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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
125 lines
3.9 KiB
C++
125 lines
3.9 KiB
C++
/*
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* EffectFixture.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "EffectFixture.h"
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#include <vstd/RNG.h>
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#include "../../../lib/NetPacks.h"
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#include "../../../lib/serializer/JsonDeserializer.h"
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bool battle::operator==(const Destination& left, const Destination& right)
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{
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return left.unitValue == right.unitValue && left.hexValue == right.hexValue;
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}
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bool operator==(const Bonus & b1, const Bonus & b2)
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{
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return b1.duration == b2.duration
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&& b1.type == b2.type
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&& b1.subtype == b2.subtype
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&& b1.source == b2.source
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&& b1.val == b2.val
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&& b1.sid == b2.sid
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&& b1.valType == b2.valType
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&& b1.additionalInfo == b2.additionalInfo
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&& b1.effectRange == b2.effectRange
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&& b1.description == b2.description;
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}
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namespace test
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{
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EffectFixture::EffectFixture(std::string effectName_)
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:subject(),
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problemMock(),
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mechanicsMock(),
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battleFake(),
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effectName(effectName_)
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{
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}
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EffectFixture::~EffectFixture() = default;
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void EffectFixture::setupEffect(const JsonNode & effectConfig)
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{
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subject = Effect::create(GlobalRegistry::get(), effectName);
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ASSERT_TRUE(subject);
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JsonDeserializer deser(nullptr, effectConfig);
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subject->serializeJson(deser);
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}
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void EffectFixture::setupEffect(Registry * registry, const JsonNode & effectConfig)
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{
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subject = Effect::create(registry, effectName);
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ASSERT_TRUE(subject);
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JsonDeserializer deser(nullptr, effectConfig);
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subject->serializeJson(deser);
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}
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void EffectFixture::setUp()
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{
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pool = std::make_shared<PoolMock>();
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battleFake = std::make_shared<battle::BattleFake>(pool);
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battleFake->setUp();
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EXPECT_CALL(mechanicsMock, game()).WillRepeatedly(Return(&gameMock));
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EXPECT_CALL(mechanicsMock, battle()).WillRepeatedly(Return(battleFake.get()));
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ON_CALL(*battleFake, getUnitsIf(_)).WillByDefault(Invoke(&unitsFake, &battle::UnitsFake::getUnitsIf));
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ON_CALL(mechanicsMock, spells()).WillByDefault(Return(&spellServiceMock));
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ON_CALL(spellServiceMock, getById(_)).WillByDefault(Return(&spellStub));
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ON_CALL(mechanicsMock, creatures()).WillByDefault(Return(&creatureServiceMock));
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ON_CALL(creatureServiceMock, getById(_)).WillByDefault(Return(&creatureStub));
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ON_CALL(serverMock, getRNG()).WillByDefault(Return(&rngMock));
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ON_CALL(serverMock, apply(Matcher<BattleLogMessage *>(_))).WillByDefault(Invoke(battleFake.get(), &battle::BattleFake::accept<BattleLogMessage>));
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ON_CALL(serverMock, apply(Matcher<BattleStackMoved *>(_))).WillByDefault(Invoke(battleFake.get(), &battle::BattleFake::accept<BattleStackMoved>));
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ON_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).WillByDefault(Invoke(battleFake.get(), &battle::BattleFake::accept<BattleUnitsChanged>));
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ON_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).WillByDefault(Invoke(battleFake.get(), &battle::BattleFake::accept<SetStackEffect>));
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ON_CALL(serverMock, apply(Matcher<StacksInjured *>(_))).WillByDefault(Invoke(battleFake.get(), &battle::BattleFake::accept<StacksInjured>));
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ON_CALL(serverMock, apply(Matcher<BattleObstaclesChanged *>(_))).WillByDefault(Invoke(battleFake.get(), &battle::BattleFake::accept<BattleObstaclesChanged>));
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ON_CALL(serverMock, apply(Matcher<CatapultAttack *>(_))).WillByDefault(Invoke(battleFake.get(), &battle::BattleFake::accept<CatapultAttack>));
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}
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static vstd::TRandI64 getInt64RangeDef(int64_t lower, int64_t upper)
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{
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return [=]()->int64_t
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{
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return (lower + upper)/2;
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};
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}
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static vstd::TRand getDoubleRangeDef(double lower, double upper)
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{
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return [=]()->double
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{
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return (lower + upper)/2;
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};
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}
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void EffectFixture::setupDefaultRNG()
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{
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EXPECT_CALL(serverMock, getRNG()).Times(AtLeast(0));
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EXPECT_CALL(rngMock, getInt64Range(_,_)).WillRepeatedly(Invoke(&getInt64RangeDef));
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EXPECT_CALL(rngMock, getDoubleRange(_,_)).WillRepeatedly(Invoke(&getDoubleRangeDef));
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}
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}
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