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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/test/spells/effects/CatapultTest.cpp
Alexander Wilms 73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00

145 lines
4.1 KiB
C++

/*
* CatapultTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "EffectFixture.h"
#include <vstd/RNG.h>
#include "../../../lib/mapObjects/CGTownInstance.h"
namespace test
{
using namespace ::spells;
using namespace ::spells::effects;
using namespace ::testing;
class CatapultTest : public Test, public EffectFixture
{
public:
CatapultTest()
:EffectFixture("core:catapult")
{
}
protected:
void SetUp() override
{
EffectFixture::setUp();
setupEffect(JsonNode());
}
};
TEST_F(CatapultTest, NotApplicableWithoutTown)
{
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(nullptr));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).Times(0);
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}
TEST_F(CatapultTest, NotApplicableInVillage)
{
auto fakeTown = std::make_shared<CGTownInstance>();
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).Times(0);
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}
TEST_F(CatapultTest, NotApplicableForDefenderIfSmart)
{
auto fakeTown = std::make_shared<CGTownInstance>();
fakeTown->builtBuildings.insert(BuildingID::FORT);
mechanicsMock.casterSide = BattleSide::DEFENDER;
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::INTACT));
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}
TEST_F(CatapultTest, DISABLED_ApplicableInTown)
{
auto fakeTown = std::make_shared<CGTownInstance>();
fakeTown->builtBuildings.insert(BuildingID::FORT);
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).Times(0);
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::INTACT));
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock));
}
class CatapultApplyTest : public Test, public EffectFixture
{
public:
CatapultApplyTest()
: EffectFixture("core:catapult")
{
}
void setDefaultExpectations()
{
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
setupDefaultRNG();
}
protected:
void SetUp() override
{
EffectFixture::setUp();
fakeTown = std::make_shared<CGTownInstance>();
fakeTown->builtBuildings.insert(BuildingID::FORT);
}
private:
std::shared_ptr<CGTownInstance> fakeTown;
};
TEST_F(CatapultApplyTest, DISABLED_DamageToIntactPart)
{
{
JsonNode config(JsonNode::JsonType::DATA_STRUCT);
config["targetsToAttack"].Integer() = 1;
config["chanceToNormalHit"].Integer() = 100;
EffectFixture::setupEffect(config);
}
setDefaultExpectations();
const EWallPart targetPart = EWallPart::BELOW_GATE;
auto & actualCaster = unitsFake.add(BattleSide::ATTACKER);
mechanicsMock.caster = &actualCaster;
EXPECT_CALL(actualCaster, getCasterUnitId()).WillRepeatedly(Return(-1));
EXPECT_CALL(mechanicsMock, isMassive()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::DESTROYED));
EXPECT_CALL(*battleFake, getWallState(Eq(targetPart))).WillRepeatedly(Return(EWallState::INTACT));
EXPECT_CALL(*battleFake, setWallState(Eq(targetPart), Eq(EWallState::DAMAGED))).Times(1);
EXPECT_CALL(serverMock, apply(Matcher<CatapultAttack *>(_))).Times(1);
EffectTarget target;
target.emplace_back();
subject->apply(&serverMock, &mechanicsMock, target);
}
}