnection)
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: networkConnection(networkConnection)
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, packReader(std::make_unique<ConnectionPackReader>())
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, packWriter(std::make_unique<ConnectionPackWriter>())
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, deserializer(std::make_unique<BinaryDeserializer>(packReader.get()))
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, serializer(std::make_unique<BinarySerializer>(packWriter.get()))
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, connectionID(-1)
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{
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assert(networkConnection.lock() != nullptr);
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enterLobbyConnectionMode();
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deserializer->version = ESerializationVersion::CURRENT;
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}
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CConnection::~CConnection() = default;
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void CConnection::sendPack(const CPack * pack)
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{
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boost::mutex::scoped_lock lock(writeMutex);
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auto connectionPtr = networkConnection.lock();
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if (!connectionPtr)
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throw std::runtime_error("Attempt to send packet on a closed connection!");
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packWriter->buffer.clear();
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*serializer & pack;
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logNetwork->trace("Sending a pack of type %s", typeid(*pack).name());
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connectionPtr->sendPacket(packWriter->buffer);
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packWriter->buffer.clear();
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serializer->savedPointers.clear();
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}
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CPack * CConnection::retrievePack(const std::vector<std::byte> & data)
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{
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CPack * result;
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packReader->buffer = &data;
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packReader->position = 0;
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*deserializer & result;
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if (result == nullptr)
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throw std::runtime_error("Failed to retrieve pack!");
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if (packReader->position != data.size())
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throw std::runtime_error("Failed to retrieve pack! Not all data has been read!");
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logNetwork->trace("Received CPack of type %s", typeid(*result).name());
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deserializer->loadedPointers.clear();
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deserializer->loadedSharedPointers.clear();
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return result;
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}
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bool CConnection::isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const
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{
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return otherConnection != nullptr && networkConnection.lock() == otherConnection;
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}
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std::shared_ptr<INetworkConnection> CConnection::getConnection()
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{
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return networkConnection.lock();
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}
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void CConnection::disableStackSendingByID()
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{
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packReader->sendStackInstanceByIds = false;
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packWriter->sendStackInstanceByIds = false;
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}
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void CConnection::enableStackSendingByID()
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{
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packReader->sendStackInstanceByIds = true;
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packWriter->sendStackInstanceByIds = true;
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}
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void CConnection::enterLobbyConnectionMode()
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{
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deserializer->loadedPointers.clear();
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serializer->savedPointers.clear();
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disableSmartVectorMemberSerialization();
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disableStackSendingByID();
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}
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void CConnection::setCallback(IGameCallback * cb)
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{
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deserializer->cb = cb;
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}
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void CConnection::enterGameplayConnectionMode(CGameState * gs)
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{
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enableStackSendingByID();
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setCallback(gs->callback);
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enableSmartVectorMemberSerializatoin(gs);
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}
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void CConnection::disableSmartVectorMemberSerialization()
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{
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packReader->smartVectorMembersSerialization = false;
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packWriter->smartVectorMembersSerialization = false;
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}
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void CConnection::enableSmartVectorMemberSerializatoin(CGameState * gs)
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{
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packWriter->addStdVecItems(gs);
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packReader->addStdVecItems(gs);
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}
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void CConnection::setSerializationVersion(ESerializationVersion version)
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{
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deserializer->version = version;
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serializer->version = version;
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}
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VCMI_LIB_NAMESPACE_END
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