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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/spells
2016-09-18 15:27:22 +03:00
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AdventureSpellMechanics.cpp Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
AdventureSpellMechanics.h Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
BattleSpellMechanics.cpp Hide effectValue calculation inside BattleSpellCastParameters 2016-09-18 15:27:22 +03:00
BattleSpellMechanics.h Do not allow to cast Cure if there is nothing to cure. 2016-09-11 13:48:14 +03:00
CDefaultSpellMechanics.cpp Hide effectValue calculation inside BattleSpellCastParameters 2016-09-18 15:27:22 +03:00
CDefaultSpellMechanics.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
CreatureSpellMechanics.cpp Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
CreatureSpellMechanics.h Handle AcidBreathDamage immunity in standard way. 2016-09-06 10:52:54 +03:00
CSpellHandler.cpp Disabled massive spells fore creatures as they are not fully supported yet. 2016-09-10 21:07:36 +03:00
CSpellHandler.h Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
ISpellMechanics.cpp Hide effectValue calculation inside BattleSpellCastParameters 2016-09-18 15:27:22 +03:00
ISpellMechanics.h Hide effectValue calculation inside BattleSpellCastParameters 2016-09-18 15:27:22 +03:00
Magic.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp formatting 2015-02-26 20:59:18 +03:00
ViewSpellInt.h formatting 2015-02-26 20:59:18 +03:00