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vcmi/client/windows/CTradeWindow.h
Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440)
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00

184 lines
6.1 KiB
C++

/*
* CTradeWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/CArtifactHolder.h"
#include "CWindowObject.h"
#include "../../lib/FunctionList.h"
class IMarket;
class CSlider;
class CTextBox;
class CGStatusBar;
class CTradeWindow : public CWindowObject, public CWindowWithArtifacts //base for markets and altar of sacrifice
{
public:
enum EType
{
RESOURCE, PLAYER, ARTIFACT_TYPE, CREATURE, CREATURE_PLACEHOLDER, ARTIFACT_PLACEHOLDER, ARTIFACT_INSTANCE
};
class CTradeableItem : public CIntObject, public std::enable_shared_from_this<CTradeableItem>
{
std::shared_ptr<CAnimImage> image;
std::string getFilename();
int getIndex();
public:
const CArtifactInstance * hlp; //holds ptr to artifact instance id type artifact
EType type;
int id;
const int serial;
const bool left;
std::string subtitle; //empty if default
void setType(EType newType);
void setID(int newID);
const CArtifactInstance * getArtInstance() const;
void setArtInstance(const CArtifactInstance * art);
CFunctionList<void()> callback;
bool downSelection;
void showAllAt(const Point & dstPos, const std::string & customSub, SDL_Surface * to);
void clickRight(tribool down, bool previousState) override;
void hover(bool on) override;
void showAll(SDL_Surface * to) override;
void clickLeft(tribool down, bool previousState) override;
std::string getName(int number = -1) const;
CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial);
};
const IMarket * market;
const CGHeroInstance * hero;
std::shared_ptr<CArtifactsOfHero> arts;
//all indexes: 1 = left, 0 = right
std::array<std::vector<std::shared_ptr<CTradeableItem>>, 2> items;
//highlighted items (nullptr if no highlight)
std::shared_ptr<CTradeableItem> hLeft;
std::shared_ptr<CTradeableItem> hRight;
EType itemsType[2];
EMarketMode::EMarketMode mode;
std::shared_ptr<CButton> ok;
std::shared_ptr<CButton> max;
std::shared_ptr<CButton> deal;
std::shared_ptr<CSlider> slider; //for choosing amount to be exchanged
bool readyToTrade;
CTradeWindow(std::string bgName, const IMarket * Market, const CGHeroInstance * Hero, EMarketMode::EMarketMode Mode); //c
void showAll(SDL_Surface * to) override;
void initSubs(bool Left);
void initTypes();
void initItems(bool Left);
std::vector<int> *getItemsIds(bool Left); //nullptr if default
void getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const;
void removeItems(const std::set<std::shared_ptr<CTradeableItem>> & toRemove);
void removeItem(std::shared_ptr<CTradeableItem> item);
void getEmptySlots(std::set<std::shared_ptr<CTradeableItem>> & toRemove);
void setMode(EMarketMode::EMarketMode Mode); //mode setter
void artifactSelected(CHeroArtPlace *slot); //used when selling artifacts -> called when user clicked on artifact slot
virtual void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const = 0;
virtual void selectionChanged(bool side) = 0; //true == left
virtual Point selectionOffset(bool Left) const = 0;
virtual std::string selectionSubtitle(bool Left) const = 0;
virtual void garrisonChanged() = 0;
virtual void artifactsChanged(bool left) = 0;
protected:
std::shared_ptr<CGStatusBar> statusBar;
std::vector<std::shared_ptr<CLabel>> labels;
std::vector<std::shared_ptr<CButton>> buttons;
std::vector<std::shared_ptr<CTextBox>> texts;
};
class CMarketplaceWindow : public CTradeWindow
{
std::shared_ptr<CLabel> titleLabel;
bool printButtonFor(EMarketMode::EMarketMode M) const;
std::string getBackgroundForMode(EMarketMode::EMarketMode mode);
public:
int r1, r2; //suggested amounts of traded resources
bool madeTransaction; //if player made at least one transaction
std::shared_ptr<CTextBox> traderText;
void setMax();
void sliderMoved(int to);
void makeDeal();
void selectionChanged(bool side) override; //true == left
CMarketplaceWindow(const IMarket * Market, const CGHeroInstance * Hero = nullptr, EMarketMode::EMarketMode Mode = EMarketMode::RESOURCE_RESOURCE);
~CMarketplaceWindow();
Point selectionOffset(bool Left) const override;
std::string selectionSubtitle(bool Left) const override;
void garrisonChanged() override; //removes creatures with count 0 from the list (apparently whole stack has been sold)
void artifactsChanged(bool left) override;
void resourceChanged();
void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const override;
void updateTraderText();
};
class CAltarWindow : public CTradeWindow
{
std::shared_ptr<CAnimImage> artIcon;
public:
std::vector<int> sacrificedUnits; //[slot_nr] -> how many creatures from that slot will be sacrificed
std::vector<int> expPerUnit;
std::shared_ptr<CButton> sacrificeAll;
std::shared_ptr<CButton> sacrificeBackpack;
std::shared_ptr<CLabel> expToLevel;
std::shared_ptr<CLabel> expOnAltar;
CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero, EMarketMode::EMarketMode Mode);
~CAltarWindow();
void getExpValues();
void selectionChanged(bool side) override; //true == left
void selectOppositeItem(bool side);
void SacrificeAll();
void SacrificeBackpack();
void putOnAltar(int backpackIndex);
bool putOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance * art);
void makeDeal();
void showAll(SDL_Surface * to) override;
void blockTrade();
void sliderMoved(int to);
void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const override;
void mimicCres();
Point selectionOffset(bool Left) const override;
std::string selectionSubtitle(bool Left) const override;
void garrisonChanged() override;
void artifactsChanged(bool left) override;
void calcTotalExp();
void setExpToLevel();
void updateRight(std::shared_ptr<CTradeableItem> toUpdate);
void artifactPicked();
int firstFreeSlot();
void moveFromSlotToAltar(ArtifactPosition slotID, std::shared_ptr<CTradeableItem>, const CArtifactInstance * art);
};