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2b0f02c832
Add right click to Quick Recruit Window
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/*
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* CreaturePurchaseCard.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../widgets/Images.h"
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class CCreaturePic;
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class CSlider;
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class CButton;
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class CreatureCostBox;
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class QuickRecruitmentWindow;
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class CreaturePurchaseCard : public CIntObject
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{
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public:
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const CCreature * creatureOnTheCard;
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std::shared_ptr<CSlider> slider;
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QuickRecruitmentWindow * parent;
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int maxAmount;
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void sliderMoved(int to);
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CreaturePurchaseCard(const std::vector<CreatureID> & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents);
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private:
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void initView();
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void initButtons();
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void initMaxButton();
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void initMinButton();
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void initCreatureSwitcherButton();
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void switchCreatureLevel();
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void initAmountInfo();
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void updateAmountInfo(int value);
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void initSlider();
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void initCostBox();
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// This just wraps a clickeable area. There's a weird layout scheme in the file and
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// it's easier to just add a separate invisble box on top
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class CCreatureClickArea : public CIntObject
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{
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public:
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CCreatureClickArea(const Point & pos, const std::shared_ptr<CCreaturePic> creaturePic, const CCreature * creatureOnTheCard);
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void clickRight(tribool down, bool previousState) override;
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const CCreature * creatureOnTheCard;
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// These are obtained by guessing and checking. I'm not sure how the other numbers
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// used to set positions were obtained; commit messages don't document it
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static constexpr int CREATURE_WIDTH = 110;
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static constexpr int CREATURE_HEIGHT = 132;
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static constexpr int CREATURE_X_POS = 15;
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static constexpr int CREATURE_Y_POS = 44;
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};
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std::shared_ptr<CButton> maxButton, minButton, creatureSwitcher;
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std::shared_ptr<CLabel> availableAmount, purchaseAmount;
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std::shared_ptr<CCreaturePic> picture;
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std::shared_ptr<CreatureCostBox> cost;
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std::vector<CreatureID> upgradesID;
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std::shared_ptr<CPicture> background;
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std::shared_ptr<CCreatureClickArea> creatureClickArea;
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};
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