mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
269 lines
6.4 KiB
C++
269 lines
6.4 KiB
C++
/*
|
|
* CaptureObjectsBehavior.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "../AIGateway.h"
|
|
#include "../Engine/Nullkiller.h"
|
|
#include "../Goals/Composition.h"
|
|
#include "../Goals/ExecuteHeroChain.h"
|
|
#include "../Goals/Invalid.h"
|
|
#include "CaptureObjectsBehavior.h"
|
|
#include "../AIUtility.h"
|
|
|
|
namespace NKAI
|
|
{
|
|
|
|
using namespace Goals;
|
|
|
|
template <typename T>
|
|
bool vectorEquals(const std::vector<T> & v1, const std::vector<T> & v2)
|
|
{
|
|
return vstd::contains_if(v1, [&](T o) -> bool
|
|
{
|
|
return vstd::contains(v2, o);
|
|
});
|
|
}
|
|
|
|
std::string CaptureObjectsBehavior::toString() const
|
|
{
|
|
return "Capture objects";
|
|
}
|
|
|
|
bool CaptureObjectsBehavior::operator==(const CaptureObjectsBehavior & other) const
|
|
{
|
|
if(specificObjects != other.specificObjects)
|
|
return false;
|
|
|
|
if(specificObjects)
|
|
return vectorEquals(objectsToCapture, other.objectsToCapture);
|
|
|
|
return vectorEquals(objectTypes, other.objectTypes)
|
|
&& vectorEquals(objectSubTypes, other.objectSubTypes);
|
|
}
|
|
|
|
Goals::TGoalVec CaptureObjectsBehavior::getVisitGoals(
|
|
const std::vector<AIPath> & paths,
|
|
const Nullkiller * nullkiller,
|
|
const CGObjectInstance * objToVisit,
|
|
bool force)
|
|
{
|
|
Goals::TGoalVec tasks;
|
|
|
|
tasks.reserve(paths.size());
|
|
|
|
std::unordered_map<HeroRole, const AIPath *> closestWaysByRole;
|
|
std::vector<ExecuteHeroChain *> waysToVisitObj;
|
|
|
|
for(auto & path : paths)
|
|
{
|
|
tasks.push_back(sptr(Goals::Invalid()));
|
|
|
|
#if NKAI_TRACE_LEVEL >= 2
|
|
logAi->trace("Path found %s", path.toString());
|
|
#endif
|
|
|
|
if(nullkiller->dangerHitMap->enemyCanKillOurHeroesAlongThePath(path))
|
|
{
|
|
#if NKAI_TRACE_LEVEL >= 2
|
|
logAi->trace("Ignore path. Target hero can be killed by enemy. Our power %lld", path.getHeroStrength());
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
if(objToVisit && !force && !shouldVisit(nullkiller, path.targetHero, objToVisit))
|
|
{
|
|
#if NKAI_TRACE_LEVEL >= 2
|
|
logAi->trace("Ignore path. Hero %s should not visit obj %s", path.targetHero->getNameTranslated(), objToVisit->getObjectName());
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
auto hero = path.targetHero;
|
|
auto danger = path.getTotalDanger();
|
|
|
|
if(nullkiller->heroManager->getHeroRole(hero) == HeroRole::SCOUT
|
|
&& (path.getTotalDanger() == 0 || path.turn() > 0)
|
|
&& path.exchangeCount > 1)
|
|
{
|
|
#if NKAI_TRACE_LEVEL >= 2
|
|
logAi->trace("Ignore path. Hero %s is SCOUT, chain used and no danger", path.targetHero->getNameTranslated());
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
auto firstBlockedAction = path.getFirstBlockedAction();
|
|
if(firstBlockedAction)
|
|
{
|
|
auto subGoal = firstBlockedAction->decompose(nullkiller, path.targetHero);
|
|
|
|
#if NKAI_TRACE_LEVEL >= 2
|
|
logAi->trace("Decomposing special action %s returns %s", firstBlockedAction->toString(), subGoal->toString());
|
|
#endif
|
|
|
|
if(!subGoal->invalid())
|
|
{
|
|
Composition composition;
|
|
|
|
composition.addNext(ExecuteHeroChain(path, objToVisit));
|
|
composition.addNext(subGoal);
|
|
|
|
tasks[tasks.size() - 1] = sptr(composition);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
auto isSafe = isSafeToVisit(hero, path.heroArmy, danger);
|
|
|
|
#if NKAI_TRACE_LEVEL >= 2
|
|
logAi->trace(
|
|
"It is %s to visit %s by %s with army %lld, danger %lld and army loss %lld",
|
|
isSafe ? "safe" : "not safe",
|
|
objToVisit ? objToVisit->getObjectName() : path.targetTile().toString(),
|
|
hero->getObjectName(),
|
|
path.getHeroStrength(),
|
|
danger,
|
|
path.getTotalArmyLoss());
|
|
#endif
|
|
|
|
if(isSafe)
|
|
{
|
|
auto newWay = new ExecuteHeroChain(path, objToVisit);
|
|
TSubgoal sharedPtr;
|
|
|
|
sharedPtr.reset(newWay);
|
|
|
|
auto heroRole = nullkiller->heroManager->getHeroRole(path.targetHero);
|
|
|
|
auto & closestWay = closestWaysByRole[heroRole];
|
|
|
|
if(!closestWay || closestWay->movementCost() > path.movementCost())
|
|
{
|
|
closestWay = &path;
|
|
}
|
|
|
|
if(!nullkiller->arePathHeroesLocked(path))
|
|
{
|
|
waysToVisitObj.push_back(newWay);
|
|
tasks[tasks.size() - 1] = sharedPtr;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(auto way : waysToVisitObj)
|
|
{
|
|
auto heroRole = nullkiller->heroManager->getHeroRole(way->getPath().targetHero);
|
|
auto closestWay = closestWaysByRole[heroRole];
|
|
|
|
if(closestWay)
|
|
{
|
|
way->closestWayRatio
|
|
= closestWay->movementCost() / way->getPath().movementCost();
|
|
}
|
|
}
|
|
|
|
return tasks;
|
|
}
|
|
|
|
void CaptureObjectsBehavior::decomposeObjects(
|
|
Goals::TGoalVec & result,
|
|
const std::vector<const CGObjectInstance *> & objs,
|
|
const Nullkiller * nullkiller) const
|
|
{
|
|
if(objs.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::mutex sync;
|
|
|
|
logAi->debug("Scanning objects, count %d", objs.size());
|
|
|
|
// tbb::blocked_range<size_t> r(0, objs.size());
|
|
tbb::parallel_for(
|
|
tbb::blocked_range<size_t>(0, objs.size()),
|
|
[this, &objs, &sync, &result, nullkiller](const tbb::blocked_range<size_t> & r)
|
|
{
|
|
std::vector<AIPath> paths;
|
|
Goals::TGoalVec tasksLocal;
|
|
|
|
for(auto i = r.begin(); i != r.end(); i++)
|
|
{
|
|
auto objToVisit = objs[i];
|
|
|
|
if(!objectMatchesFilter(objToVisit))
|
|
continue;
|
|
|
|
#if NKAI_TRACE_LEVEL >= 1
|
|
logAi->trace("Checking object %s, %s", objToVisit->getObjectName(), objToVisit->visitablePos().toString());
|
|
#endif
|
|
|
|
nullkiller->pathfinder->calculatePathInfo(paths, objToVisit->visitablePos(), nullkiller->isObjectGraphAllowed());
|
|
|
|
#if NKAI_TRACE_LEVEL >= 1
|
|
logAi->trace("Found %d paths", paths.size());
|
|
#endif
|
|
vstd::concatenate(tasksLocal, getVisitGoals(paths, nullkiller, objToVisit, specificObjects));
|
|
}
|
|
|
|
std::lock_guard<std::mutex> lock(sync);
|
|
vstd::concatenate(result, tasksLocal);
|
|
});
|
|
}
|
|
|
|
Goals::TGoalVec CaptureObjectsBehavior::decompose(const Nullkiller * ai) const
|
|
{
|
|
Goals::TGoalVec tasks;
|
|
|
|
vstd::erase_if(tasks, [](TSubgoal task) -> bool
|
|
{
|
|
return task->invalid();
|
|
});
|
|
|
|
if(specificObjects)
|
|
{
|
|
decomposeObjects(tasks, objectsToCapture, ai);
|
|
}
|
|
else if(objectTypes.size())
|
|
{
|
|
decomposeObjects(
|
|
tasks,
|
|
std::vector<const CGObjectInstance *>(
|
|
ai->memory->visitableObjs.begin(),
|
|
ai->memory->visitableObjs.end()),
|
|
ai);
|
|
}
|
|
else
|
|
{
|
|
decomposeObjects(tasks, ai->objectClusterizer->getNearbyObjects(), ai);
|
|
|
|
if(tasks.empty() || ai->getScanDepth() != ScanDepth::SMALL)
|
|
decomposeObjects(tasks, ai->objectClusterizer->getFarObjects(), ai);
|
|
}
|
|
|
|
return tasks;
|
|
}
|
|
|
|
bool CaptureObjectsBehavior::objectMatchesFilter(const CGObjectInstance * obj) const
|
|
{
|
|
if(objectTypes.size() && !vstd::contains(objectTypes, obj->ID.num))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(objectSubTypes.size() && !vstd::contains(objectSubTypes, obj->subID))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|