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131 lines
2.6 KiB
C++
131 lines
2.6 KiB
C++
/*
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* CGoal.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AbstractGoal.h"
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namespace NKAI
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{
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class AIGateway;
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namespace Goals
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{
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template<typename T>
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class DLL_EXPORT CGoal : public AbstractGoal
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{
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public:
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CGoal(EGoals goal = INVALID) : AbstractGoal(goal)
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{
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isAbstract = true;
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value = 0;
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aid = -1;
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objid = -1;
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resID = -1;
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tile = int3(-1, -1, -1);
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town = nullptr;
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}
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CGoal * clone() const override
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{
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return new T(static_cast<T const &>(*this)); //casting enforces template instantiation
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}
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template<typename Handler> void serialize(Handler & h)
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{
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h & static_cast<AbstractGoal &>(*this);
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//h & goalType & isElementar & isAbstract & priority;
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//h & value & resID & objid & aid & tile & hero & town & bid;
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}
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bool operator==(const AbstractGoal & g) const override
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{
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if(goalType != g.goalType)
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return false;
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return (*this) == (static_cast<const T &>(g));
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}
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virtual bool operator==(const T & other) const = 0;
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TGoalVec decompose(const Nullkiller * ai) const override
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{
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TSubgoal single = decomposeSingle(ai);
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if(!single || single->invalid())
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return {};
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return {single};
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}
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protected:
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virtual TSubgoal decomposeSingle(const Nullkiller * ai) const
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{
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return TSubgoal();
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}
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};
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template<typename T>
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class DLL_EXPORT ElementarGoal : public CGoal<T>, public ITask
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{
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public:
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ElementarGoal(EGoals goal = INVALID) : CGoal<T>(goal), ITask()
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{
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AbstractGoal::isAbstract = false;
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}
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ElementarGoal(const ElementarGoal<T> & other) : CGoal<T>(other), ITask(other)
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{
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}
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T & setpriority(float p)
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{
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ITask::priority = p;
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return *((T *)this);
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}
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bool isElementar() const override { return true; }
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const CGHeroInstance * getHero() const override { return AbstractGoal::hero; }
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int getHeroExchangeCount() const override { return 0; }
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bool isObjectAffected(ObjectInstanceID id) const override
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{
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return (AbstractGoal::hero && AbstractGoal::hero->id == id)
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|| AbstractGoal::objid == id
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|| (AbstractGoal::town && AbstractGoal::town->id == id);
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}
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std::vector<ObjectInstanceID> getAffectedObjects() const override
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{
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auto result = std::vector<ObjectInstanceID>();
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if(AbstractGoal::hero)
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result.push_back(AbstractGoal::hero->id);
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if(AbstractGoal::objid != -1)
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result.push_back(ObjectInstanceID(AbstractGoal::objid));
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if(AbstractGoal::town)
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result.push_back(AbstractGoal::town->id);
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return result;
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}
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ITask * asTask() override
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{
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return this;
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}
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};
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}
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}
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