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60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/*
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* AdventureSpellCastMovementActions.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "SpecialAction.h"
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#include "../../../../lib/mapObjects/MapObjects.h"
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namespace NKAI
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{
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namespace AIPathfinding
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{
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class AdventureCastAction : public SpecialAction
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{
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private:
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SpellID spellToCast;
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const CGHeroInstance * hero;
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int manaCost;
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DayFlags flagsToAdd;
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public:
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AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd = DayFlags::NONE);
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void execute(AIGateway * ai, const CGHeroInstance * hero) const override;
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virtual void applyOnDestination(
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const CGHeroInstance * hero,
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source,
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AIPathNode * dstMode,
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const AIPathNode * srcNode) const override;
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bool canAct(const Nullkiller * ai, const AIPathNode * source) const override;
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std::string toString() const override;
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};
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class WaterWalkingAction : public AdventureCastAction
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{
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public:
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WaterWalkingAction(const CGHeroInstance * hero);
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};
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class AirWalkingAction : public AdventureCastAction
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{
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public:
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AirWalkingAction(const CGHeroInstance * hero);
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};
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}
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}
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