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44 lines
879 B
C++
44 lines
879 B
C++
/*
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* GatherArmyBehavior.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "lib/VCMI_Lib.h"
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#include "../Goals/CGoal.h"
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#include "../AIUtility.h"
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namespace NKAI
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{
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namespace Goals
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{
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class GatherArmyBehavior : public CGoal<GatherArmyBehavior>
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{
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public:
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GatherArmyBehavior()
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:CGoal(Goals::GATHER_ARMY)
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{
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}
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TGoalVec decompose(const Nullkiller * ai) const override;
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std::string toString() const override;
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bool operator==(const GatherArmyBehavior & other) const override
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{
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return true;
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}
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private:
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TGoalVec deliverArmyToHero(const Nullkiller * ai, const CGHeroInstance * hero) const;
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TGoalVec upgradeArmy(const Nullkiller * ai, const CGTownInstance * upgrader) const;
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};
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}
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}
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