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vcmi/lib/NetPacksBase.h
Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00

339 lines
8.1 KiB
C++

/*
* NetPacksBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/Metatype.h>
#include "ConstTransitivePtr.h"
#include "GameConstants.h"
#include "JsonNode.h"
class CClient;
class CGameHandler;
class CLobbyScreen;
class CServerHandler;
class CVCMIServer;
VCMI_LIB_NAMESPACE_BEGIN
class CGameState;
class CConnection;
class CStackBasicDescriptor;
class CGHeroInstance;
class CStackInstance;
class CArmedInstance;
class CArtifactSet;
class CBonusSystemNode;
struct ArtSlotInfo;
class ICPackVisitor;
enum class EInfoWindowMode : uint8_t
{
AUTO,
MODAL,
INFO
};
struct DLL_LINKAGE CPack
{
std::shared_ptr<CConnection> c; // Pointer to connection that pack received from
CPack() = default;
virtual ~CPack() = default;
template <typename Handler> void serialize(Handler &h, const int version)
{
logNetwork->error("CPack serialized... this should not happen!");
assert(false && "CPack serialized");
}
void applyGs(CGameState * gs)
{}
void visit(ICPackVisitor & cpackVisitor);
protected:
/// <summary>
/// For basic types of netpacks hierarchy like CPackForClient. Called first.
/// </summary>
virtual void visitBasic(ICPackVisitor & cpackVisitor);
/// <summary>
/// For leaf types of netpacks hierarchy. Called after visitBasic.
/// </summary>
virtual void visitTyped(ICPackVisitor & cpackVisitor);
};
struct DLL_LINKAGE CPackForClient : public CPack
{
protected:
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
};
struct DLL_LINKAGE CPackForServer : public CPack
{
mutable PlayerColor player = PlayerColor::NEUTRAL;
mutable si32 requestID;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & player;
h & requestID;
}
protected:
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
};
struct DLL_LINKAGE CPackForLobby : public CPack
{
virtual bool isForServer() const;
protected:
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
};
struct DLL_LINKAGE MetaString
{
private:
enum EMessage {TEXACT_STRING, TLOCAL_STRING, TNUMBER, TREPLACE_ESTRING, TREPLACE_LSTRING, TREPLACE_NUMBER, TREPLACE_PLUSNUMBER};
public:
enum {GENERAL_TXT=1, OBJ_NAMES, RES_NAMES, ART_NAMES, ARRAY_TXT, CRE_PL_NAMES, CREGENS, MINE_NAMES,
MINE_EVNTS, ADVOB_TXT, ART_EVNTS, SPELL_NAME, SEC_SKILL_NAME, CRE_SING_NAMES, CREGENS4, COLOR, ART_DESCR, JK_TXT};
std::vector<ui8> message; //vector of EMessage
std::vector<std::pair<ui8,ui32> > localStrings;
std::vector<std::string> exactStrings;
std::vector<int64_t> numbers;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & exactStrings;
h & localStrings;
h & message;
h & numbers;
}
void addTxt(ui8 type, ui32 serial)
{
message.push_back(TLOCAL_STRING);
localStrings.emplace_back(type, serial);
}
MetaString& operator<<(const std::pair<ui8,ui32> &txt)
{
message.push_back(TLOCAL_STRING);
localStrings.push_back(txt);
return *this;
}
MetaString& operator<<(const std::string &txt)
{
message.push_back(TEXACT_STRING);
exactStrings.push_back(txt);
return *this;
}
MetaString& operator<<(int64_t txt)
{
message.push_back(TNUMBER);
numbers.push_back(txt);
return *this;
}
void addReplacement(ui8 type, ui32 serial)
{
message.push_back(TREPLACE_LSTRING);
localStrings.emplace_back(type, serial);
}
void addReplacement(const std::string &txt)
{
message.push_back(TREPLACE_ESTRING);
exactStrings.push_back(txt);
}
void addReplacement(int64_t txt)
{
message.push_back(TREPLACE_NUMBER);
numbers.push_back(txt);
}
void addReplacement2(int64_t txt)
{
message.push_back(TREPLACE_PLUSNUMBER);
numbers.push_back(txt);
}
void addCreReplacement(const CreatureID & id, TQuantity count); //adds sing or plural name;
void addReplacement(const CStackBasicDescriptor &stack); //adds sing or plural name;
std::string buildList () const;
void clear()
{
exactStrings.clear();
localStrings.clear();
message.clear();
numbers.clear();
}
void toString(std::string &dst) const;
std::string toString() const;
void getLocalString(const std::pair<ui8, ui32> & txt, std::string & dst) const;
};
struct Component
{
enum EComponentType {PRIM_SKILL, SEC_SKILL, RESOURCE, CREATURE, ARTIFACT, EXPERIENCE, SPELL, MORALE, LUCK, BUILDING, HERO_PORTRAIT, FLAG};
ui16 id = 0, subtype = 0; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
si32 val = 0; // + give; - take
si16 when = 0; // 0 - now; +x - within x days; -x - per x days
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id;
h & subtype;
h & val;
h & when;
}
Component() = default;
DLL_LINKAGE explicit Component(const CStackBasicDescriptor &stack);
Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
:id(Type),subtype(Subtype),val(Val),when(When)
{
}
};
using TArtHolder = boost::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>>;
struct ArtifactLocation
{
TArtHolder artHolder;//TODO: identify holder by id
ArtifactPosition slot = ArtifactPosition::PRE_FIRST;
ArtifactLocation()
: artHolder(ConstTransitivePtr<CGHeroInstance>())
{
}
template<typename T>
ArtifactLocation(const T * ArtHolder, ArtifactPosition Slot)
: artHolder(const_cast<T *>(ArtHolder)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
, slot(Slot)
{
}
ArtifactLocation(TArtHolder ArtHolder, const ArtifactPosition & Slot)
: artHolder(std::move(std::move(ArtHolder)))
, slot(Slot)
{
}
template <typename T>
bool isHolder(const T *t) const
{
if(auto ptrToT = boost::get<ConstTransitivePtr<T> >(&artHolder))
{
return ptrToT->get() == t;
}
return false;
}
DLL_LINKAGE void removeArtifact(); // BE CAREFUL, this operation modifies holder (gs)
DLL_LINKAGE const CArmedInstance *relatedObj() const; //hero or the stack owner
DLL_LINKAGE PlayerColor owningPlayer() const;
DLL_LINKAGE CArtifactSet *getHolderArtSet();
DLL_LINKAGE CBonusSystemNode *getHolderNode();
DLL_LINKAGE const CArtifactSet *getHolderArtSet() const;
DLL_LINKAGE const CBonusSystemNode *getHolderNode() const;
DLL_LINKAGE const CArtifactInstance *getArt() const;
DLL_LINKAGE CArtifactInstance *getArt();
DLL_LINKAGE const ArtSlotInfo *getSlot() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artHolder;
h & slot;
}
};
class EntityChanges
{
public:
Metatype metatype = Metatype::UNKNOWN;
int32_t entityIndex = 0;
JsonNode data;
template <typename Handler> void serialize(Handler & h, const int version)
{
h & metatype;
h & entityIndex;
h & data;
}
};
class BattleChanges
{
public:
enum class EOperation : si8
{
ADD,
RESET_STATE,
UPDATE,
REMOVE,
ACTIVATE_AND_UPDATE,
ACTIVATE_AND_REMOVE
};
JsonNode data;
EOperation operation = EOperation::RESET_STATE;
BattleChanges() = default;
BattleChanges(EOperation operation_)
: operation(operation_)
{
}
};
class UnitChanges : public BattleChanges
{
public:
uint32_t id = 0;
int64_t healthDelta = 0;
UnitChanges() = default;
UnitChanges(uint32_t id_, EOperation operation_)
: BattleChanges(operation_)
, id(id_)
{
}
template <typename Handler> void serialize(Handler & h, const int version)
{
h & id;
h & healthDelta;
h & data;
h & operation;
}
};
class ObstacleChanges : public BattleChanges
{
public:
uint32_t id = 0;
ObstacleChanges() = default;
ObstacleChanges(uint32_t id_, EOperation operation_)
: BattleChanges(operation_),
id(id_)
{
}
template <typename Handler> void serialize(Handler & h, const int version)
{
h & id;
h & data;
h & operation;
}
};
VCMI_LIB_NAMESPACE_END