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73019c204d
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt import re with open("redundant_types.txt") as f: for line in f: line = line.strip() path = line.split(":", 1)[0] original_code = ":".join(line.split(":")[1:]).strip() print() print(path) print(original_code) prefix = "auto " if original_code.startswith("static"): static = True else: static = False cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1]) print(cpp_type) if static: new_code = "static auto "+ " ".join(original_code.split(" ")[2:]) else: new_code = "auto "+ " ".join(original_code.split(" ")[1:]) print(new_code) if True: with open(path, "r") as f: filedata = f.read() filedata = filedata.replace(original_code, new_code) with open(path, "w") as f: f.write(filedata)
93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
/*
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* BattleFieldHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vcmi/Entity.h>
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#include "BattleFieldHandler.h"
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#include "JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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auto * info = new BattleFieldInfo(BattleField(index), identifier);
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info->graphics = ImagePath::fromJson(json["graphics"]);
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info->icon = json["icon"].String();
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info->name = json["name"].String();
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for(const auto & b : json["bonuses"].Vector())
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{
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auto bonus = JsonUtils::parseBonus(b);
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bonus->source = BonusSource::TERRAIN_OVERLAY;
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bonus->sid = BonusSourceID(info->getId());
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bonus->duration = BonusDuration::ONE_BATTLE;
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info->bonuses.push_back(bonus);
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}
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info->isSpecial = json["isSpecial"].Bool();
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for(auto node : json["impassableHexes"].Vector())
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info->impassableHexes.emplace_back(node.Integer());
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return info;
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}
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std::vector<JsonNode> BattleFieldHandler::loadLegacyData()
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{
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return std::vector<JsonNode>();
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}
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const std::vector<std::string> & BattleFieldHandler::getTypeNames() const
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{
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static auto std::vector<std::string> types = std::vector<std::string> { "battlefield" };
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return types;
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}
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int32_t BattleFieldInfo::getIndex() const
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{
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return battlefield.getNum();
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}
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int32_t BattleFieldInfo::getIconIndex() const
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{
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return iconIndex;
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}
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std::string BattleFieldInfo::getJsonKey() const
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{
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return identifier;
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}
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std::string BattleFieldInfo::getNameTextID() const
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{
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return name;
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}
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std::string BattleFieldInfo::getNameTranslated() const
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{
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return name; // TODO?
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}
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void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
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{
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//cb(getIconIndex(), "BATTLEFIELD", icon);
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}
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BattleField BattleFieldInfo::getId() const
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{
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return battlefield;
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}
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VCMI_LIB_NAMESPACE_END
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